Publication Date
In 2025 | 0 |
Since 2024 | 5 |
Since 2021 (last 5 years) | 11 |
Since 2016 (last 10 years) | 14 |
Since 2006 (last 20 years) | 21 |
Descriptor
Computer Oriented Programs | 379 |
Curriculum Development | 379 |
Computer Assisted Instruction | 100 |
Higher Education | 86 |
Microcomputers | 73 |
Educational Technology | 70 |
Elementary Secondary Education | 57 |
Computers | 54 |
Teaching Methods | 51 |
Secondary Education | 50 |
Computer Literacy | 46 |
More ▼ |
Source
Author
Publication Type
Education Level
Location
United Kingdom (Great Britain) | 11 |
Texas | 6 |
California | 5 |
Pennsylvania | 5 |
United Kingdom (England) | 5 |
Ohio | 4 |
Australia | 3 |
Canada | 3 |
Georgia | 3 |
United Kingdom | 3 |
United Kingdom (Wales) | 3 |
More ▼ |
Laws, Policies, & Programs
Education Amendments 1974 | 2 |
Elementary and Secondary… | 2 |
Higher Education Act Title III | 1 |
No Child Left Behind Act 2001 | 1 |
Assessments and Surveys
Minnesota Tests of Creative… | 1 |
What Works Clearinghouse Rating
Meets WWC Standards with or without Reservations | 1 |
Samuel C. Yang – Journal of Information Systems Education, 2024
Amid the ever-increasing number of cyberthreats, cybersecurity degree programs represent a potential growth area for business schools. This study examines undergraduate cybersecurity programs offered by AACSB-accredited business schools in the US. It surveyed 503 AACSB-accredited schools and identified 72 cybersecurity programs. Using the IS2020…
Descriptors: Computer Security, Information Security, Business Administration Education, Business Schools
Shahrasbi, Nasser; Jin, Leigh; Zheng, Wei-Jun – Journal of Information Systems Education, 2021
The growth in the tech industry in recent years has increased business major students' interest in software programming and app development. However, the traditional way of teaching these courses involves intensive coding exercises and little interaction among students. These methods often discourage the students due to the slow learning curve and…
Descriptors: Design, Computer Oriented Programs, Computer Software, Programming
Shiv K. Tripathi; Wolfgang C. Amann; Agat Stachowicz-Stanusch – International Society for Technology, Education, and Science, 2023
The effective anti-corruption education requires careful understanding of the teaching-learning context. At the different stages of the designing an anti-corruption focuses course, we need to consider factors related to target learning group as well as the respective context in which they are. Learning style versatility is an important factor that…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Computer Oriented Programs
Nurulwahida Azid; Abdul Hamid Busthami Nur; Ruzlan Md-Ali; Zaharah Che Isa; Yee Mei Heong; Tee Tze Kiong – SAGE Open, 2024
TVET in Malaysia is geared toward providing quality education, training, and resources but it still needs to be strengthened and reformed toward producing a more quality and skilled workforce. This study aimed to procure feedback from TVET curriculum key-players' (automotive) on the integration of automotive case-based simulation (CBS) as TVET…
Descriptors: Foreign Countries, Vocational Education, College Students, Case Method (Teaching Technique)
Nidal Al Said; Lubov Vorona-Slivinskaya; Elena Gorozhanina – Interactive Learning Environments, 2024
The paper delves into social media mining in the context of medical education programs in the information age. It explores the adaptability of Social Media Analytics (SMA) apps within the structure of online courses in medicine and proposes a conceptual framework for a learning process. This process includes practical exercises based on search and…
Descriptors: Social Media, Medical Education, Computer Oriented Programs, Online Courses
Editorial Projects in Education, 2024
Blended learning combines traditional classroom instruction with online learning, offering personalized and engaging educational experiences. This Spotlight will help you analyze key research on school tech use; review expert tips for staying ahead of tech trends; explore strategies for engaging virtual instruction; examine how to use tech to meet…
Descriptors: Blended Learning, Technology Uses in Education, Student Needs, Educational Technology
Burns, Mary – Education Development Center, Inc., 2023
This publication is the new edition of EDC's popular 2011 guide by the same name, completely revised to include lessons learned over the last decade, including the massive move to online learning during the COVID-19 global pandemic. Drawing on data from 188 countries and nearly 700 publications, this comprehensive guide explores distance education…
