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Demetrios Sampson; Panagiotis Kampylis; Jesús Moreno-León; Stefania Bocconi – Smart Learning Environments, 2025
This paper explores the evolving landscape of informatics education in European primary and secondary schools, analysing academic and grey literature to define the state of play and open questions related to 'high-quality informatics education'. It underlines the strategic importance of promoting high-quality informatics education to prepare…
Descriptors: Foreign Countries, Elementary Secondary Education, Computer Science, Computer Science Education
Nicolai Plintz; Dirk Ifenthaler – International Association for Development of the Information Society, 2024
This study aims to develop a preliminary model for the content validation of serious games, specifically to assess two cybersecurity games designed for children aged 8-13 years as part of the Erasmus+ project "SuperCyberKids". Using a scoping review of databases from pedagogy, psychology, and computer science, we identified current…
Descriptors: Computer Security, Educational Games, Computer Uses in Education, Game Based Learning
Garcia, David; Rabbani, Farshad – Journal of Learning and Teaching in Digital Age, 2022
Computer science became a distinct academic discipline in the early 1950s. The first computer science degree program was founded in Belize around 45 years later, under the auspices of the nascent University College of Belize, which would subsequently become the University of Belize. We present a twenty-year synopsis of a degree program created in…
Descriptors: Computer Science Education, Educational History, Foreign Countries, Undergraduate Study
Saglam, Rahime Belen; Miller, Vincent; Franqueira, Virginia N. L. – IEEE Transactions on Education, 2023
Contribution: This article presents a systematic literature review of research concerning cyber security education for children (under 18s) on a global scale. Background: While the Internet brings great convenience to children, it can potentially cause harms due to lack of knowledge about online risks. Research Questions: 1. What cyber security…
Descriptors: Computer Science Education, Computer Security, Children, Internet
Sam Maesschalck – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This paper explores the potential value of critical thinking in computer science education and discusses strategies for its integration across the curriculum. Background: As technology rapidly evolves and becomes increasingly integrated into society, there is a growing need for computer science graduates who can think critically about…
Descriptors: Computer Science Education, Critical Thinking, Integrated Curriculum, Curriculum Development
Anne-Kathrin Peters; Rafael Capilla; Vlad Constantin Coroama; Rogardt Heldal; Patricia Lago; Ola Leifler; Ana Moreira; João Paulo Fernandes; Birgit Penzenstadler; Jari Porras; Colin C. Venters – ACM Transactions on Computing Education, 2024
Research shows that the global society as organized today, with our current technological and economic system, is impossible to sustain. We are living in an era in which human activities in highly industrialized countries are responsible for overshooting several planetary boundaries, with poorer communities contributing the least to the problems…
Descriptors: Computer Science Education, Sustainability, Educational Research, Educational Practices
Connolly, Cornelia; Byrne, Jake Rowan; Oldham, Elizabeth – European Journal of Education, 2022
The launch of a Computer Science curriculum specification in upper secondary schools in Ireland in 2018 was a landmark and a historic development in Irish education. Addressing the historical policy decisions adopted towards establishing the specification, this paper presents an analysis of developments from the 1970s as revealed in key policies…
Descriptors: Computer Science Education, Educational Policy, Foreign Countries, Curriculum Development
Supanee Sengsri; Kheamparit Khunratchasana – International Education Studies, 2024
Artificial intelligence (AI) technology has made a significant impact on technological progress and has been integrated into various sectors and organizations. As a result, developing a workforce with knowledge and expertise in AI has become necessary. Skilled AI professionals will play a critical role in driving economic growth and…
Descriptors: Artificial Intelligence, Digital Literacy, Competence, Skill Development
Rich, Kathryn M.; Franklin, Diana; Strickland, Carla; Isaacs, Andy; Eatinger, Donna – Computer Science Education, 2022
Background and Context: We explored how learning trajectories (LTs) might be used to design variables instruction. Objective: We aimed to develop an LT for variables and use it to guide curriculum development for fourth graders working in Scratch in an integrated mathematics+CS curriculum. Method: We synthesized learning goals (LGs) and levels of…
Descriptors: Teaching Methods, Computer Science Education, Sequential Learning, Instructional Design
Lockwood, James; Mooney, Aidan – International Journal of Computer Science Education in Schools, 2018
Computational Thinking has been described as an essential skill which everyone should learn and can therefore include in their skill set. Seymour Papert (Papert, 1980) is credited as concretising Computational Thinking in 1980 but Jeanette Wing (Wing, 2006) popularised the term in 2006 and brought it to the international community's attention.…
Descriptors: Computation, Thinking Skills, Logical Thinking, Secondary Education
Fang, Yu-Shen; Lee, Lung-Sheng – International Journal of Technology and Design Education, 2022
In Taiwan, issues in technology education (TE), such as indeterminate core mission and unclear role, could be addressed through an objective knowledge map of research to discern directions of development and prospects. This study explores sub-fields, genres, characteristics, and trends in TE research in Chinese and English over 24 years through…
Descriptors: Foreign Countries, Technology Education, Educational Research, Educational Trends
Lockwood, James; Mooney, Aidan – Online Submission, 2018
Computational Thinking has been described as an essential skill which everyone should learn and can therefore include in their skill set. Seymour Papert (Papert, 1980) is credited as concretising Computational Thinking in 1980 but Jeanette Wing (Wing, 2006) popularised the term in 2006 and brought it to the international community's attention.…
Descriptors: Computation, Thinking Skills, Logical Thinking, Secondary Education
Leonard, Hayley C.; Sentance, Sue – International Journal of Computer Science Education in Schools, 2021
The underrepresentation of certain groups in computing has led to increasing efforts to develop computing curricula that is responsive and relevant to a more diverse group of learners. The current paper used a Quick Scoping Review methodology to identify research that has implemented and evaluated culturally responsive and relevant K-12 computing…
Descriptors: Culturally Relevant Education, Computer Science Education, Student Attitudes, Curriculum Development
Birmingham, Jason – Personal Computing, 1982
It is noted computer literacy is being placed within school curricula even when the general movement in education seems to be back to basics. The situation in Foothills Elementary School in Monterey, California is detailed. Economics is seen as the main issue that limits immediate expansion of computers in schools. (MP)
Descriptors: Computer Literacy, Computer Science, Computers, Curriculum Development

Hall, Gene E. – Journal of Computers in Mathematics and Science Teaching, 1981
Reviews findings from change process research connecting current issues in the microcomputer movement. Concludes with a call for descriptive studies emphasizing development of hypotheses and theory building, particularly in further research and development efforts around software and implementation issues. (MP)
Descriptors: Computer Science, Curriculum Design, Curriculum Development, Educational Research