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Cryer, Patricia – Simulation/Games for Learning, 1987
Discusses the nature and sequencing of decisions involved in designing a game, simulation, or workshop from the theoretical perspective of course and curriculum design. A model for design is presented that incorporates objectives, teaching/learning methods, content, and assessment/evaluation, and other models are also discussed. (Author/LRW)
Descriptors: Content Analysis, Curriculum Design, Decision Making, Educational Games
Peter, Richard; Gebhart, Richard – 1979
Many new vocational, technical, and adult education (VTAE) teachers have never taught before and perhaps have never taken a professional education course. The Wisconsin Board of VTAE has developed a spiral curriculum for new VTAE teachers, designed to aquaint them with basic procedures for planning and presenting a lesson, supervising student…
Descriptors: Adult Educators, Beginning Teachers, Curriculum Design, Inservice Teacher Education