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Bruno, Paul; Pérez, Mariam Saffar; Lewis, Colleen M. – Policy Analysis for California Education, PACE, 2022
High schools in California--and around the country--increasingly offer computer science (CS) and often would like to expand CS offerings further. However, these expansions pose a number of challenges for administrators and policymakers, especially if they are going to happen effectively and equitably. We consider four of the most pressing…
Descriptors: High Schools, Computer Science Education, Equal Education, Teacher Supply and Demand
Justin Gambrell; Eric Brewe – Physical Review Physics Education Research, 2024
Computational thinking in physics has many different forms, definitions, and implementations depending on the level of physics or the institution it is presented in. To better integrate computational thinking in introductory physics, we need to understand what physicists find important about computational thinking in introductory physics. We…
Descriptors: Physics, Introductory Courses, Science Instruction, Thinking Skills
Bajracharya, Biju; Khan, Mohammad Shoeb – Information Systems Education Journal, 2023
The Autonomous Vehicles (AV) are a self-driving vehicle capable of sensing its environment and operating with minimal or no human intervention converting into a fully or partially automated vehicle. These automated vehicles have great potential to revolutionize the automotive industry and our daily lives. Thus, they are receiving a lot of…
Descriptors: Motor Vehicles, Interdisciplinary Approach, Computer Science Education, Artificial Intelligence
Lockwood, James; Mooney, Aidan – International Journal of Computer Science Education in Schools, 2018
Computational Thinking has been described as an essential skill which everyone should learn and can therefore include in their skill set. Seymour Papert (Papert, 1980) is credited as concretising Computational Thinking in 1980 but Jeanette Wing (Wing, 2006) popularised the term in 2006 and brought it to the international community's attention.…
Descriptors: Computation, Thinking Skills, Logical Thinking, Secondary Education
Laovisutthichai, Vikrom; Srihiran, Kaweekrai; Lu, Weisheng – Industry and Higher Education, 2023
Building information modeling (BIM) has been a disruptive development in the global architecture, engineering, construction and operations (AECO) industry. While architecture schools have sought to integrate BIM into their curricula, most current pedagogical approaches and lessons are derived from engineering and construction management…
Descriptors: Architectural Education, Case Studies, Creativity, Construction Industry
Lockwood, James; Mooney, Aidan – Online Submission, 2018
Computational Thinking has been described as an essential skill which everyone should learn and can therefore include in their skill set. Seymour Papert (Papert, 1980) is credited as concretising Computational Thinking in 1980 but Jeanette Wing (Wing, 2006) popularised the term in 2006 and brought it to the international community's attention.…
Descriptors: Computation, Thinking Skills, Logical Thinking, Secondary Education
Isabel Alonso – ProQuest LLC, 2021
In the 21st century, digital technology skills are necessary to succeed in technology-rich environments such as the school, the workplace, and daily life activities such as shopping online, applying for jobs, working online, and receiving education. This qualitative case the study provided insights into digital literacy and the most influential…
Descriptors: Adult Learning, Digital Literacy, English (Second Language), Second Language Learning
Basu, Satabdi; Rutstein, Daisy W.; Tate, Carol – National Comprehensive Center, 2021
The rapid expansion of computer science (CS) instruction in primary and secondary education has highlighted the shortage of teachers qualified to teach the subject. A key strategy for building CS teaching capacity has been preparing teachers of other subjects (e.g., math, technology applications, business) to teach introductory CS through…
Descriptors: Capacity Building, Faculty Development, Computer Science Education, Teaching Methods
Casola, Linda – National Academies Press, 2020
Established in December 2016, the National Academies of Sciences, Engineering, and Medicine's Roundtable on Data Science Postsecondary Education was charged with identifying the challenges of and highlighting best practices in postsecondary data science education. Convening quarterly for 3 years, representatives from academia, industry, and…
Descriptors: Meetings, Data Analysis, Postsecondary Education, Statistics Education
Kellow, Jan-Marie – Waikato Journal of Education, 2018
The revised Technology Curriculum for years 1-13 now includes two Digital Technologies areas: 'computational thinking for Digital Technologies' and 'designing and developing digital outcomes'. By 2020, all schools are expected to address these curriculum additions. This article outlines some of the background stated purposes for introducing this…
Descriptors: Technology Education, Information Technology, Outcomes of Education, Educational Change
Humpherys, Sean; Babb, Jeffry; Abdullat, Amjad – Information Systems Education Journal, 2015
Through the annual ABET assessment process, Computer Information Systems faculty in the College of Business at a regional institution were able to diagnose problems regarding students not satisfying our program's Student Outcomes. Often, the impediments to student success were not technical in nature and prompted faculty to consider non-technical…
Descriptors: Computer Science Education, Outcomes of Education, Skill Development, Business Administration Education
Sung, K.; Hillyard, C.; Angotti, R. L.; Panitz, M. W.; Goldstein, D. S.; Nordlinger, J. – IEEE Transactions on Education, 2011
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, required background expertise (in graphics/games), and institutional acceptance still prevent interested faculty members from experimenting with this approach. Game-themed…
Descriptors: Computers, Video Games, Introductory Courses, Programming
Bruce, Kim B.; Cupper, Robert D.; Scot Drysdale, Robert L. – ACM Transactions on Computing Education, 2010
With the support of a grant from the Sloan Foundation, nine computer scientists from liberal arts colleges came together in October, 1984 to form the Liberal Arts Computer Science Consortium (LACS) and to create a model curriculum appropriate for liberal arts colleges. Over the years the membership has grown and changed, but the focus has remained…
Descriptors: Computer Science Education, Computer Science, Consortia, Liberal Arts
Tan, Grace; Venables, Anne – Journal of Information Technology Education, 2010
Since 2001, there has been a dramatic decline in Information Technology and Computer Science student enrolments worldwide. As a consequence, many institutions have evaluated their offerings and revamped their programs to include units designed to capture students' interests and increase subsequent enrolment. Likewise, at Victoria University the…
Descriptors: Curriculum Development, Information Technology, Curriculum Design, Computer Science Education
Apiola, Mikko; Tedre, Matti – Computer Science Education, 2012
Programming education is a widely researched and intensely discussed topic. The literature proposes a broad variety of pedagogical viewpoints, practical approaches, learning theories, motivational vehicles, and other elements of the learning situation. However, little effort has been put on understanding cultural and contextual differences in…
Descriptors: Foreign Countries, Programming, Information Technology, Computer Science Education
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