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Eisuke Saito; Jennifer Mansfield; Richard O'Donovan – Interactive Learning Environments, 2024
By assessing student engagement with learning tasks along with students' understanding of subject matter before and during teaching, teachers are able to shift their teaching approaches through improvisational pedagogical reasoning in real time. However, if a teacher does not know how to respond to students' cues, their capacity to effectively…
Descriptors: Educational Practices, Teaching Methods, Reflective Teaching, Decision Making
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Williams, Robert O. – Theory into Practice, 1980
Teachers are in constant search of new and better methods for bringing learning experiences to their students. A model to assist the teacher in selecting different classroom teaching methods defines the purpose of schooling, the learning process, and the learner and selects an appropriate and compatible teaching method. (JN)
Descriptors: Behavior Modification, Decision Making, Elementary Secondary Education, Information Processing
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Deubel, Patricia – Journal of Educational Multimedia and Hypermedia, 2003
Typically, guidelines for design of interactive multimedia systems have been based on intuitive beliefs of designers rather than being founded on relevant research and theory. As advances in technology create new opportunities for education, it is important to use a range of theoretical perspectives to optimize use of new technology in teaching…
Descriptors: Constructivism (Learning), Design Requirements, Instructional Design, Guidelines
McClain, Janis; Smith, Edward L. – 1972
An approach to skills analysis is described in which strategy and processing skills sufficient for task performance are represented as an information-processing routine. Each step in the routine is viewed as a utilization of a processing mechanism or primary process. Definitions of these processes represent hypotheses about the psychological…
Descriptors: Decision Making, Educational Development, Educational Innovation, Educational Strategies
Young, Anthony – 2002
A cybernetic unit in driver education was developed to help grade 10 students develop the skills needed to acquire and process driver education information and prepare for the driving phase of driver education in grade 11. Students used a simulator to engage in a series of scenarios designed to promote development of social, behavioral, and mental…
Descriptors: Attitude Change, Attitude Measures, Check Lists, Creativity