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QUADE, E.S. – 1967
THREE METHODS OF COST-EFFECTIVENESS ARE DISCUSSED--USE OF COMPUTERS, MATHEMATICS, AND EXPERTISE. THE USE OF EXPERTISE IS EMPHASIZED. THE DISCUSSION ON EXPERTISE JUDGMENT IS BASED ON PAPERS BY O. HELMER, WHICH ILLUSTRATE THE DELPHI METHOD OR CYBERNETIC ARBITRATION. ALTHOUGH COMPUTER AND MATHEMATICAL ANALYSIS (PARTICULARLY GAME THEORY) ARE BECOMING…
Descriptors: Automation, Computer Oriented Programs, Cost Effectiveness, Cybernetics
Cassel, Russell N. – 1975
The Computerized Decision Development System (DEDEV) is designed to foster decision-making competency in individuals through a two stage process: (1) providing information about scientific decision-making, and (2) providing experience with use of information in "meaty" problems by computerized gaming and simulation. This manual presents the 14…
Descriptors: Computer Oriented Programs, Decision Making, Decision Making Skills, Educational Technology
Karweit, Nancy; Livingston, Samuel A. – 1969
The major hypotheses of this experiment were that students who play a computer game in teams of two or three will perform at least as well as those who play the game individually, and that teams of two or three students will be at least as successful in the game as individual students. Sixth graders of high academic ability were divided into four…
Descriptors: Autoinstructional Aids, Computer Assisted Instruction, Computer Oriented Programs, Decision Making