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Showing 1 to 15 of 184 results Save | Export
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Feng, Tianying; Chung, Gregory K. W. K. – Grantee Submission, 2022
A critical issue in using fine-grained gameplay data to measure learning processes is the development of indicators and the algorithms used to derive such indicators. Successful development--that is, developing traceable, interpretable, and sensitive-to-learning indicators--requires understanding the underlying theory, how the theory is…
Descriptors: Games, Data Collection, Learning Processes, Measurement
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Robin Samuelsson – Journal of Mixed Methods Research, 2025
Video has become a widespread tool for capturing naturalistic behavioral data. While mixed methods show great potential in understanding the active nature of children's interaction, only a few studies have developed mixed methods for video-based interaction research. This paper presents a mixed methods embodied interaction model appropriate for…
Descriptors: Video Technology, Data Collection, Child Behavior, Interaction
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Allison S. Theobold; Megan H. Wickstrom; Stacey A. Hancock – Journal of Statistics and Data Science Education, 2024
Despite the elevated importance of Data Science in Statistics, there exists limited research investigating how students learn the computing concepts and skills necessary for carrying out data science tasks. Computer Science educators have investigated how students debug their own code and how students reason through foreign code. While these…
Descriptors: Computer Science Education, Coding, Data Science, Statistics Education
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Yang Shi; Robin Schmucker; Keith Tran; John Bacher; Kenneth Koedinger; Thomas Price; Min Chi; Tiffany Barnes – Journal of Educational Data Mining, 2024
Understanding students' learning of knowledge components (KCs) is an important educational data mining task and enables many educational applications. However, in the domain of computing education, where program exercises require students to practice many KCs simultaneously, it is a challenge to attribute their errors to specific KCs and,…
Descriptors: Programming Languages, Undergraduate Students, Learning Processes, Teaching Models
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Xia, Xiaona; Qi, Wanxue – Education and Information Technologies, 2023
Interactive learning is a two-way learning method of learners independently by using computer and network technology. In the interactive relationships, interactive learning plays a role for learners to achieve the learning purpose, interactive learning has become an important effect of online learning, but it also has many problems that need to be…
Descriptors: Foreign Countries, Identification, Interaction, Learning Processes
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Adrie Visscher; Marta Pellegrini; Natasha Dmoshinskaia; Veerle van Luppen – Society for Research on Educational Effectiveness, 2024
Why we need better reports of teacher professional development interventions for finding out what works where: Worldwide, billions of dollars are invested yearly in the professional development of in-service teachers ($14 billion in the USA alone, as of 2014; Bill & Melinda Gates Foundation, 2014). This makes the question of what effects TPD…
Descriptors: Faculty Development, Intervention, Publications, Educational Research
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Nayak, Padmalaya; Vaheed, Sk.; Gupta, Surbhi; Mohan, Neeraj – Education and Information Technologies, 2023
Students' academic performance prediction is one of the most important applications of Educational Data Mining (EDM) that helps to improve the quality of the education process. The attainment of student outcomes in an Outcome-based Education (OBE) system adds invaluable rewards to facilitate corrective measures to the learning processes.…
Descriptors: Predictor Variables, Academic Achievement, Data Collection, Information Retrieval
Gang Liu – ProQuest LLC, 2021
Digital phenotyping is defined as the "moment-by-moment quantification of the individual level human phenotype in situ using data from personal digital devices". The passive data collected by smartphone devices, including GPS, accelerometer and communication logs, can provide insights on users' behaviors that could be related to various…
Descriptors: Learning Processes, Health Behavior, Handheld Devices, Telecommunications
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John Stamper; Steven Moore; Carolyn P. Rosé; Philip I. Pavlik Jr.; Kenneth Koedinger – Journal of Educational Data Mining, 2024
LearnSphere is a web-based data infrastructure designed to transform scientific discovery and innovation in education. It supports learning researchers in addressing a broad range of issues including cognitive, social, and motivational factors in learning, educational content analysis, and educational technology innovation. LearnSphere integrates…
Descriptors: Learning Analytics, Web Sites, Data Use, Educational Technology
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Vo, Thi Ngoc Chau; Nguyen, Phung – IEEE Transactions on Learning Technologies, 2021
A course-level early final study status prediction task is to predict as soon as possible the final success of each student after studying a course. It is significant because each successful course accomplishment is required for a degree. Further, early predictions provide enough time to make necessary changes for ultimate success. This article…
Descriptors: Prediction, Academic Achievement, Data Collection, Learning Processes
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Samuelsson, Ingrid Pramling; Björklund, Camilla – International Journal of Early Years Education, 2023
Play is considered an important aspect of Early Childhood Education and Care. However, the relationship between play and learning is often taken for granted both in research and praxis. In this article, we study our own research group's empirical work over a 40-year period, and how we have used the concepts of play and learning. We observed that…
Descriptors: Play, Learning Processes, Relationship, Learning
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Ian Hardy; Vicente Reyes; Louise G. Phillips; M. Obaidul Hamid – Journal of Education Policy, 2024
Data infrastructures exist in a variety of formats. This article draws on the insights of senior personnel involved in developing a new data dashboard in one state jurisdiction in Australia. While literature on dashboards often focuses on the teachers and learners influenced by them, there is less attention to those involved in their development…
Descriptors: Learning Analytics, Learning Processes, Learning Management Systems, Computer Software
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Obaid, Teeba; Nesbit, John C.; Mahmoody Ghaidary, Ahmad; Jain, Misha; Hajian, Shiva – Instructional Science: An International Journal of the Learning Sciences, 2023
Understanding scientific phenomena requires learners to construct mental models of causal systems. Simulation-based discovery learning offers learners the opportunity to construct mental models and test them against the behavior of a simulation. The purpose of this study was to investigate sequential patterns of learner actions and utterances…
Descriptors: Inferences, Simulation, Discovery Learning, Science Education
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Nguyen, Ha; Parameswaran, Prasina – Information and Learning Sciences, 2023
Purpose: The goal of this study is to explore how content creators engage in critical data literacies on TikTok, a social media site that encourages the creation and dissemination of user-created, short-form videos. Critical data literacies encompass the ability to reason with, critique, control, and repurpose data for creative uses. Existing work…
Descriptors: Critical Literacy, Social Media, Video Technology, Criticism
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Chenglong Wang – Turkish Online Journal of Educational Technology - TOJET, 2024
The rapid development of education informatization has accumulated a large amount of data for learning analytics, and adopting educational data mining to find new patterns of data, develop new algorithms and models, and apply known predictive models to the teaching system to improve learning is the challenge and vision of the education field in…
Descriptors: Decision Making, Prediction, Models, Intervention
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