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Madhav Sharma; Roger McHaney – Decision Sciences Journal of Innovative Education, 2025
Many management information systems (MIS) faculty have adopted a project-oriented approach in their systems analysis and design courses. In these courses, students use a software development methodology to create a web or mobile application project, which can be based on a predefined case or developed for an external stakeholder. Because most…
Descriptors: Computer Software, Artificial Intelligence, Instructional Design, Computer Science Education
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Ruben A. Mendoza; Liyuan Liu – International Journal for Business Education, 2025
This paper shows the effectiveness of an experiential learning activity for teaching core Hadoop concepts to undergraduate business students across all majors (Finance, Marketing, etc.). The complexity of Hadoop, with its distributed computing model and deep technical requirements, presents significant challenges in educational settings. The…
Descriptors: Undergraduate Students, Business Education, Active Learning, Simulation
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Moores, Trevor T. – Journal of Information Systems Education, 2016
The aim of this paper is to provide sufficient detail that other members of the IS community can incorporate the business game "Flowers for the World" (or FFTW for short) into their IS teaching portfolio. The game promotes experiential (active) learning and has been used to support discussions or project work in such diverse subjects as…
Descriptors: Information Systems, Educational Games, Business, Teaching Methods
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Di Felice, Paolino – European Journal of Engineering Education, 2018
This paper reports numbers about the author's experience, spanning over 13 academic years, of teaching an introductory course about geographical databases to students of the Master degree in Information Engineering at L'Aquila University (Italy). The first eight editions of the course were delivered according to the teacher-centred approach, while…
Descriptors: Teaching Methods, Engineering Education, Foreign Countries, Introductory Courses
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Wang, Hong-You; Liu, Gi-Zen; Hwang, Gwo-Jen – British Journal of Educational Technology, 2017
Context-dependent learning systems are now becoming more common in museums, as most students are equipped with mobile devices. As there has been little research into context-aware mobile applications in museums, the present study aims to investigate ubiquitous language learning in socio-cultural contexts, as well as recent trends in using…
Descriptors: Museums, Social Environment, Teaching Methods, Geographic Information Systems
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Podeschi, R. J. – Information Systems Education Journal, 2016
Information systems curricula are increasingly using active learning methodologies to help students learn "through" technology rather than just "about" technology. While one way to achieve this is through the assignment of semester-long projects, previous research suggests that real-world projects provide more meaningful…
Descriptors: Databases, Computer System Design, Information Systems, Active Learning
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Mitri, Michel – Journal of Information Systems Education, 2015
This paper describes the use and benefits of Microsoft's Adventure Works (AW) database to teach advanced database skills in a hands-on, realistic environment. Database management and querying skills are a key element of a robust information systems curriculum, and active learning is an important way to develop these skills. To facilitate active…
Descriptors: Active Learning, Databases, Computer Software, Educational Benefits
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DeMers, Michael N.; Vincent, Jeffrey S. – Journal of Geography, 2007
The use of geographic information systems (GIS) in the classroom provides a robust and effective method of teaching the primary spatial skills of identification, description, and explanation of spatial pattern. A major handicap for the development of GIS-based learning experiences, especially for non-GIS specialist educators, is the availability…
Descriptors: Geographic Location, Information Systems, Teaching Methods, Identification
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Ballenger, Robert M. – Journal of Information Systems Education, 2007
This case provides a real-world semester long project-oriented case study for students enrolled in an electronic commerce course that has a significant development component. The case provides the technical framework in the form of functional requirements for students to design and build a fully functional transaction processing e-commerce Web…
Descriptors: Programming, Databases, Case Method (Teaching Technique), College Students