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Showing 1 to 15 of 16 results Save | Export
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St. John, Jeremy; St. John, Karen; Ceballos, Ruben – Journal of Education for Business, 2023
The authors' aim was to present a practical decision-making framework for decision makers (DMs) to use in evaluating interdisciplinary strategic approaches to degree program development. A framework based on ordinal game theory was applied using a recent decision to create an interdisciplinary business analytics program at a small, public…
Descriptors: Interdisciplinary Approach, Game Theory, Methods, Decision Making
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Eskelson, Samuel L.; Miller, Catherine M.; Shaw, Doug J. – Australian Mathematics Education Journal, 2022
In this article, the authors present variants to the classic problem the Prisoner's Dilemma. They discuss how senior secondary school students can use these variations to explore basic game theory concepts and develop mathematical proficiencies and practices. They also suggest how students can apply these concepts to decision-making processes in…
Descriptors: Mathematics Education, Mathematics Achievement, Game Theory, Secondary School Students
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Henninger, Mary L.; Richardson, Karen Pagnano – Strategies: A Journal for Physical and Sport Educators, 2016
Promoting student engagement for all students in physical education, and specifically in game play, is a challenge faced by many middle and high school physical education teachers. Often, the games we play in physical education are not "good games" because, as early as middle school, some students are already resistant to playing…
Descriptors: Physical Education, Games, Play, Student Experience
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Kameda, Tatsuya; Tsukasaki, Takafumi; Hastie, Reid; Berg, Nathan – Psychological Review, 2011
We introduce a game theory model of individual decisions to cooperate by contributing personal resources to group decisions versus by free riding on the contributions of other members. In contrast to most public-goods games that assume group returns are linear in individual contributions, the present model assumes decreasing marginal group…
Descriptors: Productivity, Game Theory, Democracy, Decision Making
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Wagner, Paul A. – Sex Education: Sexuality, Society and Learning, 2011
Sex education is almost as sensitive a topic in public schooling as is the imposition of high-stakes testing. Both typically claim to be value-free contributions to the development of the student's cognitive, psychological and sometimes even moral maturity. Ironically each seems to short-change students in all three areas of development. The focus…
Descriptors: Game Theory, Social Life, Sex Education, High Stakes Tests
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Lipovetsky, S. – International Journal of Mathematical Education in Science & Technology, 2007
Game theory approaches to find optimal marketing decisions are considered. Antagonistic games with and without complete information, and non-antagonistic games techniques are applied to paired comparison, ranking, or rating data for a firm and its competitors in the market. Mix strategy, equilibrium in bi-matrix games, bargaining models with…
Descriptors: Marketing, Game Theory, Games, Decision Making
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Bowes, David; Johnson, Jay – College Teaching Methods & Styles Journal, 2008
This paper describes classroom experiments in cooperative behavior as examples of experiential learning in economics classes. Several games are briefly discussed and a new game in cartel behavior is presented. In this game, Students make production decisions as a cartel and earn revenues based on their own output decision and the output decision…
Descriptors: Educational Experiments, Classroom Environment, Student Behavior, Experiential Learning
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Firestone, William A. – Educational Researcher, 1989
Uses an ecology-of-games metaphor to highlight the messiness and discontinuities in the policy process, the variety of games played by different people for different reasons, and the linkages between those separate games. Suggests that educational research can also be conceived as a game that is related to various policy games. (FMW)
Descriptors: Decision Making, Ecological Factors, Educational Policy, Educational Research
Hyman, Ronald T. – 1981
The use of simulation games is considered by which the college teacher addresses selected topics by having students engage in activities that approximate the realities of a social situation. Simulations offer a stimulus for examining theoretical models and their applicability to everyday social situations. The Prisoner's Dilemma is presented as an…
Descriptors: Affective Objectives, Cognitive Objectives, College Instruction, Criminology
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Brunold, Andreas Otto – Higher Education in Europe, 2005
Globalization is a fundamental factor affecting higher education in this century. More than ever before, the processes of globalization are being integrated into a set of social, technological, economic, cultural and ecological factors, so that we are now beginning to accept that we are facing a completely irreversible world-wide phenomenon. The…
Descriptors: Ecological Factors, Environmental Education, Sustainable Development, Global Approach
Jones, William M. – 1985
Free-form games are applicable to a range of problem-solving situations. This document discusses gaming as a procedure for organized study of the complex problems entailed in confrontations and crises. The major focus of the booklet is on the various forms of this game type, the kinds of problems to which it is best adapted, and some approaches to…
Descriptors: Conflict, Conflict Resolution, Decision Making, Educational Games
Goldin, Sarah E., Ed.; Thorndyke, Perry W., Ed. – 1980
The 16 papers in this collection discuss options and areas for future research on teams, including performance requirements, structure, communications, training techniques, and organizational determination of team performance, from the perspectives of varied disciplines; e.g., psychology, computer science, management science, and decision theory.…
Descriptors: Decision Making, Game Theory, Group Dynamics, Human Factors Engineering
Sanoff, Henry – Journal of Architectural Education, 1979
Gaming, an approach to problem solving that engages a real life situation, is a technique particularly appealing for design students because it permits learning about the process of change in a dynamic environment requiring periodic decisions. Two games about consensus decisions are discussed: KEEPS and Senior Center Game. (MLW)
Descriptors: Architectural Education, Community Involvement, Cooperative Planning, Decision Making
Hasell, Jo – Journal of Architectural Education, 1979
Because of the complexity of large-scale projects, teams of experts have become the new designers of the built environment, with clients, decision makers, and buildings' users demanding inclusion in these teams. The Grand Frame Game is described as a technique for including people in decision making. (MLW)
Descriptors: Architectural Education, Architecture, Communication (Thought Transfer), Community Involvement
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Merz, Thomas E. – Journal of Economic Education, 1996
Uses the various strategies involved in baseball to illustrate basic concepts in game theory. Specifically discusses Willie Mays' base-stealing strategy and how it relates to probability and risk. Reminds students that expected results depend on adopted assumptions. (MJP)
Descriptors: Baseball, Decision Making, Economics Education, Game Theory
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