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Showing 1 to 15 of 185 results Save | Export
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Allison S. Theobold; Megan H. Wickstrom; Stacey A. Hancock – Journal of Statistics and Data Science Education, 2024
Despite the elevated importance of Data Science in Statistics, there exists limited research investigating how students learn the computing concepts and skills necessary for carrying out data science tasks. Computer Science educators have investigated how students debug their own code and how students reason through foreign code. While these…
Descriptors: Computer Science Education, Coding, Data Science, Statistics Education
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Nguyen, Ha; Parameswaran, Prasina – Information and Learning Sciences, 2023
Purpose: The goal of this study is to explore how content creators engage in critical data literacies on TikTok, a social media site that encourages the creation and dissemination of user-created, short-form videos. Critical data literacies encompass the ability to reason with, critique, control, and repurpose data for creative uses. Existing work…
Descriptors: Critical Literacy, Social Media, Video Technology, Criticism
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Yang Shi; Robin Schmucker; Keith Tran; John Bacher; Kenneth Koedinger; Thomas Price; Min Chi; Tiffany Barnes – Journal of Educational Data Mining, 2024
Understanding students' learning of knowledge components (KCs) is an important educational data mining task and enables many educational applications. However, in the domain of computing education, where program exercises require students to practice many KCs simultaneously, it is a challenge to attribute their errors to specific KCs and,…
Descriptors: Programming Languages, Undergraduate Students, Learning Processes, Teaching Models
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Xia, Xiaona; Qi, Wanxue – Education and Information Technologies, 2023
Interactive learning is a two-way learning method of learners independently by using computer and network technology. In the interactive relationships, interactive learning plays a role for learners to achieve the learning purpose, interactive learning has become an important effect of online learning, but it also has many problems that need to be…
Descriptors: Foreign Countries, Identification, Interaction, Learning Processes
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John Stamper; Steven Moore; Carolyn P. Rosé; Philip I. Pavlik Jr.; Kenneth Koedinger – Journal of Educational Data Mining, 2024
LearnSphere is a web-based data infrastructure designed to transform scientific discovery and innovation in education. It supports learning researchers in addressing a broad range of issues including cognitive, social, and motivational factors in learning, educational content analysis, and educational technology innovation. LearnSphere integrates…
Descriptors: Learning Analytics, Web Sites, Data Use, Educational Technology
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Ian Hardy; Vicente Reyes; Louise G. Phillips; M. Obaidul Hamid – Journal of Education Policy, 2024
Data infrastructures exist in a variety of formats. This article draws on the insights of senior personnel involved in developing a new data dashboard in one state jurisdiction in Australia. While literature on dashboards often focuses on the teachers and learners influenced by them, there is less attention to those involved in their development…
Descriptors: Learning Analytics, Learning Processes, Learning Management Systems, Computer Software
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Samuelsson, Ingrid Pramling; Björklund, Camilla – International Journal of Early Years Education, 2023
Play is considered an important aspect of Early Childhood Education and Care. However, the relationship between play and learning is often taken for granted both in research and praxis. In this article, we study our own research group's empirical work over a 40-year period, and how we have used the concepts of play and learning. We observed that…
Descriptors: Play, Learning Processes, Relationship, Learning
Gang Liu – ProQuest LLC, 2021
Digital phenotyping is defined as the "moment-by-moment quantification of the individual level human phenotype in situ using data from personal digital devices". The passive data collected by smartphone devices, including GPS, accelerometer and communication logs, can provide insights on users' behaviors that could be related to various…
Descriptors: Learning Processes, Health Behavior, Handheld Devices, Telecommunications
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Feng, Tianying; Chung, Gregory K. W. K. – Grantee Submission, 2022
A critical issue in using fine-grained gameplay data to measure learning processes is the development of indicators and the algorithms used to derive such indicators. Successful development--that is, developing traceable, interpretable, and sensitive-to-learning indicators--requires understanding the underlying theory, how the theory is…
Descriptors: Games, Data Collection, Learning Processes, Measurement
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Sefton-Green, Julian; Pangrazio, Luci – Educational Philosophy and Theory, 2022
Amidst ongoing technological and social change, this article explores the implications for critical education that result from a data-driven model of digital governance. The article argues that traditional notions of critique which rely upon the deconstruction and analysis of texts are increasingly redundant in the age of datafication, where the…
Descriptors: Data Analysis, Governance, Educational Philosophy, Barriers
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Pillutla, Venkata Sai; Tawfik, Andrew A.; Giabbanelli, Philippe J. – Technology, Knowledge and Learning, 2020
In massive open online courses (MOOCs), learners can interact with each other using discussion boards. Automatically inferring the states or needs of learners from their posts is of interest to instructors, who are faced with a high attrition in MOOCs. Machine learning has previously been successfully used to identify states such as confusion or…
Descriptors: Learning Processes, Online Courses, Data Collection, Data Analysis
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Robin Samuelsson – Journal of Mixed Methods Research, 2025
Video has become a widespread tool for capturing naturalistic behavioral data. While mixed methods show great potential in understanding the active nature of children's interaction, only a few studies have developed mixed methods for video-based interaction research. This paper presents a mixed methods embodied interaction model appropriate for…
Descriptors: Video Technology, Data Collection, Child Behavior, Interaction
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Cechinel, Cristian; Ochoa, Xavier; Lemos dos Santos, Henrique; Carvalho Nunes, João Batista; Rodés, Virginia; Marques Queiroga, Emanuel – British Journal of Educational Technology, 2020
The growth of Learning Analytics (LA) as a research field has been extensively documented since its beginnings. This paper provides a broad overview of the publications that Latin American authors have published in the last years by performing a quantitative review of the literature (from 2011 to 2019). A total of 282 papers were collected and…
Descriptors: Data Analysis, Authors, Foreign Countries, Ethics
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Ching, Cynthia Carter; Hagood, Danielle – Journal of Science Education and Technology, 2019
This paper connects the technological practice of activity monitor gaming to the Next Generation Science Standards (NGSS) science and engineering practice of "analyzing and interpreting data," and to the foundational constructionist idea of personal meaning. In our larger study, eighth-grade students, ages 12-14, wore physical activity…
Descriptors: Middle School Students, Grade 8, Educational Games, Academic Standards
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Adrie Visscher; Marta Pellegrini; Natasha Dmoshinskaia; Veerle van Luppen – Society for Research on Educational Effectiveness, 2024
Why we need better reports of teacher professional development interventions for finding out what works where: Worldwide, billions of dollars are invested yearly in the professional development of in-service teachers ($14 billion in the USA alone, as of 2014; Bill & Melinda Gates Foundation, 2014). This makes the question of what effects TPD…
Descriptors: Faculty Development, Intervention, Publications, Educational Research
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