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Nicolai Plintz; Dirk Ifenthaler – International Association for Development of the Information Society, 2024
This study aims to develop a preliminary model for the content validation of serious games, specifically to assess two cybersecurity games designed for children aged 8-13 years as part of the Erasmus+ project "SuperCyberKids". Using a scoping review of databases from pedagogy, psychology, and computer science, we identified current…
Descriptors: Computer Security, Educational Games, Computer Uses in Education, Game Based Learning
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Valerie Critten; Hannah Hagon; Melike Aslan Unlu – International Journal of Computer Science Education in Schools, 2024
In light of current developments, there is an increasing effort to integrate computing-oriented activities into the education of children as young as two years old. Although the computing strand is not officially addressed in the Early Years Foundation Stage Statutory Framework (DfES, 2024), a small number of early years teachers in England…
Descriptors: Foreign Countries, Early Childhood Education, Computation, Problem Solving
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Garcia, David; Rabbani, Farshad – Journal of Learning and Teaching in Digital Age, 2022
Computer science became a distinct academic discipline in the early 1950s. The first computer science degree program was founded in Belize around 45 years later, under the auspices of the nascent University College of Belize, which would subsequently become the University of Belize. We present a twenty-year synopsis of a degree program created in…
Descriptors: Computer Science Education, Educational History, Foreign Countries, Undergraduate Study
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Pál Sarmasági; Anikó Rumbus; Javier Bilbao; András Margitay-Becht; Zsuzsa Pluhár; Carolina Rebollar; Valentina Dagiene – Informatics in Education, 2025
Algebraic Thinking (AT) and Computational Thinking (CT) are pivotal competencies in modern education, fostering problem-solving skills and logical reasoning among students. This study presents the initial hypotheses, theoretical framework, and key steps undertaken to explore characterized learning paths and assign practice-relevant tasks. This…
Descriptors: Algebra, Computation, Thinking Skills, Problem Solving
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Oliver McGarr; Bård Ketil Engen – European Journal of Education, 2024
Interest in the study of computer technology in schools (often in the form of Computer Science subjects or coding initiatives) is seen to have undergone two waves of interest, one in the late 1970s/early 1980s and the other more recently since about 2010. Through a historical exploration of the rationales for the study of computer technology in…
Descriptors: Computer Science Education, Science Education History, Science Curriculum, Curriculum Research
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Aidan Doyle; Pragnya Sridhar; Arav Agarwal; Jaromir Savelka; Majd Sakr – Journal of Computer Assisted Learning, 2025
Background: In computing education, educators are constantly faced with the challenge of developing new curricula, including learning objectives (LOs), while ensuring that existing courses remain relevant. Large language models (LLMs) were shown to successfully generate a wide spectrum of natural language artefacts in computing education.…
Descriptors: Computer Science Education, Artificial Intelligence, Learning Objectives, Curriculum Development
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Saglam, Rahime Belen; Miller, Vincent; Franqueira, Virginia N. L. – IEEE Transactions on Education, 2023
Contribution: This article presents a systematic literature review of research concerning cyber security education for children (under 18s) on a global scale. Background: While the Internet brings great convenience to children, it can potentially cause harms due to lack of knowledge about online risks. Research Questions: 1. What cyber security…
Descriptors: Computer Science Education, Computer Security, Children, Internet
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Sam Maesschalck – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This paper explores the potential value of critical thinking in computer science education and discusses strategies for its integration across the curriculum. Background: As technology rapidly evolves and becomes increasingly integrated into society, there is a growing need for computer science graduates who can think critically about…
Descriptors: Computer Science Education, Critical Thinking, Integrated Curriculum, Curriculum Development
Ellen Bobronnikov; Daniel Litwok; Kaitlyn Ciaffone; Anjali Pai – Abt Global, 2025
This study evaluates the Programming the Acceleration of Computing Education (PACE) Framework for Computer Science (CS) Systems Change, developed to promote equitable access to CS education for middle school students. Funded by an Education Innovation and Research (EIR) Early-Phase Grant, the intervention aimed to increase student understanding,…
Descriptors: Middle School Students, Computer Science Education, Equal Education, Access to Education
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Sharon Gumina; Karen Patten; John Gerdes – Education and Information Technologies, 2024
This paper is an experiential report describing the faculty and student experiences and knowledge gained from developing an Internet of Things (IoT) course within an Information Technology (IT) Department at a large southeastern United States public university. The paper contributes insights gained developing the introductory IoT course, and it…
Descriptors: Internet, Information Technology, Computer Science Education, Public Colleges
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Busra Ozmen Yagiz; Ecenaz Alemdag – Education and Information Technologies, 2025
Resilience is a critical personality trait that allows one to deal with difficulties, learn from failures, and maintain a positive attitude during task performance. However, it has not been understudied in a complex and challenging educational domain. The current research intends to address this gap by analyzing the specific characteristics of…
Descriptors: Foreign Countries, Undergraduate Students, Resilience (Psychology), Programming
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Golnoush Haddadian; Prajwal Panzade; Daniel Takabi; Min Kyu Kim – International Journal of Technology in Education, 2025
In response to the demand for Artificial Intelligence (AI) experts, this study introduced a curriculum development initiative. The aim was to design and implement a Private AI curriculum to understand the computer science (CS) students' evaluations of the curricular activities and their levels of interest and motivation. Twenty-five students, a…
Descriptors: Computer Science Education, Artificial Intelligence, Curriculum Development, Curriculum Implementation
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Faherty, Roisin; Nolan, Karen; Quille, Keith; Becker, Brett; Oldham, Elizabeth – International Journal of Computer Science Education in Schools, 2023
This paper unites the history of Computer Science (CS) Education in Ireland by plotting Ireland's roadmap leading to the implementation of formal Computer Science Education in schools. It first outlines the educational system in Ireland. The history roadmap starts in the 1970s with the first notions of introducing computing in post-primary school,…
Descriptors: Foreign Countries, Educational History, Computer Science Education, Elementary Secondary Education
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Emine Turhal; Oktay Bektas – International Journal of Education in Mathematics, Science and Technology, 2025
This research will analyze the issues encountered by two science teachers implementing Arduino-based robotic coding projects. This research employed a case study design. This research has used a criterion sampling group. This study used semi-structured observation, interviews, and video observations as data collection tools. The teachers conducted…
Descriptors: Science Teachers, Teacher Attitudes, Science Instruction, Robotics
Nesen, Yuri; Fowler, Brian; Vegas, Emiliana – Center for Universal Education at The Brookings Institution, 2021
Computer science (CS) education helps students acquire skills such as computational thinking, problem-solving, and collaboration. Since these skills take preeminence in the rapidly changing 21st century, CS education promises to significantly enhance student preparedness for the future of work and active citizenship. Based on prior analyses and…
Descriptors: Program Implementation, Computer Science Education, Foreign Countries, Curriculum Development
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