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Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation

Williams, Melody Ann – Journal of Interactive Learning Research, 1997
Three self-instructional science modules were developed and pilot tested in the Jamaican secondary education system for the concept mapping, cooperative grouping, and laboratory approaches. Formative evaluation revealed that the modules enhanced teachers' understanding of the Reform Of Secondary Education (R.O.S.E.) methodology; however content of…
Descriptors: Concept Mapping, Cooperative Learning, Curriculum Development, Foreign Countries