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Lederman, Linda Costigan; Ruben, Brent D. – Simulation and Games, 1978
Discussion of issues focuses on a bahavioral paradigm; the design of games and simulations consonant with the framework of that paradigm; and the simulation, Interact II, designed especially to operationalize that perspective. (CMV)
Descriptors: Communications, Decision Making, Evaluation Criteria, Game Theory

Meadow, Charles T.; Sleeter, Ellen L. – Journal of Education for Librarianship, 1982
Describes the Drexel University Computer Simulator of Operations with an Online Program (DUCSOOP), a computer program intended to provide instruction on the nature of simulation and its use in decision making, by generating discrete flow simulation models based upon parameters provided by model designer. Examples and four references are included.…
Descriptors: Computer Programs, Decision Making, Graduate Study, Higher Education
Pearson, Robert H. – 1973
A review of cost-effectiveness analysis techniques was conducted in order to facilitate the selection of the most appropriate tool to aid any given instructional development effort. A survey was made of the cost-effectiveness techniques in current use, the differences among these techniques were examined in an analytical framework, and criteria…
Descriptors: Comparative Analysis, Cost Effectiveness, Decision Making, Instructional Design
Ahamer, Gilbert – Simulation & Gaming, 2006
SURFING GLOBAL CHANGE (SGC) serves as a procedural shell for attaining sustainable solutions for any interdisciplinary issue and is intended for use in advanced university courses. The participants' activities evolve through five levels from individual argumentation to molding one's own views for the "common good." The paradigm of…
Descriptors: Foreign Countries, Lesson Plans, Ethics, Problem Based Learning
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers