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Wenyi Lu; Joseph Griffin; Troy D. Sadler; James Laffey; Sean P. Goggins – Journal of Learning Analytics, 2025
Game-based learning (GBL) is increasingly recognized as an effective tool for teaching diverse skills, particularly in science education, due to its interactive, engaging, and motivational qualities, along with timely assessments and intelligent feedback. However, more empirical studies are needed to facilitate its wider application in school…
Descriptors: Game Based Learning, Predictor Variables, Evaluation Methods, Educational Games
Alonso-Fernández, Cristina; Calvo-Morata, Antonio; Freire, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar – Journal of Learning Analytics, 2022
Game learning analytics (GLA) comprise the collection, analysis, and visualization of player interactions with serious games. The information gathered from these analytics can help us improve serious games and better understand player actions and strategies, as well as improve player assessment. However, the application of analytics is a complex…
Descriptors: Educational Games, Learning Analytics, Data Collection, Educational Improvement
Moon, Jewoong; Ke, Fengfeng; Sokolikj, Zlatko; Dahlstrom-Hakki, Ibrahim – Journal of Learning Analytics, 2022
Using multimodal data fusion techniques, we built and tested prediction models to track middle-school student distress states during educational gameplay. We collected and analyzed 1,145 data instances, sampled from a total of 31 middle-school students' audio- and video-recorded gameplay sessions. We conducted data wrangling with student gameplay…
Descriptors: Learning Analytics, Stress Variables, Educational Games, Middle School Students
Yu, Jiaqi; Ma, Wenchao; Moon, Jewoong; Denham, Andre R. – Journal of Learning Analytics, 2022
Integrating learning analytics in digital game-based learning has gained popularity in recent decades. The interactive nature of educational games creates an ideal environment for learning analytics data collection. However, past research has limited success in producing accessible and effective assessments using game learning analytics. In this…
Descriptors: Learning Analytics, Student Evaluation, Educational Games, Computer Games
Keehn, Suzanne; Claggett, Stuart – Journal of Applied Testing Technology, 2019
The educational game industry struggles from a lack of standardization around collecting, analyzing and managing student learning data, which is potentially jeopardizing millions of dollars of investment in educational games. Investors, administrators, and educators require data to support quantitative and qualitative learning measurement in…
Descriptors: Educational Games, Game Based Learning, Data Collection, Elementary Secondary Education