Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Computer Science | 2 |
| Curriculum Development | 2 |
| Learning Modules | 2 |
| Barriers | 1 |
| College Faculty | 1 |
| Computers | 1 |
| Course Descriptions | 1 |
| Curriculum Design | 1 |
| Expertise | 1 |
| Foreign Countries | 1 |
| Higher Education | 1 |
| More ▼ | |
Author
| Angotti, R. L. | 1 |
| Derntl, Michael | 1 |
| Goldstein, D. S. | 1 |
| Hillyard, C. | 1 |
| Kabicher, Sonja | 1 |
| Motschnig-Pitrik, Renate | 1 |
| Nordlinger, J. | 1 |
| Panitz, M. W. | 1 |
| Sung, K. | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Descriptive | 1 |
| Reports - Research | 1 |
Education Level
| Higher Education | 2 |
Audience
Location
| Austria | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Sung, K.; Hillyard, C.; Angotti, R. L.; Panitz, M. W.; Goldstein, D. S.; Nordlinger, J. – IEEE Transactions on Education, 2011
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, required background expertise (in graphics/games), and institutional acceptance still prevent interested faculty members from experimenting with this approach. Game-themed…
Descriptors: Computers, Video Games, Introductory Courses, Programming
Kabicher, Sonja; Derntl, Michael; Motschnig-Pitrik, Renate – Journal of Educational Multimedia and Hypermedia, 2009
This paper addresses the challenges resulting from the design and implementation of a modular, flexible curriculum of computer science. It is intended to share the processes and structures that are being employed in order to cooperatively approach desired qualities and qualifications. In addition, the paper shares goals, strategies, and…
Descriptors: Foreign Countries, Computer Science, Curriculum Design, Curriculum Development

Peer reviewed
Direct link
