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Showing 1 to 15 of 16 results Save | Export
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van den Beemt, Antoine; van de Watering, Gerard; Bots, Michael – European Journal of Engineering Education, 2023
Increasingly higher education programs are made learner centred and flexible to face societal changes. Challenge-based learning (CBL) is an educational concept shaping these open and flexible programs. This article aims to articulate a framework for analysing CBL characteristics within and between study components in academic curricula. It…
Descriptors: Problem Based Learning, Higher Education, Student Centered Learning, Curriculum Implementation
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Keunjae Kim; Kyungbin Kwon – Journal of Educational Computing Research, 2024
This study presents an inclusive K-12 AI curriculum for elementary schools, focusing on six design principles to address gender disparities. The curriculum, designed by the researchers and an elementary teacher, uses tangible tools, and emphasizes collaboration in solving daily problems. The MANOVA results revealed initial gender differences in AI…
Descriptors: Artificial Intelligence, Curriculum Development, Inclusion, Elementary Secondary Education
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Mark Frydenberg; David J. Yates; Andre Noonan – Information Systems Education Journal, 2024
This paper explores the course design and implementation of a first-year discovery seminar on "Living in the Metaverse" offered at a business university. Integrated with standardized college-readiness topics, the course combines hands-on activities with collaborative assignments and class discussions to present a multidisciplinary…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Interdisciplinary Approach, First Year Seminars
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Dibble, Rebekah; Henderson, Linda S.; Burns, Zachary C. – Journal of Teaching in International Business, 2019
This study addresses a call for the design and implementation of course curricula that prepare students to develop their CQ and gain experience working with peers on global virtual project teams. We explored how US-based and Peru-based students' cultural intelligence (CQ) impacted their sense of psychological safety (PS) during a month-long…
Descriptors: Curriculum Design, Curriculum Implementation, Cultural Awareness, Security (Psychology)
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Farkas, Wendy A.; Jang, Bong Gee – Reading & Writing Quarterly, 2019
This 12-week mixed-methods study examined an 8th-grade English language arts curriculum designed to increase participants' (N = 62) reading comprehension and reading motivation. Data consisted of demographic information, pre/post standardized reading comprehension scores, reading motivation survey scores, and participants' periodic semistructured…
Descriptors: Literacy, Adolescents, Reading Difficulties, English Curriculum
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Baghoussi, Meriem; El Ouchdi, Ilhem Zoubida – Arab World English Journal, 2019
To help learners acquire and develop the necessary skills for the 21st century, Algeria has adopted the Competency-Based Approach (CBA) along with the Project-based Learning (PBL) approach within its educational system. Theoretically speaking, the goal behind such reform is to shift from a content-based to a process-based learning/teaching and…
Descriptors: Active Learning, Student Projects, Competency Based Education, Student Centered Learning
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De Hei, Miranda S. A.; Sjoer, Ellen; Admiraal, Wilfried; Strijbos, Jan-Willem – Educational Studies, 2016
The aim of this study was to describe how teacher educators design and implement group learning activities (GLAs). We used the Group Learning Activities Instructional Design (GLAID) framework to analyse their descriptions. The GLAID framework includes eight components: (1) interaction, (2) learning objectives and outcomes, (3) assessment, (4) task…
Descriptors: Teacher Educators, Curriculum Implementation, Teacher Education, Learning Activities
Marfisi-Schottman, Iza; George, Sébastien – International Association for Development of the Information Society, 2014
Mobile Collaborative Learning Games combine all the ingredients necessary to attract students' attention and engage them in learning activities. However, designing a coherent scenario that combines mobility, game mechanics and collaborative learning is quite a challenge. In this article, we take the first step by proposing several game patterns…
Descriptors: Cooperative Learning, Electronic Learning, Educational Games, Learning Activities
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Gurvitch, Rachel; Metzler, Michael – Journal of Physical Education, Recreation & Dance, 2013
Model-based instruction has been increasingly used in physical education for the past two decades. Metzler (2011) identified eight instructional models that are commonly used in physical education today. Each model is designed to promote certain kinds of learning outcomes for students and to address different combinations of the national…
Descriptors: Learning Activities, Teaching Models, Alignment (Education), Physical Education
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Hsu, Yu-Chang; Ching, Yu-Hui – Canadian Journal of Learning and Technology, 2015
Mobile learning has become increasingly popular in the past decade due to the unprecedented technological affordances achieved through the advancement of mobile computing, which makes ubiquitous and situated learning possible. At the same time, there have been research and implementation projects whose efforts centered on developing mobile…
Descriptors: Electronic Learning, Instructional Design, Classification, Models
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Weaver, Gabriela C.; SturtevantHannah G. – Journal of Chemical Education, 2015
Research has consistently shown that active problem-solving in a collaborative environment supports more effective learning than the traditional lecture approach. In this study, a flipped classroom format was implemented and evaluated in the chemistry majors' sequence at Purdue University over a period of three years. What was formerly lecture…
Descriptors: Chemistry, Curriculum Design, Curriculum Implementation, Course Evaluation
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Carvalho, Carolina; Solomon, Yvette – International Journal of Educational Research, 2012
The Portuguese curriculum has recently moved away from a focus on individual subject disciplines towards the development of cross-disciplinary competencies for civic life, including the development of statistical literacy in application to everyday problems. Students are encouraged to draw on their own interests to collect and organize data sets…
Descriptors: Foreign Countries, Citizenship Education, Cooperative Learning, Statistics
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Alorda, B.; Suenaga, K.; Pons, P. – Computers & Education, 2011
This paper reports on the design, implementation and assessment of a new approach course structure based on the combination of three cooperative methodologies. The main goal is to reduce the percentage of non-passed students focusing the learning process on students by offering different alternatives and motivational activities based on working in…
Descriptors: Student Projects, Learning Strategies, Foreign Countries, Robotics
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Leeman, Yvonne; Wardekker, Willem – Journal of Curriculum Studies, 2011
This article describes and reflects our experiences as researchers in a design-based research project on a curriculum innovation focused on meaningful, co-operative learning in vocational education in the Netherlands. The project was successful in gaining insights in possible practices for workplace learning but did only partly realize the…
Descriptors: Foreign Countries, Vocational Education, Research Projects, Educational Research
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Hogue, Andrew; Kapralos, Bill; Desjardins, Francois – Interactive Technology and Smart Education, 2011
Purpose: Problem/project-based-learning (PBL) approaches have traditionally been shown to be effective for learning within many professional programs that are directly related to the students' future career. The PBL approach has been adopted for over four decades in such fields as medicine and engineering and studies have demonstrated that…
Descriptors: Foreign Countries, Computer Science Education, Information Technology, Laptop Computers
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