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Lachney, Michael; Eglash, Ron; Bennett, Audrey; Babbitt, William; Foy, Lakisha; Drazin, Matt; Rich, Kathryn M. – Learning, Media and Technology, 2021
Culturally responsive computing (CRC) frames the localized knowledges and practices of Black, Brown, and Indigenous communities as assets for working toward racial justice in science, technology, engineering, and mathematics (STEM). A key part of CRC is the role that local communities play in designing and/or implementing curricula and…
Descriptors: Community Involvement, Culturally Relevant Education, Computer Science Education, Social Justice
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Webb, Mary; Davis, Niki; Bell, Tim; Katz, Yaacov J.; Reynolds, Nicholas; Chambers, Dianne P.; Syslo, Maciej M. – Education and Information Technologies, 2017
In this paper we have examined the position and roles of Computer Science in curricula in the light of recent calls for curriculum change and we have proposed principles and issues to consider in curriculum design as well as identifying priority areas for further research. The paper is based on discussions within and beyond the International…
Descriptors: Computer Science, Curriculum Development, Foreign Countries, Primary Education
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Lily R. Liang; Rui Kang – International Journal for the Scholarship of Teaching and Learning, 2024
This study examines the impact of a situated learning class framework on student learning and sense of belonging in a first-year introductory computer programming course offered at an urban commuter campus. The framework provided students opportunities to engage in hands-on activities embedded in authentic contexts facilitated or led by students…
Descriptors: Undergraduate Students, Computer Science Education, Commuting Students, Sense of Community
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Juho Kahila; Henriikka Vartiainen; Matti Tedre; Eetu Arkko; Anssi Lin; Nicolas Pope; Ilkka Jormanainen; Teemu Valtonen – Informatics in Education, 2024
The integration of artificial intelligence (AI) topics into K-12 school curricula is a relatively new but crucial challenge faced by education systems worldwide. Attempts to address this challenge are hindered by a serious lack of curriculum materials and tools to aid teachers in teaching AI. This article introduces the theoretical foundations and…
Descriptors: Personal Autonomy, Data, Children, Creativity
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Fraire, Juan A.; Duran, Juan E. – IEEE Transactions on Education, 2021
Contribution: In a context where hands-on courses are biased toward specific technologies, a novel creativity-provoking instructional approach for networking undergraduate courses is successfully applied following action research principles and active and creative learning techniques. Background: Extensive engineering-oriented networking courses…
Descriptors: Experiential Learning, Creativity, Curriculum Development, Teaching Methods
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Thomas, Kevin M.; Ivy, Jessica; Cook, Kristin; Kelley, Robert R. – Journal of Cybersecurity Education, Research and Practice, 2022
The purpose of this study was to examine the impact of a GenCyber camp curriculum on teachers' technology, pedagogy, and content knowledge (TPACK). The camp was designed to engage participants in developing the knowledge and skills to incorporate GenCyber Cybersecurity First Principles and GenCyber Cybersecurity Concepts (GenCyber, 2019) into…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Information Security, Computer Security
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Gunckel, Kristin L.; Covitt, Beth A.; Berkowitz, Alan R.; Caplan, Bess; Moore, John C. – Journal of Research in Science Teaching, 2022
Nearly a decade ago, the "Framework for K-12 Science Education" argued for the need to intertwine science and engineering practices, disciplinary core ideas, and crosscutting concepts in performance expectations. However, there are few empirical examples for how intertwining three dimensions facilitates learning. In this study, we used a…
Descriptors: Thinking Skills, Science Instruction, Engineering Education, Learning Processes
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Sankaranarayanan, Sreecharan; Kandimalla, Siddharth Reddy; Cao, Mengxin; Maronna, Ignacio; An, Haokang; Bogart, Chris; Murray, R. Charles; Hilton, Michael; Sakr, Majd; Penstein Rosé, Carolyn – Information and Learning Sciences, 2020
Purpose: In response to the evolving COVID-19 pandemic, many universities have transitioned to online instruction. With learning promising to be online, at least in part, for the near future, instructors may be thinking of providing online collaborative learning opportunities to their students who are increasingly isolated from their peers because…
Descriptors: Curriculum Development, Cooperative Learning, Active Learning, Student Projects
Fowler, Brian; Vegas, Emiliana – Center for Universal Education at The Brookings Institution, 2021
Computer science (CS) education helps students acquire skills such as computational thinking, problem-solving, and collaboration, among others. As these skills take preeminence in the rapidly changing 21st century, CS education promises to significantly enhance student preparedness for the future of work and active citizenship. Based on prior…
Descriptors: Computer Science Education, State Programs, Program Implementation, Elementary Secondary Education
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El-Hamamsy, Laila; Bruno, Barbara; Audrin, Catherine; Chevalier, Morgane; Avry, Sunny; Zufferey, Jessica Dehler; Mondada, Francesco – International Journal of STEM Education, 2023
Background: Early exposure to Computer Science (CS) and Computational Thinking (CT) for all is critical to broaden participation and promote equity in the field. But how does the introduction of CS and CT into primary school curricula impact learning, perception, and gaps between groups of students? Methodology: We investigate a CS-curricular…
Descriptors: Elementary School Students, Grade 3, Grade 4, Grade 5
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Payne, Brian K.; He, Wu; Wang, Cong; Wittkower, D. E.; Wu, Hongyi – Journal of Information Systems Education, 2021
This paper describes an interdisciplinary effort involving faculty from five different disciplines who came together to develop an interdisciplinary, open, general education cybersecurity course. The course, Cybersecurity, Technology, and Society, brings together ideas from interdisciplinary studies, information technology, engineering, business,…
Descriptors: Computer Security, Interdisciplinary Approach, Curriculum Development, General Education
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Acharya, Sushil; Manohar, Priyadarshan A.; Wu, Peter Y. – Information Systems Education Journal, 2019
Software Verification and Validation (SV&V) is proven to be an effective approach to ensure software quality. Yet it is not commonly deployed in industry practices. We started a project intent on building a sustainable community skilled in SV&V. The fundamental objective is the transformation of undergraduate education in software…
Descriptors: Computer Science Education, Computer Software, Undergraduate Study, School Business Relationship
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Laovisutthichai, Vikrom; Srihiran, Kaweekrai; Lu, Weisheng – Industry and Higher Education, 2023
Building information modeling (BIM) has been a disruptive development in the global architecture, engineering, construction and operations (AECO) industry. While architecture schools have sought to integrate BIM into their curricula, most current pedagogical approaches and lessons are derived from engineering and construction management…
Descriptors: Architectural Education, Case Studies, Creativity, Construction Industry
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Lockwood, James; Mooney, Aidan – International Journal of Computer Science Education in Schools, 2018
Computational Thinking has been described as an essential skill which everyone should learn and can therefore include in their skill set. Seymour Papert (Papert, 1980) is credited as concretising Computational Thinking in 1980 but Jeanette Wing (Wing, 2006) popularised the term in 2006 and brought it to the international community's attention.…
Descriptors: Computation, Thinking Skills, Logical Thinking, Secondary Education
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Marquardson, Jim; Gomillion, David – Information Systems Education Journal, 2018
Demand for graduates with cybersecurity skills continues to increase. Many universities have developed or are in the process of developing new courses or degree programs to meet student demand and fill the skill gap in industry. Instructors face unique challenges when developing cybersecurity courses: While it is widely recognized that hands-on…
Descriptors: Computer Security, Curriculum Development, Computer Science Education, Experiential Learning
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