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Keunjae Kim; Kyungbin Kwon – Journal of Educational Computing Research, 2024
This study presents an inclusive K-12 AI curriculum for elementary schools, focusing on six design principles to address gender disparities. The curriculum, designed by the researchers and an elementary teacher, uses tangible tools, and emphasizes collaboration in solving daily problems. The MANOVA results revealed initial gender differences in AI…
Descriptors: Artificial Intelligence, Curriculum Development, Inclusion, Elementary Secondary Education
Brush, Thomas; Ottenbreit-Leftwich, Anne; Kwon, Kyungbin; Karlin, Michael – Journal of Computers in Mathematics and Science Teaching, 2020
The focus of this research project was to examine how problem- based learning (PBL) impacts students' interest and knowledge in computer science (CS) at the elementary level. By focusing on a problem that emphasizes social activism, we hypothesized that PBL CS could increase interest for students. We employed an iterative design-based research…
Descriptors: Culturally Relevant Education, Curriculum Implementation, Problem Based Learning, Computer Science Education
Mironova, Olga; Amitan, Irina; Vendelin, Jelena; Vilipõld, Jüri; Saar, Merike – Interactive Technology and Smart Education, 2016
Purpose: This paper aims to present a teaching approach to achieve the most personal support for students with different backgrounds and preferences in studying an Informatics course. Design/Methodology/Approach: The presented methodology is based on the main principles of flexible and blended learning. The authors considered three main aspects:…
Descriptors: Electronic Learning, College Freshmen, Information Science Education, College Instruction
Mironova, Olga; Amitan, Irina; Vendelin, Jelena; Vilipõld, Jüri; Saar, Merike – International Association for Development of the Information Society, 2015
The present paper introduces some strategies used in teaching an Informatics course for non-IT first year university students. The strategies were developed during several years, using the main principles of flexible and blended learning. The methodology has been based on the results of experiments with students from social sciences, economics and…
Descriptors: Electronic Learning, College Freshmen, Information Science Education, College Instruction
Bell, Tim; Andreae, Peter; Robins, Anthony – ACM Transactions on Computing Education, 2014
For many years computing in New Zealand schools was focused on teaching students how to use computers, and there was little opportunity for students to learn about programming and computer science as formal subjects. In this article we review a series of initiatives that occurred from 2007 to 2009 that led to programming and computer science being…
Descriptors: Foreign Countries, Computer Science, Computer Science Education, Computer Literacy
Sung, K.; Hillyard, C.; Angotti, R. L.; Panitz, M. W.; Goldstein, D. S.; Nordlinger, J. – IEEE Transactions on Education, 2011
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, required background expertise (in graphics/games), and institutional acceptance still prevent interested faculty members from experimenting with this approach. Game-themed…
Descriptors: Computers, Video Games, Introductory Courses, Programming
Parrish, Allen; And Others – 1995
This paper reports on a study involving the administration of two examinations that were designed to evaluate student knowledge in several areas of computing. The tests were given both to computer science majors and to those enrolled in computer science classes from other majors. They sought to discover whether computer science majors demonstrated…
Descriptors: College Students, Comparative Testing, Computer Literacy, Computer Science
Thompson, Brett A. – Tech Directions, 2004
Since its inception in 1997, Cisco's curriculum has entered thousands of high schools across the U.S. and around the world for two reasons: (1) Cisco has a large portion of the computer networking market, and thus has the resources for and interest in developing high school academies; and (2) high school curriculum development teams recognize the…
Descriptors: Teaching Methods, Secondary School Curriculum, Secondary School Teachers, Curriculum Development
Gordon, Gene M.; Chimi, Carl J. – 1998
This paper reports on the results of a preliminary investigation of the extent to which first-year students entering a university during the summer, who enroll in the introductory information systems course in a college of business, meet the requirements for the course upon entrance. A second objective is to recommend a course of action to be…
Descriptors: Business Administration Education, College Freshmen, Computer Literacy, Computer Science Education
Rogers, Camille F.; Randall, Cindy – 1997
This study evaluated the computer skills and learning expectations of students in an introductory course at a regional university in the southeastern United States. A survey was administered to 595 students enrolled in sections of the Introduction to Computer Information Systems (CIS) course. The survey instrument charted such things as major and…
Descriptors: Computer Literacy, Computer Science Education, Course Content, Curriculum Development
Baptista Nunes, Miguel, Ed.; McPherson, Maggie, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the International Conference e-Learning 2014, which was organised by the International Association for Development of the Information Society and is part of the Multi Conference on Computer Science and Information Systems (Lisbon, Portugal July 15-19, 2014). The e-Learning 2014 conference aims to address the…
Descriptors: Conference Papers, Electronic Learning, Educational Technology, Technology Uses in Education