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Liu, Shu; Ma, Peijun; Li, Dong – IEEE Conference on Software Engineering Education and Training, Proceedings (MS), 2012
The current education model and practices in the Higher education sector in China have been successful in educating students for academic excellence, for producing industry-linked and practice-oriented graduates, who could quickly fit into the industrial working environment, has been a problem. There is a big gap between the theoretical knowledge…
Descriptors: Computer Science Education, Engineering Education, Computer Software, College Curriculum
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Mateo Sanguino, T. J.; Serrano Lopez, C.; Marquez Hernandez, F. A. – IEEE Transactions on Education, 2013
A new educational simulation tool designed for the generic study of wireless networks, the Wireless Fidelity Simulator (WiFiSim), is presented in this paper. The goal of this work was to create and implement a didactic tool to improve the teaching and learning of computer networks by means of two complementary strategies: simulating the behavior…
Descriptors: Computer Simulation, Telecommunications, Information Networks, Computer Science Education
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Méndez, Gonzalo; Ochoa, Xavier; Chiluiza, Katherine; de Wever, Bram – Journal of Learning Analytics, 2014
Learning analytics has been as used a tool to improve the learning process mainly at the micro-level (courses and activities). However, another of the key promises of learning analytics research is to create tools that could help educational institutions at the meso- and macro-level to gain better insight into the inner workings of their programs…
Descriptors: Data Analysis, Data Collection, Educational Research, Curriculum Design
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Sung, K.; Hillyard, C.; Angotti, R. L.; Panitz, M. W.; Goldstein, D. S.; Nordlinger, J. – IEEE Transactions on Education, 2011
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, required background expertise (in graphics/games), and institutional acceptance still prevent interested faculty members from experimenting with this approach. Game-themed…
Descriptors: Computers, Video Games, Introductory Courses, Programming
Bohman, Paul R. – ProQuest LLC, 2012
Digital technologies allow people with disabilities to participate independently in society in ways they never could before. The full realization of these new opportunities remains elusive, though, because working professionals in the information and communication technology (ICT) field rarely receive adequate training in how to make digital ICT…
Descriptors: Foreign Countries, Accessibility (for Disabled), Information Technology, Computer Science Education
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Mitri, Michel – Journal of Information Systems Education, 2015
This paper describes the use and benefits of Microsoft's Adventure Works (AW) database to teach advanced database skills in a hands-on, realistic environment. Database management and querying skills are a key element of a robust information systems curriculum, and active learning is an important way to develop these skills. To facilitate active…
Descriptors: Active Learning, Databases, Computer Software, Educational Benefits
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Russell, Ingrid; Markov, Zdravko; Neller, Todd; Coleman, Susan – ACM Transactions on Computing Education, 2010
Our approach to teaching introductory artificial intelligence (AI) unifies its diverse core topics through a theme of machine learning, and emphasizes how AI relates more broadly with computer science. Our work, funded by a grant from the National Science Foundation, involves the development, implementation, and testing of a suite of projects that…
Descriptors: Artificial Intelligence, Program Effectiveness, Computer Science, Teaching Methods
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Reinicke, Bryan; Janicki, Thomas; Gebauer, Judith – Information Systems Education Journal, 2013
Learning is enhanced with repetition, either through more exercises in individual courses, or through the integration of concepts in a capstone experience. A well planned and integrated curriculum can utilize a capstone course, not only to provide a service learning component, but also as an opportunity to refresh students on key discipline topics…
Descriptors: Curriculum Implementation, Integrated Curriculum, Information Systems, Computer Science Education
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Hubwieser, Peter – ACM Transactions on Computing Education, 2012
In 2004 the German state of Bavaria introduced a new compulsory subject of computer science (CS) in its grammar schools ("Gymnasium"). The subject is based on a comprehensive teaching concept that was developed by the author and his colleagues during the years 1995-2000. It comprises mandatory courses in grades 6/7 for all students of…
Descriptors: Foreign Countries, Elective Courses, Secondary Schools, Computer Science Education
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Bruce, Kim B.; Cupper, Robert D.; Scot Drysdale, Robert L. – ACM Transactions on Computing Education, 2010
With the support of a grant from the Sloan Foundation, nine computer scientists from liberal arts colleges came together in October, 1984 to form the Liberal Arts Computer Science Consortium (LACS) and to create a model curriculum appropriate for liberal arts colleges. Over the years the membership has grown and changed, but the focus has remained…
Descriptors: Computer Science Education, Computer Science, Consortia, Liberal Arts
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Nikula, Uolevi; Gotel, Orlena; Kasurinen, Jussi – ACM Transactions on Computing Education, 2011
It has been estimated that more than two million students started computing studies in 1999 and 650,000 of them either dropped or failed their first programming course. For the individual student, dropping such a course can distract from the completion of later courses in a computing curriculum and may even result in changing their course of study…
Descriptors: Computer Science Education, Programming, Holistic Approach, College Curriculum
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Kafai, Yasmin B.; Lee, Eunkyoung; Searle, Kristin; Fields, Deborah; Kaplan, Eliot; Lui, Debora – ACM Transactions on Computing Education, 2014
In this article, we examine the use of electronic textiles (e-textiles) for introducing key computational concepts and practices while broadening perceptions about computing. The starting point of our work was the design and implementation of a curriculum module using the LilyPad Arduino in a pre-AP high school computer science class. To…
Descriptors: High School Students, Scientific Concepts, Educational Practices, Curriculum Development
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Basnet, Kul Bahadur; Kim, Jinsoo – Journal of STEM Teacher Education, 2010
The purpose of this study was to assess the Diploma in Computer Engineering (DCE) courses offered at affiliated schools of the Council for Technical Education and Vocational Training (CTEVT) with a focus on the goals of the curriculum and employment opportunities. Document analysis, questionnaires, focus group discussions and semi-structured…
Descriptors: Foreign Countries, Vocational Education, Technical Institutes, Engineering Education
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Technology Teacher, 2008
As teachers search for the most appropriate form of TIDE education for the future, they must consider as many alternatives as possible. One such alternative is computational science, which is described in detail in this interview with Dr. Aaron Clark of North Carolina State University. Dr. Clark recently agreed to this interview, with the primary…
Descriptors: Computer Science, Technology Education, Interviews, College Faculty
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du Plessis, H.; van Niekerk, A. – South African Journal of Higher Education, 2012
Geographical information science (GISc) is one of the fastest growing industries worldwide. Being a relatively new discipline, universities often provide training as part of geography, surveying, town planning, environmental and computer science programmes. This complicates professional accreditation assessments as the content, outcomes, extent…
Descriptors: Curriculum Design, Curriculum Development, Geographic Information Systems, Models
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