Descriptor
Computers | 6 |
Decision Making | 6 |
Game Theory | 6 |
Computer Programs | 2 |
Computer Science | 2 |
Economics | 2 |
Games | 2 |
Mathematical Models | 2 |
Simulation | 2 |
Administrators | 1 |
Agricultural Production | 1 |
More ▼ |
Source
Scientific American | 1 |
Author
Bushey, William Edward | 1 |
Findler, Nicholas V. | 1 |
Horowitz, Abraham D. | 1 |
Rapoport, Amnon | 1 |
Schneeberger, Kenneth Clifford | 1 |
Shubik, Martin | 1 |
TWELKER, PAUL A. | 1 |
WALLEN, CARL J. | 1 |
Publication Type
Education Level
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Shubik, Martin – 1971
The main problem in computer gaming research is the initial decision of choosing the type of gaming method to be used. Free-form games lead to exciting open-ended confrontations that generate much information. However, they do not easily lend themselves to analysis because they generate far too much information and their results are seldom…
Descriptors: Computer Science, Computers, Decision Making, Educational Games
Horowitz, Abraham D.; Rapoport, Amnon – 1972
Employing a computer-controlled experimental paradigm for studying coalition formation and bargaining, the present study tests three models for n-person games in characteristic function form, namely, the bargaining set and two of its subsets, the competitive bargaining set and the kernel. Twelve groups of subjects participated in several four…
Descriptors: Analysis of Variance, Computers, Decision Making, Game Theory
Bushey, William Edward – 1970
In order to investigate the use of strategies in a game-playing computer program, "Gammon," a computer program that plays Backgammon, was developed. It focuses on the play of a given strategy, as well as the process of strategy selection, and examines the concept of strategy as an integrating and driving force in the play of a game. A…
Descriptors: Artificial Intelligence, Computer Programs, Computers, Decision Making
Findler, Nicholas V. – Scientific American, 1978
This familiar card game has interested mathematicians, economists, and psychologists as a model of decision-making in the real world. It is now serving as a vehicle for investigations in computer science. (Author/MA)
Descriptors: Computer Programs, Computer Science, Computers, Decision Making
TWELKER, PAUL A.; WALLEN, CARL J. – 1967
THIS ANNOTATED BIBLIOGRAPHY ON THE INSTRUCTIONAL USES OF SIMULATION IS INDEXED FOR THE CONVENIENCE OF THE USER. ONLY LIMITED ASPECTS OF MAN-MACHINE INSTRUCTIONAL SYSTEMS ARE CONSIDERED. ALTHOUGH MOST OF THE ITEMS ARE RELATED TO THE INSTRUCTIONAL USES OF SIMULATION, SOME ITEMS ARE RELATED TO THE DESIGN OF INSTRUCTIONAL SYSTEMS. THE BIBLIOGRAPHY…
Descriptors: Annotated Bibliographies, Computer Assisted Instruction, Computers, Decision Making
Schneeberger, Kenneth Clifford – 1968
A study of the Oklahoma Farm Management Decision Exercise was made to explore and appraise ways of teaching farm management. A general computer model was developed which allowed the administrator flexibility in teaching, accommodated any size of farm and any set of feasible crop and livestock activities, and identified superior strategies for the…
Descriptors: Administrators, Agricultural Production, Business Administration, Computers