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Wieland, Patience; del Pino Kloques, David – International Journal on E-Learning, 2022
The LODEStone model is an emerging design model for consulting on organizational, department or team level challenges for specialized learners. LODEStone evolved from the iterative design of OCTBR, a course development tool created at an academic health science center (AHSC). OCTBR's purpose is to help create better blended and online learning…
Descriptors: Instructional Design, Models, Allied Health Occupations Education, Curriculum Development
Mariia I. Dovha; Pavlo D. Antonenko; Yevhenii B. Shapovalov; Daniil S. Lytovchenko; Maksym S. Halchenko – International Journal of Technology and Design Education, 2024
In this study, we designed and evaluated the effectiveness of a new course aimed at developing creativity as the cornerstone of technology and design education. This 14-hour synchronous online course was offered to secondary school students in the online format by the Open Educational Laboratory by the National Center of the Junior Academy of…
Descriptors: Curriculum Development, Curriculum Evaluation, Pilot Projects, Instructional Effectiveness
Richards-Schuster, Katie; Ruffolo, Mary; Hiltz, Barbara – Journal of Social Work Education, 2019
This article describes the implementation of a massive open online course (MOOC) developed by a school of social work and piloted in the incoming 2016 MSW class (N=397). Using implementation science as a framework, we describe the MOOC as an intervention for preparing students for graduate school and share findings from the pilot evaluation. We…
Descriptors: Educational Innovation, Educational Practices, Social Work, Online Courses
Popescu, Elvira, Ed.; Kinshuk, Ed.; Khribi, Mohamed Koutheair, Ed.; Huang, Ronghuai, Ed.; Jemni, Mohamed, Ed.; Chen, Nian-Shing, Ed.; Sampson, Demetrios G., Ed. – Lecture Notes in Educational Technology, 2017
The book aims to provide an archival forum for researchers, academics, practitioners, and industry professionals interested and/or engaged in the reform of the ways of teaching and learning through advancing current learning environments towards smart learning environments. It facilitates opportunities for discussions and constructive dialogue…
Descriptors: Educational Innovation, Electronic Learning, Technology Uses in Education, Educational Technology
Papathanassiou, Nikos; Pistofidis, Petros; Emmanouilidis, Christos – European Journal of Engineering Education, 2013
The maintenance management function requires staff to possess a truly multidisciplinary set of skills. This includes competencies from engineering and information technology to health and safety, management and finance, while also taking into account the normative and legislative issues. This body of knowledge is rarely readily available within a…
Descriptors: Electronic Learning, Management Development, Maintenance, Competence
Michael, Kathy – Campus-Wide Information Systems, 2012
Purpose: The purpose of this study is to identify student and staff experiences with online learning at higher education (HE) using the software Elluminate Live! Design/methodology/approach: This paper adopts a qualitative approach, focusing on the reflections of participants (student and teacher) collated over a 12 month period of piloting online…
Descriptors: Learner Engagement, Electronic Learning, Feedback (Response), Curriculum Development
Schleicher, Joel L. – ProQuest LLC, 2011
The purpose of this study was to collect and analyze quantitative and qualitative data to determine the overall impact of a pilot netbook initiative in five social studies classrooms. The researcher explored the impact on teaching and learning social studies with the primary source of curriculum delivery through one-to-one netbook computer access…
Descriptors: Social Studies, Curriculum Development, Laptop Computers, Influence of Technology
Klopfer, Eric; Scheintaub, Hal; Huang, Wendy; Wendel, Daniel; Roque, Ricarose – E-Learning, 2009
StarLogo The Next Generation (TNG) enables secondary school students and teachers to model decentralized systems through agent-based programming. TNG's inclusion of a three-dimensional graphical environment provides the capacity to create games and simulation models with a first-person perspective. The authors theorize that student learning of…
Descriptors: Curriculum Development, Creative Thinking, Secondary School Students, Pilot Projects
Compton, Lily Ki Lo; Davis, Niki; Mackey, Julie – Journal of Technology and Teacher Education, 2009
Virtual Schooling (VS) for K-12 school students using distance technologies has increased rapidly in the 21st century with the growth of online learning and virtual schools in more than 44 states in the USA and as e-learning in over 20 clusters of rural schools in New Zealand. Although VS requires a special set of teaching methods, teacher…
Descriptors: Electronic Learning, Preservice Teacher Education, Teacher Education Curriculum, Program Descriptions
Geith, Chris; Vignare, Karen; Bourquin, Leslie D.; Thiagarajan, Deepa – Journal of Asynchronous Learning Networks, 2010
The Food Safety Knowledge Network (FSKN) is a collaboration between Michigan State University, the Global Food Safety Initiative of the Consumer Goods Forum, and other food industry and public sector partners. FSKN's goal is to help strengthen the food industry's response to the complex food safety knowledge and training challenges that affect…
Descriptors: Foreign Countries, Developing Nations, Manufacturing, International Trade
Armstrong, Helen L. – Journal of Information Technology Education, 2009
Lack of accessibility in the design of e-learning courses continues to hinder students with vision impairment. E-learning materials are predominantly vision-centric, incorporating images, animation, and interactive media, and as a result students with acute vision impairment do not have equal opportunity to gain tertiary qualifications or skills…
Descriptors: Industry, Distance Education, Pilot Projects, Educational Environment