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Kurt D. Squire – International Journal of Designs for Learning, 2021
At Play in the Cosmos is a game for University-level Astronomy courses. Designed as a collaboration between the Games + Learning + Society Center, an academic center at the University of Wisconsin-Madison, and Norton & Company, Cosmos is intended to support a "game-first" model of curriculum in which students play the game before…
Descriptors: Astronomy, Game Based Learning, Learning Activities, Design
Madalyn Wilson-Fetrow; Vanessa Svihla; Abhaya K. Datye; Jamie R. Gomez; Eva Chi; Sang M. Han – International Journal of Designs for Learning, 2024
Engineering is fundamentally about design, yet many undergraduate programs offer limited opportunities for students to learn to design. This design case reports on a grant-funded effort to revolutionize how chemical engineering is taught. Prior to this effort, our chemical engineering program was like many, offering core courses primarily taught…
Descriptors: Undergraduate Study, Chemical Engineering, Design, Curriculum Development
Yi Jin – International Journal of Designs for Learning, 2021
This design case shows a course designed for teaching preservice teachers about how to design literacy-infused STEAM learning experiences that involve both making and the use of educational technology at a large Midwestern land-grant university in the U.S. This course emphasizes the high-tech making activities in PK-12 formal education that offers…
Descriptors: Preservice Teacher Education, STEM Education, Art Education, Design
Sarah Rutherford – International Journal of Designs for Learning, 2020
This design case documents the motivations, decisions, and results of an experimental course that involved students in the curriculum development process through the use of design thinking methodology. Primary points of student input were determining assignment topics, developing learning objectives, and contributing to the design of grading…
Descriptors: Student Participation, Curriculum Development, Curriculum Design, College Students
Colin M. Gray; Paul Parsons; Austin L. Toombs; Nancy Rasche; Mihaela Vorvoreanu – International Journal of Designs for Learning, 2020
In this design case, we describe a multi-year process during which a team of faculty designed a four-year undergraduate major in user experience (UX) design at a large research-intensive institution. We document the program- and course-level design experiences of five faculty members. This multi-year process has culminated in a dual-strand,…
Descriptors: Instructional Design, Undergraduate Study, Majors (Students), Curriculum Development
Chris Vicari – International Journal of Designs for Learning, 2020
The American Museum of Natural History (AMNH) in New York City implemented a science-based curriculum pairing augmented reality (AR) with a student-designed escape room experience to support astronomy learning. AR has the potential to simplify complex systems into digestible concepts. Designing an escape room experience provided students with an…
Descriptors: Student Empowerment, Design, Science Instruction, Computer Simulation
Irene Drymiotou; Costas P. Constantinou; Lucy Avraamidou – International Journal of Designs for Learning, 2021
Our purpose in this paper is to shed light on the intricacies of designing and enacting curricular innovations aiming to enhance students' interest in science and their understandings of STEM careers. We present the design and describe the implementation of a set of STEM career-oriented curriculum materials referred to as career-based scenarios. A…
Descriptors: STEM Education, Science Interests, Vocational Interests, Career Choice
Jim Shifflett; Kristin Herman; Lisa Hines; Jacqueline Nikiema – International Journal of Designs for Learning, 2022
This design case documents the development of a new online training program to teach circuit court interns in Wise County, Virginia, how to create smart land records, or land record abstracts stored on a blockchain. The authors first describe the instructional context behind land record abstraction and the clients' original specifications for the…
Descriptors: Instructional Design, Online Courses, Internship Programs, Courts
Susan L. Stansberry; Scott M. Haselwood – International Journal of Designs for Learning, 2017
This design case includes the challenges, considerations, and decisions associated with the design, development, and delivery of a master's level educational technology course on teaching and learning with games and simulations. A master's level course, Digital Games and Simulations in the Classroom, faced redesign in order to add a gamification…
Descriptors: Game Based Learning, Teaching Methods, Simulation, Curriculum Development
Alyssa Huber Erickson – International Journal of Designs for Learning, 2017
This design case looks closely at the unique elements of redesigning an online nutrition course from April 2016 to April 2017. The online course was designed, developed, and offered for students through Brigham Young University Independent Study (BYUIS). During the course of one year, the author and stakeholders collaborated and made several…
Descriptors: Curriculum Development, Online Courses, College Students, Nutrition
M. David Burghardt; Deborah Hecht – International Journal of Designs for Learning, 2020
This paper examines the differences and challenges encountered when trying to create informal blended (virtual and hands-on) engineering design STEM activities. It contrasts the creation of STEM activities for formal and informal learning environments, stressing that the differences extend far beyond the length of the activity or depth of any…
Descriptors: Informal Education, STEM Education, Science Activities, Youth Clubs
Sungwon Shin; Thomas A. Brush; John W. Saye; Zhizhen Zhang – International Journal of Designs for Learning, 2019
This design case illustrates a three-semester-long curricular and instructional design project focusing on the design and implementation of a technology-enhanced case-based learning experience for pre-service teachers within a teaching methods course. This case highlights the iterative process that a teacher educator and an instructional designer…
Descriptors: Teaching Methods, Video Technology, Case Method (Teaching Technique), Curriculum Development
Jongpil Cheon; Sungwon Shin; Steven M. Crooks – International Journal of Designs for Learning, 2019
This case presents the design and implementation process of multimedia case-based learning modules for a Sex and Gender Specific Health (SGSH) education curriculum. The learning modules were designed to advance understanding of sex and gender differences, increase awareness of gender-specific health issues, and improve clinical knowledge of sex…
Descriptors: Health Education, Gender Differences, Learning Modules, Program Development