Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 3 |
Descriptor
Computer Simulation | 5 |
Decision Making | 5 |
Heuristics | 5 |
Computer Mediated… | 2 |
Models | 2 |
Statistical Analysis | 2 |
Team Sports | 2 |
Video Technology | 2 |
Adults | 1 |
Asynchronous Communication | 1 |
Athletes | 1 |
More ▼ |
Source
IEEE Transactions on Learning… | 1 |
Interactive Technology and… | 1 |
Journal of Experimental… | 1 |
Journal of the American… | 1 |
Author
Balacheff, Nicolas | 1 |
Feltz, Deborah L. | 1 |
Gonçalves, Celso | 1 |
Henrion, Max | 1 |
Hepler, Teri J. | 1 |
Holden, George W. | 1 |
Hooper, Paula | 1 |
Ney, Muriel | 1 |
Sharma, Priya | 1 |
Smith, Brian | 1 |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Reports - Descriptive | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 2 |
Audience
Researchers | 1 |
Location
France | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hepler, Teri J.; Feltz, Deborah L. – Journal of Experimental Psychology: Applied, 2012
Can taking the first (TTF) option in decision-making lead to the best decisions in sports contexts? And, is one's decision-making self-efficacy in that context linked to TTF decisions? The purpose of this study was to examine the role of the TTF heuristic and self-efficacy in decision-making on a simulated sports task. Undergraduate and graduate…
Descriptors: Video Technology, Graduate Students, Team Sports, Self Efficacy
Ney, Muriel; Gonçalves, Celso; Balacheff, Nicolas – IEEE Transactions on Learning Technologies, 2014
Simulation games are games for learning based on a reference in the real world. We propose a model for authenticity in this context as a result of a compromise among learning, playing and realism. In the health game used to apply this model, students interact with characters in the game through phone messages, mail messages, SMS and video.…
Descriptors: Heuristics, Computer Simulation, Video Games, Models

Henrion, Max; And Others – Journal of the American Society for Information Science, 1986
The purpose of this evaluation of DEMOS, a system for decision modeling and uncertainty analysis, was to identify some generic issues of interest in the design of such information systems, obtain insights about the causes of problems in their use, and to suggest hypotheses about how to deal with them. (EM)
Descriptors: Computer Simulation, Computer Software, Decision Making, Evaluation
Smith, Brian; Sharma, Priya; Hooper, Paula – Interactive Technology and Smart Education, 2006
This paper describes the forms of knowledge used by players of fantasy sports, games where players create ideal sports teams and compete to accumulate points based on professional athletes' statistical performances. Messages from a discussion forum associated with a popular fantasy basketball game were analyzed to understand how players described…
Descriptors: Fantasy, Athletes, Heuristics, Mathematical Concepts
Holden, George W. – 1985
A technique for studying how parents think, make decisions, and solve childrearing problems, Computer-Presented Social Interactions (CPSI), is described. Two studies involving CPSI are presented. The first study concerns a common parental cognitive task: causal analysis of an undesired behavior. The task was to diagnose the cause of non-contingent…
Descriptors: Adults, Child Rearing, Cognitive Processes, Computer Oriented Programs