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Miller De Rutté, Alyssia; Lopez, Megan – L2 Journal, 2022
Gamification within courses has offered great opportunities for students to engage further into the course material. Traditionally, gamification is used with one or two elements of a course. This study investigated full course gamification of a Second Language (L2) classroom, which has not been explored heavily within research. The researchers…
Descriptors: Gamification, Second Language Learning, Curriculum Development, Student Attitudes
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Henderson, Ingeborg – Foreign Language Annals, 1983
In an effort to strengthen teacher training, advanced language learning, and general skill development, one university developed an upper division "internship" in German. German majors and nonmajors were attracted to the course for its emphasis on skills applicable in the job market. (MSE)
Descriptors: College Second Language Programs, Curriculum Development, German, Higher Education
Das, Bikram K. – CIEFL Bulletin, 1974
This new method for teaching college English in India is based on prior assumptions but is given a justification and a methodological framework previously lacking. The method, which lies somewhere between the manipulative control and regimentation employed at the school level and the total freedom of the existing college method, is described in…
Descriptors: College Second Language Programs, Curriculum Development, English (Second Language), Grammar