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Susie Gronseth; Amani Itani; Kathryn Seastrand; Bettina Beech; Marino Bruce; Thamar Solorio; Ioannis Kakadiaris – Journal of Interactive Learning Research, 2025
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled "Escape from the Doctor's Office," developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE…
Descriptors: Educational Games, Artificial Intelligence, Technological Literacy, Teamwork
Ibrahim Oluwajoba Adisa; Danielle Herro; Oluwadara Abimbade; Golnaz Arastoopour Irgens – Information and Learning Sciences, 2024
Purpose: This study is part of a participatory design research project and aims to develop and study pedagogical frameworks and tools for integrating computational thinking (CT) concepts and data science practices into elementary school classrooms. Design/methodology/approach: This paper describes a pedagogical approach that uses a data science…
Descriptors: Learner Engagement, Elementary School Students, Data Science, Computation

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