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Showing 1 to 15 of 34 results Save | Export
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Mat D. Duerden; Jamin C. Rowan – International Journal of Teaching and Learning in Higher Education, 2023
What if the focus of learning outcomes shifted from telling students what they will know at the end of a course to who they will become? Learning outcomes have drifted away from informing curriculum design to providing parameters for external assessment. This article reviews this shift along with a proposal to reimagine learning outcomes as…
Descriptors: Transformative Learning, Outcomes of Education, Curriculum Design, Thinking Skills
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Schnepp, Jerry; Rogers, Christian – International Journal of Teaching and Learning in Higher Education, 2022
Educators face the challenge of continually adapting and evolving their pedagogy to meet the needs of diverse learners. Learner experience design (LX) is a human-centered approach to curriculum and assessment development that is easily learned, adaptable, and repeatable. It focuses on empathy for students and creative problem-solving. In this…
Descriptors: Learning Experience, Instructional Design, Curriculum Design, Curriculum Development
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Durden-Myers E. J.; Evans E.; Davies M.; Campbell J.; Swaithes W. – Journal of Education for Teaching: International Research and Pedagogy, 2025
The Curriculum for Wales became statutory for Welsh schools in September 2022. This study aimed to gather insight from Welsh teachers embedding the New Curriculum for Wales within their context, with a specific focus on the implementation of the Health and Wellbeing (HWB) Area of Learning and Experience (AoLE). Participants included fifteen…
Descriptors: Foreign Countries, Curriculum Implementation, Teacher Attitudes, Well Being
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Gogus, Aytac – Online Learning, 2023
Offering online courses can be seen as a way of enhancing the three essential "presences" (teaching, cognitive, and social) of the Community of Inquiry (CoI) model. Creating and enhancing cognitive, teaching, and social presences require an innovation for teachers during planning, implementing, and evaluating their online courses. As…
Descriptors: Online Courses, Electronic Learning, Learning Experience, Cognitive Processes
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Ciecierski, Lisa M.; Bintz, William P. – Middle School Journal, 2018
This article shares aspects to consider when designing and implementing content area instruction through the study of people. It begins with a description of an inquiry that investigated students' learning with the use of authentic literature and meaningful writing in social studies, and then extends to a discussion of how to apply these same…
Descriptors: Curriculum Development, Student Centered Curriculum, Content Area Writing, Educational Principles
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Tasch, Jeremy; Tasch, Weiwei C. – Journal of Geography in Higher Education, 2016
This article analyses student-learning outcomes from the redesign of Introduction to Physical Geography 101. Among the purposes of the redesigned course were to enhance student learning by providing rich interactive online content, provide more meaningful instructor-student and peer-peer exchanges, and to promote attitudes that facilitate student…
Descriptors: Physical Geography, Curriculum Design, Curriculum Development, Student Centered Learning
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Tedesco, Juan Carlos; Opertti, Renato; Amadio, Massimo – Prospects: Quarterly Review of Comparative Education, 2014
This article highlights some of the key issues in current discussions around curriculum, such as values education, inclusive education, competency-based approaches, soft and hard skills, and scientific and digital culture. It starts with the assumption that quality education for all is necessary to achieve social justice, and it looks at curricula…
Descriptors: Values Education, Inclusion, Equal Education, Curriculum Design
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Almeida, Fernando; Bolaert, Hiram; Dowdall, Shane; Lourenço, Justino; Milczarski, Piotr – Education and Information Technologies, 2015
Learning through games is increasingly gaining acceptance as a valuable training tool within the education and training community due to its simplicity, cost-effectiveness and essentially because most people prefer playing over learning. However, the use of games by students brings additional challenges regarding the design of games and their…
Descriptors: Educational Games, Educational Technology, Teaching Methods, Learning Processes
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Koh, Joyce Hwee Ling – Australasian Journal of Educational Technology, 2017
E-learning quality depends on sound pedagogical integration between the content resources and lesson activities within an e-learning system. This study proposes that a meaningful learning with technology framework can be used to guide the design and integration of content resources with e-learning activities in ways that promote learning…
Descriptors: Graduate Students, Electronic Learning, Alignment (Education), Educational Quality
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O'Neill, Geraldine; McNamara, Martin – Innovations in Education and Teaching International, 2016
A systematic approach to the training of graduate teaching assistants (GTAs) is required to meet the challenges posed by growing numbers of undergraduate and graduate students. At University College Dublin, educational developers and academic staff across six schools collaborated on the design and phased implementation of context-specific GTA…
Descriptors: Teaching Assistants, Learning Modules, Professional Development, Teamwork
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Herzinger, Kurt; Holcomb, Trae; Peterson, Dale; Schaubroeck, Beth – PRIMUS, 2013
There are many details to consider when designing a capstone experience. Expectations of students, faculty workload, resources, logistics, and timing all play a part in the value of this endeavor. We discuss the experience of creating a research capstone experience from scratch including the components of our current course as well as lessons…
Descriptors: Learning Experience, Mathematics Curriculum, Curriculum Development, Military Personnel
Izuegbu, Vincent – IAP - Information Age Publishing, Inc., 2011
The idea of life curriculum came as a result of looking back at the author's past in relation to his studies in curriculum. He learned by reconstructing his past in the present to influence his future, and students, indeed everyone, can as well do so. Constructing a curriculum of life is also a continuous process of building, renewing, refining,…
Descriptors: Foreign Countries, Ethics, Curriculum Development, Curriculum Design
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Muñoz González, Juan Manuel; Rubio García, Sebastián; Cruz Pichardo, Ivanovna M. – Digital Education Review, 2015
At the present time, the use of video games goes beyond mere amusement or entertainment due to its potential for developing capacities, dexterity and skills. Thus, video games have extended to environments like that of education, serving as didactic resources within dynamics that respond to the interests and necessities of the 21st century…
Descriptors: Video Games, Classroom Environment, Classroom Techniques, Cooperative Learning
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Nomme, Kathy; Birol, Gülnur – Canadian Journal for the Scholarship of Teaching and Learning, 2014
A first year non-majors biology course, with an enrollment of around 440 students, has been redesigned from a course of traditional content and teaching style to one that emphasizes biological concepts in current global issues and incorporates active learning strategies. We were informed by the education literature incorporating many aspects of…
Descriptors: Curriculum Design, Evidence, Curriculum Development, Biology
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Tucker, Thomas – Journal of College Teaching & Learning, 2011
The foundation of education is the curriculum which is used in the teaching/learning process. People have varying views in the field of curriculum. The question of what and how to teach has been around as long as education. This paper takes a closer look at how a sample of university students studying English in South Korea feel about the…
Descriptors: Curriculum Design, Student Attitudes, Foreign Countries, Learning Experience
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