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Geoff D. Zylstra; Jill Belli; Candido Cabo; Sean P. MacDonald; Robin Michals; Anne Marie Sowder; Christopher Swift – Journal of Interdisciplinary Studies in Education, 2024
The humanities have the potential to enhance STEM curriculum in career-oriented professional degree programs. As part of a larger college-wide initiative to develop interdisciplinary curricula, the National Endowment for the Humanities (NEH) awarded a grant to New York City College of Technology to explore the relationship between the humanities…
Descriptors: Humanities, Educational Environment, STEM Education, Curriculum
Susie Gronseth; Amani Itani; Kathryn Seastrand; Bettina Beech; Marino Bruce; Thamar Solorio; Ioannis Kakadiaris – Journal of Interactive Learning Research, 2025
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled "Escape from the Doctor's Office," developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE…
Descriptors: Educational Games, Artificial Intelligence, Technological Literacy, Teamwork
Christopher Greer; Devon Eichfeld; Sara Sattarzadeh; Siu Ling Leung – Advances in Engineering Education, 2024
When engineering students are unable to evaluate the validity of their solutions, they are unprepared to solve complex, real-world engineering problems that require decomposition or knowledge transfer. A proper framework is key to successful implementation and can encourage more institutions to adopt problem-solving engineering labs. This paper…
Descriptors: Problem Solving, Engineering Education, Learning Laboratories, Scientific Concepts
Ángel Alsina; Nataly Pincheira; Rosa Delgado-Rebolledo – ZDM: Mathematics Education, 2024
Spanish educational curriculum adopts a mathematical process-based approach, which encompasses problem solving, reasoning and proof, communication, connections and representation. A fundamental role in the integration of these processes in mathematics teaching is played by teachers' professional practice of designing tasks. According to this, our…
Descriptors: Foreign Countries, Preservice Teachers, Early Childhood Education, Spanish
Su, Jiahong; Yang, Weipeng; Li, Hui – Journal of Research in Childhood Education, 2023
Coding (or computer programming) helps equip children with an intellectual structure that is valuable for their lifelong learning and development. The proliferation of innovative coding platforms, especially screen-free programmable robotics, has made it possible for coding to be integrated into early childhood education (ECE). However, how the…
Descriptors: Coding, Programming, Early Childhood Education, Instructional Design
Keunjae Kim; Kyungbin Kwon – Journal of Educational Computing Research, 2024
This study presents an inclusive K-12 AI curriculum for elementary schools, focusing on six design principles to address gender disparities. The curriculum, designed by the researchers and an elementary teacher, uses tangible tools, and emphasizes collaboration in solving daily problems. The MANOVA results revealed initial gender differences in AI…
Descriptors: Artificial Intelligence, Curriculum Development, Inclusion, Elementary Secondary Education
Veltman, Marieke E.; van Keulen, J.; Voogt, Joke M. – Curriculum Journal, 2021
This study contributes to a deeper understanding of using problems with wicked tendencies as vehicles for learning in higher professional education (HPE). It was guided by this question: How can the features of problems, problem-solving approaches and outcomes be aligned in HPE courses aiming to prepare students for addressing problems with wicked…
Descriptors: Higher Education, Professional Education, Curriculum Development, Curriculum Design
Jones, Stephanie; Wooldridge, Athena; Lubojacky, Connor – Action Learning: Research and Practice, 2023
This article walks through the experience of two instructors from Northeastern State University who helped the College of Business and Technology implement work-based learning. Work-based learning was implemented in response to the changing needs of businesses, however, there were some struggles that had to be worked through in order to make this…
Descriptors: Experiential Learning, Manufacturing, Curriculum Design, Curriculum Implementation
Schnepp, Jerry; Rogers, Christian – International Journal of Teaching and Learning in Higher Education, 2022
Educators face the challenge of continually adapting and evolving their pedagogy to meet the needs of diverse learners. Learner experience design (LX) is a human-centered approach to curriculum and assessment development that is easily learned, adaptable, and repeatable. It focuses on empathy for students and creative problem-solving. In this…
Descriptors: Learning Experience, Instructional Design, Curriculum Design, Curriculum Development
Boluk, Karla A. – Schole: A Journal of Leisure Studies and Recreation Education, 2023
An Integrated Curriculum Design (ICD) is a strategy to unite core degree courses. Specifically, an ICD is the authentic integration of courses into a learning unit that fosters a better understanding across curricula. As such, an ICD involves the integration of content with skills and processes. The goal is to support deep learning and facilitate…
Descriptors: Integrated Curriculum, Curriculum Design, Academic Degrees, Mastery Learning
Yildirim, Gülsüm – Educational Policy Analysis and Strategic Research, 2021
The curriculum that changes according to the age conditions helps the individual adapt to society. One of the programs created in this context is the life studies teaching program. The objectives of the curriculums prepared gain importance in this context. This study aims to examine the 2015 and 2018 life studies curricula according to the Marzano…
Descriptors: Science Curriculum, Elementary School Science, Curriculum Design, Educational Objectives
Jiangyue Liu; Jing Ma; Siran Li – Education and Information Technologies, 2025
This study developed a school-based AI curriculum suitable for senior high school students, with the primary objective of enhancing their mastery of knowledge and proficiency in AI, as well as their computational thinking abilities. The curriculum was designed with an awareness of the practical challenges encountered by the subject school in their…
Descriptors: Artificial Intelligence, Technology Uses in Education, Curriculum Design, Computation
Fullick-Jagiela, Julia; Kelly, Patricia S.; Paros, Amy K. B.; Awudu, Iddrisu; Riello, Susan – Information Systems Education Journal, 2023
While industries compete to hire capable employees, it is essential that business education curriculum delivers graduates who can solve complex problems and implement multifaceted solutions. This approach to curriculum design focuses on developing project management skills to deliver an integrated, student-centered methodology across multiple…
Descriptors: Business Administration Education, Business Schools, Student Centered Learning, Curriculum Design
Foster, Colin; Francome, Tom; Hewitt, Dave; Shore, Chris – Journal of Curriculum Studies, 2021
The curriculum resources used for teaching secondary mathematics vary considerably from school to school. Some schools base their teaching largely on a single published scheme, while others design their own schemes of learning, curating their resources from a range of (often free) online sources. Both approaches seem problematic from the…
Descriptors: Mathematics Curriculum, Curriculum Design, Secondary School Students, Teaching Skills
Giorgia Adorni; Alberto Piatti; Engin Bumbacher; Lucio Negrini; Francesco Mondada; Dorit Assaf; Francesca Mangili; Luca Maria Gambardella – Technology, Knowledge and Learning, 2025
In recent years, the emphasis on computational thinking (CT) has intensified as an effect of accelerated digitalisation. While most researchers are concentrating on defining CT and developing tools for its instruction and assessment, we focus on the characteristics of computational thinking problems (CTPs) -- activities requiring CT to be…
Descriptors: Computation, Thinking Skills, Problem Solving, Learning Activities