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Miller De Rutté, Alyssia; Lopez, Megan – L2 Journal, 2022
Gamification within courses has offered great opportunities for students to engage further into the course material. Traditionally, gamification is used with one or two elements of a course. This study investigated full course gamification of a Second Language (L2) classroom, which has not been explored heavily within research. The researchers…
Descriptors: Gamification, Second Language Learning, Curriculum Development, Student Attitudes
Cormier, Raymond – 1988
A second language program developed at Wilson College (Chambersburg, Pennsylvania) with a federal grant uses the Rassias Method of theatrical, dramatic language saturation. In the first application of the program at the college, peer tutors (who would be assistant teachers in the subsequent immersion program) were trained in a three-day workshop.…
Descriptors: Classroom Techniques, College Second Language Programs, Cross Cultural Training, Curriculum Development
Tricamo, Janet; Snow, Marguerite Ann – 1994
Project LEAP (Learning English-for-Academic-Purposes) is a three-year faculty development and supplemental instruction partnership to improve the academic literacy skills of native-born, immigrant, and international language minority students. Course teams composed of discipline faculty, peer study group leaders, and professional language…
Descriptors: College Preparation, College Second Language Programs, Core Curriculum, Curriculum Development