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Tianshi Hao; Jade G. Winn; Qiang Qiang – Education and Information Technologies, 2024
This systematic review examines the role and efficacy of gamification in leadership education, addressing a significant void in contemporary literature. Recognizing the universally acknowledged significance of leadership in diverse sectors, this study highlights the pervasive challenges in post-secondary leadership curricula, such as unclear…
Descriptors: Literature Reviews, Gamification, Curriculum Development, Leadership Training
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Dilky Felsinger; Thilina Halloluwa; Ishani Fonseka – Education and Information Technologies, 2024
Academic misconduct is a growing problem in online education. While there are ways to curb academic misconduct in online exams, utilization of technology to proctor online exams in a simple manner in limited-resource settings remain unclear. This study set out to identify a reliable technique for utilizing webcam footage to identify instances of…
Descriptors: Video Technology, Computer Assisted Testing, Supervision, Depleted Resources