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van Harsel, Milou; Hoogerheide, Vincent; Janssen, Eva; Verkoeijen, Peter; van Gog, Tamara – Instructional Science: An International Journal of the Learning Sciences, 2022
Presenting novices with examples and problems is an effective and efficient way to acquire new problem-solving skills. Nowadays, examples and problems are increasingly presented in computer-based learning environments, in which learners often have to self-regulate their learning (i.e., choose what type of task to work on and when). Yet, it is…
Descriptors: Video Technology, Metacognition, Problem Based Learning, Problem Solving
Vandenberghe, Bert; Montero Perez, Maribel; Reynvoet, Bert; Desmet, Piet – Mind, Brain, and Education, 2022
Previous research has suggested that Event-Related Potentials (ERPs) can index form-, meaning-, and use-related aspects of the second language (L2) vocabulary knowledge, through, respectively, a lexical decision task (LDT, targeting N400), a semantic relatedness task (SEMREL, targeting N400), and a grammatical judgment task (GJT, targeting…
Descriptors: Second Language Learning, Vocabulary Development, Indo European Languages, Brain Hemisphere Functions
Choi, Seohyun; Kim, Dongsik; Jung, Jaewon – IAFOR Journal of Education, 2021
Emphasis manipulation is a way to help learners by directing their attention to particular subcomponents of a learning task. This study investigated the effects of different approaches to emphasis manipulation on knowledge transfer and cognitive load. This was done by examining the impact of three task selection strategies: system-controlled,…
Descriptors: Cognitive Ability, Task Analysis, High School Students, Comparative Analysis
Aguilar, Jose; Cordero, Jorge; Buendía, Omar – Journal of Educational Computing Research, 2018
In this article, we propose the concept of "Autonomic Cycle Of Learning Analysis Tasks" (ACOLAT), which defines a set of tasks of learning analysis, whose objective is to improve the learning process. The data analysis has become a fundamental area for the knowledge discovery from data extracted from different sources. In the autonomic…
Descriptors: Data Analysis, Learning Processes, Decision Making, Instructional Improvement
Chen, Julian ChengChiang – Computer Assisted Language Learning, 2018
Driven by interactionist theory and operationalized by task-based interaction, this study aims to investigate EFL learners' task-based negotiation in Second Life (SL), a 3D multi-user virtual environment (MUVE). A group of adult EFL learners with diverse cultural/linguistic backgrounds in L1 participated in this task-based virtual class. Learners…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Assisted Instruction
Van Der Zwaard, Rose; Bannink, Anne – Modern Language Journal, 2016
This empirical study investigated the occurrence of meaning negotiation in an interactive synchronous computer-mediated second language (L2) environment. Sixteen dyads (N = 32) consisting of nonnative speakers (NNSs) and native speakers (NSs) of English performed 2 different tasks using videoconferencing and written chat. The data were coded and…
Descriptors: Videoconferencing, Decision Making, Second Language Learning, Computer Assisted Instruction
Guo, Sijia; Möllering, Martina – JALT CALL Journal, 2017
This case study aimed to explore best practice in applying task-based language teaching (TBLT) via a Web-conferencing tool, Blackboard Collaborate, in a beginners' online Chinese course by evaluating the pedagogical values and limitations of the software and the tasks designed. Chapelle's (2001) criteria for computer-assisted language learning…
Descriptors: Case Studies, Second Language Learning, Second Language Instruction, Chinese
Torrente, Javier; Borro-Escribano, Blanca; Freire, Manuel; del Blanco, Ángel; Marchiori, Eugenio J.; Martinez-Ortiz, Iván; Moreno-Ger, Pablo; Fernández-Manjón, Baltasar – IEEE Transactions on Learning Technologies, 2014
We present EGDA, an educational game development approach focused on the teaching of procedural knowledge using a cost-effective approach. EGDA proposes four tasks: analysis, design, implementation, and quality assurance that are subdivided in a total of 12 subtasks. One of the benefits of EGDA is that anyone can apply it to develop a game since…
Descriptors: Computer Simulation, Video Games, Teaching Methods, Health Services
Martoccio, Alyssa Marie – ProQuest LLC, 2012
This dissertation tests a grammatical structure, differential object marking (DOM), which is particularly difficult for L2 learners to acquire. DOM is a phenomenon in which some direct objects are morphologically marked to distinguish them from subjects (Comrie, 1979). In Spanish, animate and specific direct objects are marked with the preposition…
Descriptors: Spanish, Second Language Learning, Difficulty Level, Metalinguistics

Small, Ruth V.; Venkatesh, Murali – Instructional Science, 2000
Introduces the Cognitive-Motivational Model of Decision Satisfaction that extends work on closure and the motivational aspects of instruction and learning. Recognizes the importance of information processing in judgmental tasks and specifies confidence as a major contributing factor to learning satisfaction. Suggests potential applications to…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Decision Making, Educational Environment
Reigeluth, Charles M. – 1978
The Time-shared Interactive Computer-Controlled Information Television (TICCIT) system represents a considerable technological advance over previous CAI systems, primarily because of its unprecedented foundation in instructional theory. This paper briefly describes the theory-base of the TICCIT system; it summarizes some recent advances in…
Descriptors: Computer Assisted Instruction, Decision Making, Instructional Design, Instructional Innovation

Lajoie, Susanne P.; Azevedo, Roger; Fleiszer, David M. – Journal of Educational Computing Research, 1998
Describes the development of a simulation-based intelligent tutoring system for nurses working in a surgical intensive care unit. Highlights include situative learning theories and models of instruction, modeling expertise, complex decision making, linking theories of learning to the design of computer-based learning environments, cognitive task…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Simulation, Decision Making
Terrell, William R.; And Others – Educational Technology, 1992
Explains human interactive analysis as an architecture for using computer interactive technologies in the analysis of complex work environments. A project at the Naval Training Systems Center that used video-audio data to develop a multimedia database is described; the analysis and management of data are discussed; and decision processes are…
Descriptors: Algorithms, Computer Assisted Instruction, Courseware, Data Analysis
Lumsdaine, A.A.; And Others – 1970
The work of a three-year series of experimental studies of human cognition is summarized in this report. Proglem solving and learning in man-machine interaction was investigated, as well as relevant variables and processes. The work included four separate projects: (1) computer-aided problem solving, (2) computer-aided instruction techniques, (3)…
Descriptors: Abstract Reasoning, Artificial Intelligence, Cognitive Processes, Computer Assisted Instruction