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St. John, Jeremy; St. John, Karen; Ceballos, Ruben – Journal of Education for Business, 2023
The authors' aim was to present a practical decision-making framework for decision makers (DMs) to use in evaluating interdisciplinary strategic approaches to degree program development. A framework based on ordinal game theory was applied using a recent decision to create an interdisciplinary business analytics program at a small, public…
Descriptors: Interdisciplinary Approach, Game Theory, Methods, Decision Making
Eskelson, Samuel L.; Miller, Catherine M.; Shaw, Doug J. – Australian Mathematics Education Journal, 2022
In this article, the authors present variants to the classic problem the Prisoner's Dilemma. They discuss how senior secondary school students can use these variations to explore basic game theory concepts and develop mathematical proficiencies and practices. They also suggest how students can apply these concepts to decision-making processes in…
Descriptors: Mathematics Education, Mathematics Achievement, Game Theory, Secondary School Students
Minnameier, Gerhard – Frontline Learning Research, 2020
While acknowledging the phenomenon of "happy victimizing" (HV), the classical explanation is questioned and challenged. HV is typically explained by a lack of moral motivation (MM) that is thought to develop in late childhood and adolescence. Apart from empirical evidence for widespread HV in adulthood, there are also strong theoretical…
Descriptors: Victims, Moral Values, Decision Making, Developmental Stages
Saito, Eisuke; Khong, Thi Diem Hang; Sumikawa, Yasunobu; Watanabe, Miki; Hidayat, Arif – Cogent Education, 2020
Recently, group learning has been introduced in various countries as part of educational reform. While there are various approaches to group learning, the focus of this study is on collaborative learning, which is based on mutual help-seeking and consultation. This requires teachers' decision to integrate collaborative learning into their…
Descriptors: Cooperative Learning, Help Seeking, Student Participation, Game Theory
Kenneth David Strang; Narasimha Rao Vajjhala – International Journal of Education in Mathematics, Science and Technology, 2025
This study examines the effectiveness of problem-based learning with game theory versus thesis format in graduate project management degrees as the capstone course. The project management body of knowledge based on ISO was established as the rules of play with modifications to fit into the classroom context. We supplied a work breakdown structure…
Descriptors: Higher Education, Management Development, Strategic Planning, Decision Making
Hancock, Sally – Higher Education: The International Journal of Higher Education Research, 2019
In recent decades, increasing participation in science, technology, engineering and mathematics (STEM) has emerged as a globally shared policy objective in higher education. This policy objective is underpinned by a commitment to the economic framework of the knowledge economy and the belief that STEM education, knowledge and innovation are…
Descriptors: Knowledge Economy, Scientists, Game Theory, STEM Education
Prodromou, Theodosia; Kynigos, Chronis – Mathematics Education Research Group of Australasia, 2022
This study focuses on pre-service teachers' experimentation with a game-modding process in a constructionist setting whilst they experimented with randomness embedded in wider socio-scientific issues that call for decision making under uncertainty. In this process, participants created 39 different game mods. Our observations of the participants…
Descriptors: Preservice Teachers, Mathematics Instruction, Decision Making, Constructivism (Learning)
Vesperman, Dean Patrick; Clark, Chris H. – Social Studies, 2016
This article explores using game theory in social studies classrooms as a heuristic to aid students in understanding strategic decision making. The authors provide examples of several simple games teachers can use. Next, we address how to help students design their own simple (2 × 2) games.
Descriptors: Game Theory, Social Studies, Heuristics, Decision Making
Westera, Wim – Education and Information Technologies, 2016
This paper is about performance assessment in serious games. We conceive serious gaming as a process of player-lead decision taking. Starting from combinatorics and item-response theory we provide an analytical model that makes explicit to what extent observed player performances (decisions) are blurred by chance processes (guessing behaviors). We…
Descriptors: Performance Based Assessment, Games, Item Response Theory, Scores
Henninger, Mary L.; Richardson, Karen Pagnano – Strategies: A Journal for Physical and Sport Educators, 2016
Promoting student engagement for all students in physical education, and specifically in game play, is a challenge faced by many middle and high school physical education teachers. Often, the games we play in physical education are not "good games" because, as early as middle school, some students are already resistant to playing…
Descriptors: Physical Education, Games, Play, Student Experience