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Mechtley, Adam D. – ProQuest LLC, 2019
Over the last decade, researchers have identified complex epistemic practices in online gaming communities. Such research invites the question: Can games engender these attitudes and behaviors, or do they merely provide an outlet for players already predisposed to these forms of knowledge production? This question poses both theoretical and design…
Descriptors: Educational Games, Science Education, Epistemology, Persuasive Discourse