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Edem Kwesi Atatsi – ProQuest LLC, 2024
Organizations are looking for a well-qualified workforce with the requisite skills, knowledge, and abilities to implement an effective cyber strategy. Academic institutions are facing challenges in meeting the demand for employees with hands-on experience. This exploratory study investigated how academic institutions can use internships to equip…
Descriptors: Internship Programs, Entry Workers, Professional Personnel, Computer Security
Humayun Zafar; Carole L. Hollingsworth; Tridib Bandyopadhyay; Adriane B. Randolph – Journal of Cybersecurity Education, Research and Practice, 2024
This research article examines conversations happening between cybersecurity academics and industry leaders with a goal to improve the development of cybersecurity professionals. We specifically focus on efforts in the Southeast region of the United States. The discussion features insights from a panel consisting of an academic cybersecurity…
Descriptors: Computer Security, Career Pathways, Computer Science Education, Industry
Lily R. Liang; Rui Kang – International Journal for the Scholarship of Teaching and Learning, 2024
This study examines the impact of a situated learning class framework on student learning and sense of belonging in a first-year introductory computer programming course offered at an urban commuter campus. The framework provided students opportunities to engage in hands-on activities embedded in authentic contexts facilitated or led by students…
Descriptors: Undergraduate Students, Computer Science Education, Commuting Students, Sense of Community
Fraire, Juan A.; Duran, Juan E. – IEEE Transactions on Education, 2021
Contribution: In a context where hands-on courses are biased toward specific technologies, a novel creativity-provoking instructional approach for networking undergraduate courses is successfully applied following action research principles and active and creative learning techniques. Background: Extensive engineering-oriented networking courses…
Descriptors: Experiential Learning, Creativity, Curriculum Development, Teaching Methods
Marquardson, Jim; Gomillion, David – Information Systems Education Journal, 2018
Demand for graduates with cybersecurity skills continues to increase. Many universities have developed or are in the process of developing new courses or degree programs to meet student demand and fill the skill gap in industry. Instructors face unique challenges when developing cybersecurity courses: While it is widely recognized that hands-on…
Descriptors: Computer Security, Curriculum Development, Computer Science Education, Experiential Learning
Kim, Jungkuk – IEEE Transactions on Education, 2012
This paper introduces a problem-based learning (PBL) microprocessor application course designed according to the following strategies: 1) hands-on training without having a formal laboratory, and 2) intense student-centered cooperative learning through an ill-structured problem. PBL was adopted as the core educational technique of the course to…
Descriptors: Problem Based Learning, Experiential Learning, Cooperative Learning, Courses
Ozturk, O. – IEEE Transactions on Education, 2011
A project-oriented course for advanced undergraduate and graduate students is described for simulating multiple processor cores. Simics, a free simulator for academia, was utilized to enable students to explore computer architecture, operating systems, and hardware/software cosimulation. Motivation for including this course in the curriculum is…
Descriptors: Foreign Countries, Curriculum Development, Graduate Students, Undergraduate Students
McCormick, John W. – Computer Science Education, 2007
Less than one half of one percent of all processors manufactured today end up in computers. The rest are embedded in other devices such as automobiles, airplanes, trains, satellites, and nearly every modern electronic device. Developing software for embedded systems requires a greater knowledge of hardware than developing for a typical desktop…
Descriptors: Computer System Design, Learning Activities, Relevance (Education), Computer Software
Machanick, Philip – Computer Science Education, 2007
Computer science education research has mostly focused on cognitive approaches to learning. Cognitive approaches to understanding learning do not account for all the phenomena observed in teaching and learning. A number of apparently successful educational approaches, such as peer assessment, apprentice-based learning and action learning, have…
Descriptors: Computer Science Education, Educational Research, Curriculum Development, Educational Practices
Black, Mary C. – 1995
This practicum addresses the finding that college-bound high school experiential/internship students who pursued stringent secondary education programs often did not have the opportunity to participate in technology literacy elective courses, and therefore did not possess the minimal technology skills necessary for success in post-secondary…
Descriptors: Competence, Computer Literacy, Computer Science Education, Curriculum Design
Keogh, Kathleen; Sterling, Leon; Venables, Anne – Journal of Information Technology Education, 2007
Year-long team projects with external clients provide a well recognized opportunity for students to gain industry experience, whilst being supported and guided by staff to minimize risks. Each group should be supervised to ensure that they have enough direction and confidence to approach a new problem of significant size, without being daunted. A…
Descriptors: Feedback (Response), Student Projects, Urban Universities, Independent Study

Scott, Robert A. – Higher Education Management, 1994
Strategies used by Ramapo College of New Jersey for internationalizing its campus and programs are described in 6 broad areas: faculty development; curriculum development, including about 70 new courses or major revisions of existing courses; enhancement of language, computing, and telecommunications skills; experiential learning; multicultural…
Descriptors: Academic Persistence, College Administration, College Curriculum, Computer Science