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Westera, Wim – Education and Information Technologies, 2016
This paper is about performance assessment in serious games. We conceive serious gaming as a process of player-lead decision taking. Starting from combinatorics and item-response theory we provide an analytical model that makes explicit to what extent observed player performances (decisions) are blurred by chance processes (guessing behaviors). We…
Descriptors: Performance Based Assessment, Games, Item Response Theory, Scores
Thornton, Barbara – 1971
A bibliography which attempts to pull together gaming literature from various fields for the use of city planners is presented. It contains samples from fields related to city planning, especially administration and education. It includes references to simulation, decision-making theory, etc. (Author/CK)
Descriptors: Bibliographies, Decision Making, Game Theory, Program Administration

Eliason, Alan L. – Simulation and Games, 1973
Descriptors: Business Education, Decision Making, Game Theory, Management Games
Cryer, Patricia – Simulation/Games for Learning, 1988
Uses game theory to help practitioners make decisions about educational games, simulations, or workshops whose outcomes depend to some extent on chance. Highlights include principles for making decisions involving risk; elementary laws of probability; utility theory; and principles for making decisions involving uncertainty. (eight references)…
Descriptors: Decision Making, Educational Games, Game Theory, Probability

Armstrong, R. H. R.; Hobson, Margaret – Long Range Planning, 1972
Descriptors: Decision Making, Educational Programs, Game Theory, Management Games
Levine, Harold G. – Simulation/Gaming/News, 1974
Descriptors: Decision Making, Educational Games, Game Theory, Medical Education

Packard, Ted; Fuhriman, Addie – Journal of Employment Counseling, 1973
Discusses application of systems analysis to social and behavioral science as well as machine and non-machine systems. Presents rationale, principles, techniques, and advantages and disadvantages. (CJ)
Descriptors: Counseling, Decision Making, Game Theory, Models
Gillin, Sister Caroline M. – 1969
The purpose of this doctoral dissertation was to explore the use and effectiveness of a simulation technique in promoting faculty participation in college government. The college selected for the study is a private, liberal arts institution in the Midwest which is operated by a Roman Catholic religious order, has a student enrollment of almost…
Descriptors: Administrative Organization, College Faculty, Decision Making, Game Theory

Swinerton, E. Nelson – Journal of Environmental Education, 1972
Involving students directly in decision-making through environmental gaming simulations will allow them to better understand the theoretical base of their actions, test their ideas, confirm their reality, and see the practical consequences of various alternative strategies of action. This instructional technique moves beyond the case study stage…
Descriptors: Decision Making, Environmental Education, Game Theory, Instructional Systems
Forsberg, Ed – 1969
Operational gaming is a kind of decision simulation where the players make decisions within the framework of a simulated operating system. For the game to have value in developing vocational awareness, the decision-making exercise should be structured around a model of real life vocational decisions. The gaming experience aims toward helping the…
Descriptors: Career Counseling, Career Guidance, Decision Making, Game Theory

Van Sickle, Ronald – Journal of Experimental Education, 1977
Examines the effects of selected educational simulation game design and process variables on participants' comprehension of decision-making criteria, interest in real-life analogue of the decision-making procedure, sense of group integration, and satisfaction with participation. (Editor/RK)
Descriptors: Decision Making, Educational Games, Educational Research, Game Theory

VanSickle, Ronald L. – Simulation and Games, 1978
Presents ten propositions for increasing the likelihood that simulation game participants will learn to make more adequate decisions as a result of game play. (CMV)
Descriptors: Concept Formation, Decision Making, Educational Games, Educational Principles

Lederman, Linda Costigan; Ruben, Brent D. – Simulation and Games, 1978
Discussion of issues focuses on a bahavioral paradigm; the design of games and simulations consonant with the framework of that paradigm; and the simulation, Interact II, designed especially to operationalize that perspective. (CMV)
Descriptors: Communications, Decision Making, Evaluation Criteria, Game Theory
Jaques, David – 1974
The Academic Game, considered a valuable exercise for academics and administrators in investigating some of the problems of decision-making and possible ways of facilitating organizational decisions, is described. The major objective of the game is to achieve on agreed promotion policy. The roles and organization structure are designed to ensure…
Descriptors: Administrative Organization, Decision Making, Foreign Countries, Game Theory
Chiarelott, Leigh; Gohring, Ralph – 1976
The presentation explores the efficiency of the Moulton-Blake managerial Grid as the theoretical base for a decision simulation focusing on the leadership styles practiced by elementary principals. Three decision areas--organization, curriclum, and interpersonal relations--are identified as key areas in which elementary principals are expected to…
Descriptors: Curriculum, Decision Making, Elementary Education, Game Theory