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Stewart, Mark G.; Mueller, John – Journal of Policy Analysis and Management, 2013
This paper estimates risk reductions for each layer of security designed to prevent commercial passenger airliners from being commandeered by terrorists, kept under control for some time, and then crashed into specific targets. Probabilistic methods are used to characterize the uncertainty of rates of deterrence, detection, and disruption, as well…
Descriptors: Risk Assessment, Aviation Education, Policy Analysis, Decision Making
Frederiksen, Christian; Kehoe, E. James; Wood, Robert – Learning and Instruction, 2011
This study tested the effects of two instructional aids in a complex, dynamic environment, specifically, a business simulation. Participants studied (1) a "causal map," which depicted key variables in an interconnected network, (2) a textual outline of the same relationships, or (3) no-aid. With the relevant aid still available, the participants…
Descriptors: Instructional Design, Information Processing, Decision Making, Decision Making Skills
Marewski, Julian N.; Schooler, Lael J. – Psychological Review, 2011
How do people select among different strategies to accomplish a given task? Across disciplines, the strategy selection problem represents a major challenge. We propose a quantitative model that predicts how selection emerges through the interplay among strategies, cognitive capacities, and the environment. This interplay carves out for each…
Descriptors: Foreign Countries, Models, Familiarity, Holistic Approach
Pagano, Jo Ann M. – Simulation/Gaming/News, 1976
A look at "Some People Argue Constantly" (SPAC), a simulation game designed to demonstrate the effects of social and group pressure on decision-making. (Author/HB)
Descriptors: Decision Making, Decision Making Skills, Educational Games, Group Dynamics

Atthill, C. R. A.; Dowdeswell, W. H. – British Journal of Educational Technology, 1978
Describes some teaching materials designed to provide situations involving decision-making which approximate those occuring in industry, and considers their use and evaluation. The decisions project is a collaborative venture between the School of Education at Bath University and various oil companies. (RAO)
Descriptors: Decision Making, Decision Making Skills, Developed Nations, Educational Media

Piper, Donald L. – Educational Administration Quarterly, 1974
The subjects using either the consensus model or the participative decisionmaking model had more correct decisions on the assigned task than did the same individuals deciding alone. (Author)
Descriptors: Decision Making, Decision Making Skills, Educational Administration, Educational Research

Pedersen, Paul B. – Journal for Specialists in Group Work, 1985
Describes a large-group simulation, titled "Lump Sum," to demonstrate decision-making processes in multicultural groups. Simulation directions, results, and supporting publications are presented. (Author)
Descriptors: Cultural Pluralism, Decision Making, Decision Making Skills, Educational Games
Ray, Bruce A. – Teaching Political Science, 1981
Describes a legislative simulation intended for use in a college-level political science course. A major objective of the simulation is to help students understand decision-making processes involved in politics. Source materials and role characteristics are discussed. (DB)
Descriptors: Decision Making, Decision Making Skills, Educational Objectives, Higher Education
Torgersen, Paul E.; Taylor, Robert E. – Engineering Education, 1974
Discusses a computer-based management game designed to reproduce significant decisions confronting the academic department head in a university. Three simulated situations are given to explain the structure, content, and usefulness of the game. (CC)
Descriptors: Administration, Administrator Education, Administrators, Computer Oriented Programs
Chapman, S. C.; And Others – 1973
A computer-Based management game was designed as both an orientation and a training device for new department heads and others who might profit from a better understanding of some of the significant decision elements in the administration of an academic department. Each game participant serves in the same capacity and is required to make two…
Descriptors: Administrators, Decision Making, Decision Making Skills, Department Heads
Cassel, Russell N. – 1975
The Computerized Decision Development System (DEDEV) is designed to foster decision-making competency in individuals through a two stage process: (1) providing information about scientific decision-making, and (2) providing experience with use of information in "meaty" problems by computerized gaming and simulation. This manual presents the 14…
Descriptors: Computer Oriented Programs, Decision Making, Decision Making Skills, Educational Technology
Ringers, Joseph, Jr. – 1982
This manual was developed to provide an overview of participative planning for community improvement and to suggest when and how to use games to achieve desired results. It is intended as a tool for the development of relevant activities which will result in innovative solutions to community problems. The manual is organized in four sections. In…
Descriptors: Adults, Community Education, Community Planning, Community Relations

Cox, J. Robert – Journal of the American Forensic Association, 1977
Discusses the design and test of a game simulation research instrument called "Television in the Courtroom" which is used in an attempt to determine the processes by which people deliberate and reach conclusions under conditions of uncertainty. (MH)
Descriptors: Behavioral Science Research, Cognitive Measurement, Cognitive Processes, Decision Making
Curow, Fred C., Jr. – Intercom, 1985
This simulation can be used to help secondary students examine the national and global energy issue. Students role-play various groups, including the Departments of Energy and Transportation, the U.S. Automobile Manufacturer's Association, oil lobby groups, conservation groups, citizen groups, a solar lobbying organization, and a nuclear power…
Descriptors: Conflict Resolution, Decision Making, Decision Making Skills, Energy
Jitkoff, Julia Armstrong; Doty, Edward – 1972
Decision Makers is designed to simulate the problems faced by groups trying to produce peaceful social change in their communities. This version illustrates the problems faced when a community group attempts to introduce a course on the issues of war and peace in the local high school. All participants assume roles as residents of a typical…
Descriptors: Change Agents, Community Change, Community Support, Decision Making
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