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Feng Deng; Changlei Xiao; Fenglin Jia; Peiyao Tian; Junhao Zhu – Journal of Baltic Science Education, 2024
Pedagogical Content Knowledge (PCK) is crucial for effective teaching, but it is a complex and implicit knowledge, especially in chemistry education. Therefore, this study explores the use of the LBCD (Learning by Collaborative Design) model to support PCK development among pre-service chemistry teachers. This study adopted a one-group…
Descriptors: Foreign Countries, Preservice Teacher Education, Preservice Teachers, Chemistry
Vernon, Zachary; Paz, Analee – International Journal of Art & Design Education, 2023
This article introduces a pedagogical approach in design education referenced as creative authenticity. Creative authenticity is defined as an ongoing process of learning to create through intrinsically motivated, self-aware and self-affirming actions and rationales. The concept is grounded in Constructivist learning theory, Postmodernist views of…
Descriptors: Creativity, Design, Teaching Methods, Constructivism (Learning)
Sankaranarayanan, Sreecharan; Kandimalla, Siddharth Reddy; Cao, Mengxin; Maronna, Ignacio; An, Haokang; Bogart, Chris; Murray, R. Charles; Hilton, Michael; Sakr, Majd; Penstein Rosé, Carolyn – Information and Learning Sciences, 2020
Purpose: In response to the evolving COVID-19 pandemic, many universities have transitioned to online instruction. With learning promising to be online, at least in part, for the near future, instructors may be thinking of providing online collaborative learning opportunities to their students who are increasingly isolated from their peers because…
Descriptors: Curriculum Development, Cooperative Learning, Active Learning, Student Projects
French, Rica Sirbaugh; Prather, Edward E. – Physical Review Physics Education Research, 2020
[This paper is part of the Focused Collection on Curriculum Development: Theory into Design.] Our investigation of 353 faculty-produced multiple-choice Think-Pair-Share questions leads to key insights into faculty members' ideas about the discipline representations and intellectual tasks that could engage learners on key topics in physics and…
Descriptors: Questioning Techniques, Teacher Developed Materials, Active Learning, Astronomy
Salmons, Janet – Stylus Publishing LLC, 2019
Students who know how to collaborate successfully in the classroom will be better prepared for professional success in a world where we are expected to work well with others. Students learn collaboratively, and acquire the skills needed to organize and complete collaborative work, when they participate in thoughtfully-designed learning activities.…
Descriptors: Cooperative Learning, Learning Activities, Electronic Learning, Taxonomy
Alfiriani, Adlia; Setyosari, Punaji; Ulfa, Saida; Praherdhiono, Henry – Journal of Technology and Science Education, 2022
This study aims to develop a network design to meet the connection and interaction needs of students during the online learning process. The research and development method used in this research is divided into four stages, namely needs analysis, design, formative evaluation and revision. The results of the formative evaluation showed the learning…
Descriptors: Case Studies, Higher Education, Foreign Countries, Networks
Moore, Shelley W. – International Society for Technology, Education, and Science, 2021
The purpose of this research was to examine pedagogical factors that supported graduate-level Instructional Design students in the rapid adoption and integration of technology-based projects in under 7 weeks, previously accomplished in approximately 9-months. Project-Based Learning (PBL) pedagogy was adopted to redesign a course to scaffold and…
Descriptors: Teaching Methods, Student Projects, Active Learning, Case Studies
Theorycrafting the Classroom: Constructing the Introductory Technical Communication Course as a Game
Finseth, Carly – Journal of Technical Writing and Communication, 2015
When games are approached as a pedagogical methodology, the homologies between games and technical communication are highlighted: pedagogy that teaches people to play and succeed within certain confines; classroom assessment that provides meaningful feedback to encourage self-improvement; instructional design that incorporates gaming theory and…
Descriptors: Technical Writing, Introductory Courses, Game Theory, Teaching Methods
Karabulut-Ilgu, Aliye; Jahren, Charles – Advances in Engineering Education, 2016
Engineering educators call for a widespread implementation of hybrid learning to respond to rapidly changing demands of the 21st century. In response to this call, a junior-level course in the Construction Engineering program entitled Construction Equipment and Heavy Construction Methods was converted into a hybrid learning model. The overarching…
Descriptors: Program Evaluation, Blended Learning, Construction Industry, Engineering Education
Denman, Christopher, Ed.; Al-Mahrooqi, Rahma, Ed. – IGI Global, 2019
Different regions of the world are making increasing demands for educational reform, especially when institutions are dissatisfied with the level of proficiency of their graduates. Since the realization of how important English education is to global success, reform to English education is becoming progressively vital in societies all over the…
Descriptors: Curriculum Development, Educational Change, Second Language Instruction, Second Language Learning
Laferrière, Thérèse; Law, Nancy; Montané, Mireia – International Education Studies, 2012
This paper presents the results of the first phase (2007-2009) of a design experiment, the Knowledge Building International Project (KBIP), in which K-12 teachers from several countries collaborate as a loosely coupled network of networks with a common goal--to implement technology-supported knowledge building jointly across their classrooms.…
Descriptors: Foreign Countries, Comparative Education, International Cooperation, Technology Integration
Mannion, James; Mercer, Neil – Curriculum Journal, 2016
In 2010, a comprehensive secondary school in the south of England implemented a whole-school approach to "learning to learn" (L2L). Drawing on a range of evidence-based practices, a team of teachers worked collaboratively to design and deliver a taught L2L curriculum to all students throughout Key Stage 3. In total, the first cohort of…
Descriptors: Foreign Countries, Secondary Schools, Secondary Education, Learning Processes
Nunes, Miguel Baptista, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2018
These proceedings contain the papers of the International Conference e-Learning 2018, which was organised by the International Association for Development of the Information Society, 17-19 July, 2018. This conference is part of the Multi Conference on Computer Science and Information Systems 2018, 17-20 July, which had a total of 617 submissions.…
Descriptors: Electronic Learning, Educational Technology, Online Courses, Educational Environment
McKinley, Johnnie H. – ASCD, 2010
While there are theories about how to close the achievement gap between black students and their white peers, what you need is the real low-down from frontline educators who know what works. Here's a book that gives you that plus a whole-school plan for raising the achievement of these chronically underserved students. Drawing from her work with…
Descriptors: Feedback (Response), Classroom Techniques, Group Instruction, Instructional Design
Papastergiou, Marina – Journal of Educational Technology Systems, 2009
This study is aimed at presenting a critical overview of recent research studies on the use of educational online games as collaborative learning environments in Tertiary Education (TE), namely higher education and vocational training, with a view to identifying: a) the elements that online games should include in order to support fruitful and…
Descriptors: Constructivism (Learning), Higher Education, Learning Modalities, Faculty Workload