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Braad, Eelco; Degens, Nick; Barendregt, Wolmet; IJsselsteijn, Wijnand – Journal of Interactive Learning Research, 2021
Learner metacognition can positively impact learning. However, little is known about how to effectively design gamebased learning environments such that metacognition is promoted in learners. Previous research does not provide sufficiently structured and empirically verified insights for designers and researchers to make informed design decisions.…
Descriptors: Game Based Learning, Metacognition, Decision Making, Teaching Methods
Práxedes, Alba; Pizarro, David; Travassos, Bruno; Domínguez, Miguel; Moreno, Alberto – Physical Education and Sport Pedagogy, 2022
Background: In the last few decades, Nonlinear Pedagogy (NLP) has emerged with the goal to promote a holistic approach through the use of Small-Sided Games (SSG), to optimize specific tactical defensive and offensive behaviours of players. These SSG are designed through the manipulation of relevant task constraints. Specifically, the balance on…
Descriptors: Game Based Learning, Holistic Approach, Teaching Methods, Team Sports
Martin Merkt; Daniel Bodemer – Journal of Computer Assisted Learning, 2024
Background: When watching educational online videos, learners need to determine whether the videos' contents are suitable for learning. Whereas this may induce metacognitive monitoring processes, it may also distract learners from the learning materials. Objectives: In the current set of experiments, we investigated whether asking participants to…
Descriptors: Video Technology, Teaching Methods, Metacognition, Instructional Materials
Forsythe, Michelle E.; Criswell, Brett A.; Arias, Anna Maria; Ellis, Joshua A.; Escalada, Lawrence; Johnson, Heather J.; Palmeri, Amy B.; Riccio, Jessica; Parker, Margaret E. – Journal of Science Teacher Education, 2022
Engaging preservice teachers in the analysis of videos of teaching has become a widely-used and highly-regarded approach within teacher preparation. This approach has become even more pronounced in the wake of COVID-19. Despite the myriad ways that video can support teacher preparation, uncertainties remain regarding how to design and facilitate…
Descriptors: Video Technology, Science Instruction, Science Teachers, Teaching Methods
van Harsel, Milou; Hoogerheide, Vincent; Janssen, Eva; Verkoeijen, Peter; van Gog, Tamara – Instructional Science: An International Journal of the Learning Sciences, 2022
Presenting novices with examples and problems is an effective and efficient way to acquire new problem-solving skills. Nowadays, examples and problems are increasingly presented in computer-based learning environments, in which learners often have to self-regulate their learning (i.e., choose what type of task to work on and when). Yet, it is…
Descriptors: Video Technology, Metacognition, Problem Based Learning, Problem Solving
Jeannotte, Doris; Corriveau, Claudia – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
This study investigates the use of manipulatives by elementary students working on a fraction task. Extending previous work on the role played by the manipulatives in students' activity, we aim at describing how the choices made for the task design disrupt students' activity, creating opportunities to learn. The theoretical underpinnings allow…
Descriptors: Fractions, Instructional Materials, Mathematics Instruction, Teaching Methods
Roohani, Ali; Esmaeili, Maryam – PASAA: Journal of Language Teaching and Learning in Thailand, 2022
This study probed EFL learners' negotiation of meaning and negotiation strategy in two unfocused and two focused tasks using a counterbalanced design. Each of the focused/unfocused tasks included one opinion-exchange and decision-making task type, which resulted in four particular task conditions. To this end, 36 Iranian intermediate EFL learners…
Descriptors: Second Language Learning, Second Language Instruction, Persuasive Discourse, Decision Making
Jost, Patrick – International Association for Development of the Information Society, 2021
Educators are increasingly confronted with technology-driven learning scenarios. Even before the push from the current pandemic, digital learning apps became an integrated didactic tool. Advanced computing can thereby support the digital content creation for educational courses offered on mobile platforms. Computed media content such as natural…
Descriptors: Artificial Intelligence, Computer Software, Nonverbal Communication, Decision Making
McCulloch, Allison W.; Bailey, Nina G.; Fye, Kristen; Scott, Gayle – Mathematics Teacher Educator, 2020
In this article, we examine the ways in which the creation of a third space can bridge the divide between coursework and practice for preservice secondary mathematics teachers (PSTs) taking a technology, pedagogy, and content course. A university-based instructor partnered with two high school teachers to create a space in which PSTs draw upon and…
Descriptors: Teaching Methods, Mathematics Instruction, Instructional Design, Decision Making
Atasever Belli, Serap; Sögüt, Sibel – Novitas-ROYAL (Research on Youth and Language), 2021
The aims of the present study are: (1) to examine the methodological issues on the development of context-dependent and context-independent task development process in investigating the cognitive verb complementation patterns in English; and (2) to design and administer task items to analyze the learners' recognition and production levels in the…
Descriptors: Verbs, Second Language Learning, Second Language Instruction, English (Second Language)
Fadde, Peter Jae – Educational Technology Research and Development, 2009
Expertise in domains ranging from sports to surgery involves a process of recognition-primed decision-making (RPD) in which experts make rapid, intuitive decisions based on recognizing critical features of dynamic performance situations. While the development of expert RPD is assumed to require years of domain experience, the transition from…
Descriptors: Instructional Design, Expertise, Recognition (Psychology), Decision Making
Fujii, Akiko; Mackey, Alison – International Review of Applied Linguistics in Language Teaching (IRAL), 2009
This research explores learner-learner interactions (n = 18) in an authentic EFL classroom. First, we examined the nature of interactional feedback provided during two decision-making tasks. We then investigated whether the learners had made use of the feedback by looking at whether (and if so, how) they had modified their output immediately after…
Descriptors: Instructional Design, English (Second Language), Second Language Instruction, Second Language Learning
Bullock, Donald H. – NSPI Journal, 1978
This is an attempt to come up with the intermediate steps for moving from essentially traditional instructional situations toward realization of the ideal models or processes toward which most people in the field of performance/instructional technology are striving at any given time. (VT)
Descriptors: Conventional Instruction, Decision Making, Instructional Design, Lecture Method
Holmes, Glen; Sherman, Thomas M. – Performance and Instruction, 1989
Describes the use of a computerized spreadsheet technique to assist in the front-end analysis phase of an instructional design project in an industrial training program. The use of a microcomputer is explained as a decision-making aid to analyze, select, and sequence instructional goals and objectives and to develop criterion performance measures.…
Descriptors: Decision Making, Industrial Training, Instructional Design, Instructional Development
Shepherd, A. – Programmed Learning and Educational Technology, 1985
Hierarchical task analysis (HTA), which requires description of a task in terms of a hierarchy of operations and plans, is reviewed and examined as a basis for making training decisions. Benefits of HTA in terms of economy of analysis and as a means of accounting for complex performance are outlined. (Author/MBR)
Descriptors: Data Collection, Decision Making, Flow Charts, Instructional Design
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