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Showing 1 to 15 of 17 results Save | Export
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Andrew Tawfik; Matthew Schmidt; Linda Payne; Rui Huang – Educational Technology Research and Development, 2024
We report findings from an eDelphi study that aimed to explore 16 expert panelists' perspectives regarding the key attributes of learning experience design (LXD) as it relates to the following: design, disciplines, methods, and theory. Findings suggest consensus was reached regarding LXD's focus on learner-centrism and incorporating human-centered…
Descriptors: Delphi Technique, Learning Experience, Design, Users (Information)
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Iftikhar, Naima; Crowther, Philip; Burton, Lindy Osborne – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2023
An understanding of the theoretical basis of the design learning process, and the resulting partnership between students and teachers in contemporary design studios, is required to optimise learning. Students' learning in the architecture design studio has been widely studied, however the specific activities of students and teachers, and the…
Descriptors: Foreign Countries, Undergraduate Students, Universities, Delphi Technique
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Lin, Meng-Fen Grace; Eichelberger, Ariana – TechTrends: Linking Research and Practice to Improve Learning, 2020
For an academic unit to remain relevant, it must continually evolve. This paper provides a rare view into the process taken by one academic department embracing change to improve its communications and envision its future. Tasked with planning a departmental retreat, two faculty members designed a series of activities inspired by design thinking…
Descriptors: Organizational Communication, Departments, College Faculty, Information Dissemination
Martinez, Pamela N. – ProQuest LLC, 2017
Active gaming is a form of video gaming that requires full body motion or varying degrees of physical activity to play a game. While active gaming has gained momentum, there is a lack of studies that provide insight on how they should be designed, specifically components of active games make them engaging. This study identifies, analyzes and…
Descriptors: Educational Technology, Technology Uses in Education, Video Games, Physical Activities
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Hsueh, Sung-Lin; Kuo, Chih-Hua – EURASIA Journal of Mathematics, Science & Technology Education, 2016
To assist learners in obtaining professional abilities, meet social demand for talent, and achieve favorable educational outcomes, academic courses generally have unique syllabuses, learning goals, and teaching purposes according to their characteristics and specialized knowledge and skills. Furthermore, it could help the students of Industrial…
Descriptors: Interdisciplinary Approach, College Curriculum, Industrial Arts, Design
Tucker, Tommy N. – ProQuest LLC, 2014
This phenomenological, mixed-method study compared and contrasted virtual K-12 school leadership with traditional face-to-face leadership. All 106 participants served for a minimum of two years in each setting. The study was conducted in two phases in order to reveal consensus and dissensus points of view. Conceptually, a postmodern framework was…
Descriptors: Phenomenology, Mixed Methods Research, Delphi Technique, Leadership Styles
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Mohamad, Syamsul Nor Azlan; Embi, Mohamad Amin; Nordin, Norazah – International Education Studies, 2015
The present article introduces the Fuzzy Delphi method results obtained in the study on determining e-Portfolio elements in learning process for art and design context. This method bases on qualified experts that assure the validity of the collected information. In particular, the confirmation of elements is based on experts' opinion and…
Descriptors: Portfolio Assessment, Portfolios (Background Materials), Electronic Publishing, Learning Processes
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Razak, Rafiza Abdul – Turkish Online Journal of Educational Technology - TOJET, 2013
The research identified and explored the shared knowledge among the instructional multimedia design and development experts comprising of subject matter expert, graphic designer and instructional designer. The knowledge shared by the team was categorized into three groups of multimedia design principles encompasses of basic principles, authoring…
Descriptors: Multimedia Instruction, Instructional Design, Design, Expertise
DeSimone, Charles P. – ProQuest LLC, 2016
Evaluation of instruction has typically occurred during development, before implementation, and after course completion. The problem is that evaluation is typically post delivery; courses are not traditionally updated in real time with feedback from students in the classroom. However the potential to evaluate and modify instruction during delivery…
Descriptors: Evaluation Methods, Qualitative Research, Delphi Technique, Attitude Measures
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de Groot, Esther; van den Berg, B. A. M.; Endedijk, M. D.; van Beukelen, P.; Simons, P. R. J. – Vocations and Learning, 2011
Informal learning communities in which participants show critically reflective work behaviour (CRWB) have the potential to support lifelong learning. In practice this behaviour does not always occur in groups of autonomous professionals. This study explores design principles (DPs) that could act as social affordances for CRWB, within the context…
Descriptors: Communities of Practice, Employees, Allied Health Personnel, Delphi Technique
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Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2017
These proceedings contain the papers and posters of the 13th International Conference on Mobile Learning 2017, which was organised by the International Association for Development of the Information Society (IADIS), in Budapest, Hungary, April 10-12, 2017. The Mobile Learning 2017 Conference seeks to provide a forum for the presentation and…
Descriptors: Conference Papers, Telecommunications, Handheld Devices, Educational Technology
Miaskiewicz, Tomasz – ProQuest LLC, 2010
Firms now routinely collect information about the needs of their customers, but this information is not sufficiently considered during product design decisions. This research examines the relationship between designers and consumers to build an understanding of how the consumer should be represented to increase the consumer focus during the…
Descriptors: Delphi Technique, Design, Validity, Consumer Economics
Mack, Nayo Corenus-Geneva – ProQuest LLC, 2011
This research study reports the findings of a Delphi study conducted to determine the essential competencies and objectives for a high school Game Art and Design course framework at the national level. The Delphi panel consisted of gaming, industry and educational experts from all over the world who were members of the International Game…
Descriptors: Expertise, Delphi Technique, Correlation, High Schools
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Goldman, Ken; Gross, Paul; Heeren, Cinda; Herman, Geoffrey L.; Kaczmarczyk, Lisa; Loui, Michael C.; Zilles, Craig – ACM Transactions on Computing Education, 2010
A concept inventory is a standardized assessment tool intended to evaluate a student's understanding of the core concepts of a topic. In order to create a concept inventory it is necessary to accurately identify these core concepts. A Delphi process is a structured multi-step process that uses a group of experts to achieve a consensus opinion. We…
Descriptors: Delphi Technique, Student Evaluation, Expertise, Introductory Courses
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Clark, Aaron C.; Scales, Alice Y. – Engineering Design Graphics Journal, 2000
Investigates characteristics of a quality program in graphic communications teacher education with involvement of professionals in the field. Uses the Delphi technique to achieve consensus on the characteristics that they felt compromised a good educational program for future graphics teachers. (Contains 27 references.) (Author/YDS)
Descriptors: Curriculum Development, Delphi Technique, Design, Engineering Education
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