Descriptor
Adoption (Ideas) | 1 |
Decision Making | 1 |
Democracy | 1 |
Democratic Values | 1 |
Educational Games | 1 |
Game Theory | 1 |
Group Dynamics | 1 |
Skill Development | 1 |
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Goodman, F. L. | 1 |
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Speeches/Meeting Papers | 1 |
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Goodman, F. L. – 1975
An example of the way gaming can be used to bring attention to, and improve skills in, making democracy function better is presented. The game is played by seven people seated around two triangular playing boards; it involves making choices among least, intermediate, and most preferred alternatives, keeping the preferences of the majority in…
Descriptors: Adoption (Ideas), Decision Making, Democracy, Democratic Values