Descriptors: Distance Education, Teacher Education, Models, Online Courses
Zuzana Suchánová – International Society for Technology, Education, and Science, 2023
The expanding domain of Artificial Intelligence (AI) offers a diverse array of educational applications and tools. However, the scholarly exploration of AI's suitability for enhancing English as a Foreign Language (EFL) instruction at the university level remains notably limited. This research gap impedes educators from fully harnessing AI's…
Descriptors: Artificial Intelligence, Preservice Teachers, English (Second Language), Second Language Instruction
Zhanxia Yang; Patricia Moore Shaffer; Courtney Hagan; Parastu Dubash; Marina Bers – Grantee Submission, 2023
The aim of this study was to explore how the Coding as Another Language (CAL) curriculum, developed by Boston College's DevTech Research Group and utilizing the ScratchJr app, impacted students' computational thinking, coding skills, and reading comprehension. To accomplish this, the research team randomly assigned thirteen schools in a…
Descriptors: Coding, Second Language Learning, Curriculum Development, Programming Languages
Pedagogical Framework for Cultivating Children's Data Agency and Creative Abilities in the Age of AI
Juho Kahila; Henriikka Vartiainen; Matti Tedre; Eetu Arkko; Anssi Lin; Nicolas Pope; Ilkka Jormanainen; Teemu Valtonen – Informatics in Education, 2024
The integration of artificial intelligence (AI) topics into K-12 school curricula is a relatively new but crucial challenge faced by education systems worldwide. Attempts to address this challenge are hindered by a serious lack of curriculum materials and tools to aid teachers in teaching AI. This article introduces the theoretical foundations and…
Descriptors: Personal Autonomy, Data, Children, Creativity
Yalcinalp, Serpil; Avci, Ümmühan – Turkish Online Journal of Educational Technology - TOJET, 2019
In order to effectively use emerging digital educational technologies educators should reflect on how these technologies influence student learning, including student creativity. Existing research shows that creativity can be supported by emerging technologies, but recent research in this area has not yet been reviewed. The purpose of our…
Descriptors: Creativity, Educational Technology, Curriculum Development, Technological Advancement
Katz, Hilary; Winegardner, Zachary – Art Education, 2020
Gazing into the future, how can educators refocus art and museum curricula to reflect emerging digital technologies while maintaining the value of hands-on making and educator-facilitated practice? With the goal of supplying opportunities for learners to activate the space and reach a profound understanding of art, without relying on human…
Descriptors: Museums, Art Products, Teaching Methods, Educational Technology
Opoku, Maxwell Jnr; James, Angela – Journal of Baltic Science Education, 2021
In Africa, Science education curricula have been instrumental in promoting Western worldviews as being universal. An educational transformation and decolonisation of the school curriculum is required. A focus on an African worldview and an integration of the local context and community-based information is necessary for survival, i.e., Indigenous…
Descriptors: Foreign Countries, Teaching Methods, Science Education, Curriculum Development
Herro, Danielle – Curriculum Journal, 2015
Games and digital media experiences permeate the lives of youth. Researchers have argued the participatory attributes and cognitive benefits of gaming and media production for more than a decade, relying on socio-cultural theory to bolster their claims. Only recently have large-scale efforts ensued towards moving game play and design into formal…
Descriptors: Video Games, Secondary School Curriculum, High Schools, Curriculum Development
von Frank, Valerie – Journal of Staff Development, 2014
What kind of data does the Aldine (Texas) Independent School District collect on each of the 64,000 students in the system? The answer is: Traditional information--progress reports, grades, and state assessment results, including a statewide reading inventory given three times a year and state language acquisition tests. The school has a chart for…
Descriptors: Student Evaluation, Student Records, Recordkeeping, Computer Oriented Programs