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Xueqiao Zhang; Chao Zhang; Jianwen Sun; Jun Xiao; Yi Yang; Yawei Luo – IEEE Transactions on Learning Technologies, 2025
Large language models (LLMs) have significantly advanced smart education in the artificial general intelligence era. A promising application lies in the automatic generalization of instructional design for curriculum and learning activities, focusing on two key aspects: 1) customized generation: generating niche-targeted teaching content based on…
Descriptors: Artificial Intelligence, Instructional Design, Technology Uses in Education, Cognitive Ability
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Nguyen Thi Ngoc – Journal of Education and e-Learning Research, 2024
This study examines the capacity of primary school teachers to design, organize, and evaluate experiential activities, utilizing a robust measurement framework grounded in the 2018 General Education Program. The evaluation encompasses 540 teachers, drawing on diverse sources, including questionnaires, regulatory documents, and input from…
Descriptors: Elementary School Teachers, Program Design, Experiential Learning, Learning Activities
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Bielik, Tom; Stephens, Lynn; McIntyre, Cynthia; Damelin, Daniel; Krajcik, Joseph S. – Journal of Science Education and Technology, 2022
Developing and using models to make sense of phenomena or to design solutions to problems is a key science and engineering practice. Classroom use of technology-based tools can promote the development of students' modelling practice, systems thinking, and causal reasoning by providing opportunities to develop and use models to explore phenomena.…
Descriptors: Learning Activities, Models, Technology Uses in Education, Thinking Skills
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Wenhui Zhou; Weipeng Yang – International Journal of Technology and Design Education, 2025
The Maker Movement has emerged as a significant cultural phenomenon in the twenty-first century. Stemming from the Maker Movement, the STEM design challenge aims to foster children's utilization of interdisciplinary knowledge and creative skills to address real-world problems. This study devised the Story-based STEM Design Challenge (SSDC) by…
Descriptors: Early Childhood Education, Curriculum Design, STEM Education, Learning Activities
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Hsiu-Lien Lu; Hsiao-Fang Lin – Technology, Pedagogy and Education, 2025
This study explored a conceptual model of competency tasks using the Competency-Based Education (CBE) Scale, grounded in the OECD's competency framework, which includes knowledge, skills, values and attitudes. The survey incorporates six OECD-defined skill types essential for human learning: cognitive, metacognitive, physical, practical, emotional…
Descriptors: Competency Based Education, Models, Learning Activities, Skills
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Ji, Weiwei; Muljana, Pauline Salim; Romero-Hall, Enilda – College Teaching, 2022
We propose a set of guidelines called the Three-Tier Design Process (TTDP), providing a pathway for faculty and other higher-education professionals who intend to design and develop a course in a Learning Management System and to promote learner-centered experiences. This paper includes detailed discussion about each tier of the TTDP, its…
Descriptors: Curriculum Development, Curriculum Design, Integrated Learning Systems, Electronic Learning
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Giorgia Adorni; Alberto Piatti; Engin Bumbacher; Lucio Negrini; Francesco Mondada; Dorit Assaf; Francesca Mangili; Luca Maria Gambardella – Technology, Knowledge and Learning, 2025
In recent years, the emphasis on computational thinking (CT) has intensified as an effect of accelerated digitalisation. While most researchers are concentrating on defining CT and developing tools for its instruction and assessment, we focus on the characteristics of computational thinking problems (CTPs) -- activities requiring CT to be…
Descriptors: Computation, Thinking Skills, Problem Solving, Learning Activities
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Allison, Jordan – Journal of Further and Higher Education, 2023
Cyber security is a growing area of international importance, with shortages present for cyber security skills. While many universities have introduced degree programmes for cyber security, the major focus of these programmes is on the development of technical skills with some reports indicating how graduates of these courses lack in softer skills…
Descriptors: Computer Security, Information Security, Computer Science Education, Teaching Methods
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MaryGrace Erickson; Michel A. Wattiaux – NACTA Journal, 2022
Many introductory students face challenges adjusting to new geographic, social, and cultural contexts involved in their course of study, yet the extent of a student's integration and "sense of place" in an academic environment is associated with their performance and persistence toward related goals. This case study describes a…
Descriptors: Higher Education, Introductory Courses, School Orientation, Place Based Education
Aída Walqui, Editor; George C. Bunch, Editor; Peggy Mueller, Editor – Teachers College Press, 2025
Expanded and revised to include four entirely new chapters, this thoroughly updated edition presents a model for how educators can design high-quality, challenging, and supportive learning opportunities for multilingual learners. Starting with the premise that conceptual, analytic, and language practices develop simultaneously as students engage…
Descriptors: Curriculum Design, Educational Quality, Spanish, Native Language
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M. Huerta-Gomez-Merodio; M. A. Fernández-Ruiz; M. V. Requena-Garcia-Cruz – European Journal of Education, 2024
Research on improving engineering skills in students advocates for high-quality teaching practices as well as the implementation of digitally enhanced management systems, such as e-Learning. Furthermore, COVID-19 led to several changes in education, such as switching drastically from face to face to emergency remote and later hybrid teaching. This…
Descriptors: Electronic Learning, Blended Learning, Engineering Education, Skill Development
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Lili Yan; Breanne K. Litts; Melissa Tehee; Stuart Baggaley; Jennifer Jenkins – British Journal of Educational Technology, 2025
Although education is framed as a future-oriented enterprise, we often fail to serve the diverse futurities of youth, particularly in formal learning environments. The cultural norms of formal learning environments are rooted in dominant ways of being and knowing and this shapes how learning environments and learning technologies can be designed.…
Descriptors: Student Projects, Cultural Awareness, Multimedia Materials, Design
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Irina Shcheglova; Jamie Costley; Elena Gorbunova; Christopher Lange – Innovations in Education and Teaching International, 2025
Although satisfaction with academic experience in the context of higher education has been an area of research for nearly 40 years, it is still unclear how pedagogical practices in the development of thinking skills are related to students' satisfaction. This study aims to investigate the relationships between students' satisfaction and the levels…
Descriptors: Thinking Skills, Skill Development, Student Satisfaction, Student Experience
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Boyin Chen; Minhong Wang – Knowledge Management & E-Learning, 2025
Integrated STEM education has been widely promoted to cultivate students' competencies to solve real-world problems. To promote STEM education, it is crucial to design high-quality STEM curricula. However, STEM curriculum design is a complex task involving multiple components and complicated processes to coordinate the components into a coherent…
Descriptors: STEM Education, Integrated Curriculum, Curriculum Design, Educational Strategies
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Andrea López; Alejandra Meneses; Maximiliano Montenegro – Journal of Science Education and Technology, 2025
This study examines how pre-service science teachers integrate technology into the design of learning activities, paying particular attention to types of technology integration, cognitive demand, scientific research skills, and TPACK. A mixed methods approach was used to analyze 49 learning activities designed by pre-service physics, chemistry,…
Descriptors: Preservice Teachers, Technology Integration, Science Education, Learning Activities
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