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Mark Frydenberg; William VanderClock – Information Systems Education Journal, 2024
This paper reflects on the process of designing and implementing an update to the "Introduction to Information Technology" course at Bentley University, a business university in New England. Driven by a university-wide curriculum reform initiative and following best practices from digital literacy frameworks and IS model curricula, the…
Descriptors: Computer Science Education, Educational Change, Curriculum Development, Pilot Projects
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Giannikas, Christina Nicole – Research-publishing.net, 2019
Teaching English for Specific Purposes (ESP) in Higher Education (HE) has a long-standing tradition in the language centres of the Cypriot academic world, much like in other European contexts. Even though Cypriot universities are advancing in educational technology, students enter bearing coursebook-led and teacher-centred learning experiences…
Descriptors: Curriculum Development, English for Special Purposes, English (Second Language), Second Language Learning
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Michael, Kathy – Campus-Wide Information Systems, 2012
Purpose: The purpose of this study is to identify student and staff experiences with online learning at higher education (HE) using the software Elluminate Live! Design/methodology/approach: This paper adopts a qualitative approach, focusing on the reflections of participants (student and teacher) collated over a 12 month period of piloting online…
Descriptors: Learner Engagement, Electronic Learning, Feedback (Response), Curriculum Development
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Pouyioutas, Philippos; Gjermundrod, Harald; Dionysiou, Ioanna – Interactive Technology and Smart Education, 2012
Purpose: The purpose of this paper is to present ReProTool Version 2.0, a software tool that is used for the European Credit Transfer System (ECTS) and the Bologna Process re-engineering of academic programmes. The tool is the result of an 18 months project (February 2012-July 2013) project, co-financed by the European Regional Development Fund…
Descriptors: Foreign Countries, College Curriculum, Academic Standards, Outcomes of Education
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Klopfer, Eric; Scheintaub, Hal; Huang, Wendy; Wendel, Daniel; Roque, Ricarose – E-Learning, 2009
StarLogo The Next Generation (TNG) enables secondary school students and teachers to model decentralized systems through agent-based programming. TNG's inclusion of a three-dimensional graphical environment provides the capacity to create games and simulation models with a first-person perspective. The authors theorize that student learning of…
Descriptors: Curriculum Development, Creative Thinking, Secondary School Students, Pilot Projects
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Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation
Geith, Chris; Vignare, Karen; Bourquin, Leslie D.; Thiagarajan, Deepa – Journal of Asynchronous Learning Networks, 2010
The Food Safety Knowledge Network (FSKN) is a collaboration between Michigan State University, the Global Food Safety Initiative of the Consumer Goods Forum, and other food industry and public sector partners. FSKN's goal is to help strengthen the food industry's response to the complex food safety knowledge and training challenges that affect…
Descriptors: Foreign Countries, Developing Nations, Manufacturing, International Trade
Bitter, Gary G.; Pryor, Brandt W. – 1994
Technology is not often a factor in classroom activities because teachers are untrained in its use. In 1990, International Business Machines (IBM) contributed over 30 million dollars' worth of workstations, networking hardware and software, IBM courseware, cash, and training to prompt 144 selected teacher preparation programs to integrate…
Descriptors: Computer Software, Computer Uses in Education, Corporate Support, Courseware
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Armstrong, Helen L. – Journal of Information Technology Education, 2009
Lack of accessibility in the design of e-learning courses continues to hinder students with vision impairment. E-learning materials are predominantly vision-centric, incorporating images, animation, and interactive media, and as a result students with acute vision impairment do not have equal opportunity to gain tertiary qualifications or skills…
Descriptors: Industry, Distance Education, Pilot Projects, Educational Environment
Mosley, Barbra; Edwards, Gloria – 1995
To help students learn to navigate the information superhighway, a 2-hour pilot program with 10 hours of guided access time was developed to test a method for teaching the basics of maneuvering the superhighway and extracting information once located. This pilot was designed as a two-part instructional session. The first instructional session…
Descriptors: Access to Information, Computer Interfaces, Computer Literacy, Computer Software