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André de Sá Braga Oliveira; Luciano César P. C. Leonel; Edward R. LaHood; Bachtri T. Nguyen; Anahid Ehtemami; Stephen P. Graepel; Michael J. Link; Carlos D. Pinheiro-Neto; Nirusha Lachman; Jonathan M. Morris; Maria Peris-Celda – Anatomical Sciences Education, 2024
The 3D stereoscopic technique consists in providing the illusional perception of depth of a given object using two different images mimicking how the right and left eyes capture the object. Both images are slightly different and when overlapped gives a three-dimensional (3D) experience. Considering the limitations for establishing surgical…
Descriptors: Computer Simulation, Photography, Visualization, Models
Hebebci, Mustafa Tevfik; Maya Hebebci, Güleser – International Society for Technology, Education, and Science, 2021
The three-dimensional design and production technologies are today widely used in many fields. Automotive, health, art and education, and especially architecture and engineering are among the prominent examples. The three-dimensional design technology can be categorized into two dimensions: design and production. The first of these dimensions,…
Descriptors: STEM Education, Spatial Ability, Geometric Concepts, Depth Perception
Marie Sagesse Uwurukundo; Jean François Maniraho; Michael Tusiime; Irénée Ndayambaje; Vedaste Mutarutinya – Education and Information Technologies, 2024
It has been discovered that incorporating technology into geometry instruction improves students' abilities and attitudes. GeoGebra Software is effective at motivating teachers to use technology as a supplement to enhance students' mathematical learning potential. The current study sought to ascertain the effects of GeoGebra software on secondary…
Descriptors: Secondary School Students, Secondary School Teachers, Geometry, Student Attitudes
Andreas Bueckle – ProQuest LLC, 2021
In the age of big data, interactive data visualizations are becoming increasingly prevalent. The ability to focus on subsets of data is essential for exploring large temporal, geospatial, topical, and network datasets. In order to categorize all parts of data visualizations, various attempts have been made to build frameworks for how to interpret,…
Descriptors: Computer Simulation, Visual Aids, Computer Interfaces, Technology Uses in Education
Okumus, Samet – ProQuest LLC, 2016
According to the National Council of Teacher of Mathematics (NCTM) (2000), K-12 students should be given an opportunity to develop their spatial reasoning abilities. One of the topics that may allow students to develop their spatial skills is forming 3-dimensional objects using spinning and extrusion methods. Also, extrusion and spinning methods…
Descriptors: Middle School Students, Abstract Reasoning, Spatial Ability, Geometric Concepts
Martin-SanJose, Juan-Fernando; Juan, M. -Carmen; Mollá, Ramón; Vivó, Roberto – Interactive Learning Environments, 2017
Advanced displays and natural user interfaces (NUI) are a very suitable combination for developing systems to provide an enhanced and richer user experience. This combination can be appropriate in several fields and has not been extensively exploited. One of the fields that this combination is especially suitable for is education. Nowadays,…
Descriptors: Computer Interfaces, Visual Aids, Teaching Methods, Computer Games
Polys, Nicholas F.; Bacim, Felipe; Setareh, Mehdi; Jones, Brett D. – Engineering Design Graphics Journal, 2015
There has been a significant gap between the tools used for the design of a building's architectural form and those that evaluate the structural physics of that form. Seeking to bring the perspectives of visual design and structural engineering closer together, we developed and evaluated a design tool for students and practitioners to explore the…
Descriptors: Architecture, Design, Depth Perception, Computer Simulation
Kuo, Ming-Shiou; Chuang, Tsung-Yen – International Journal of Distance Education Technologies, 2013
The teaching of 3D digital game design requires the development of students' meta-skills, from story creativity to 3D model construction, and even the visualization process in design thinking. The characteristics a good game designer should possess have been identified as including redesign things, creativity thinking and the ability to…
Descriptors: Design, Cognitive Processes, Thinking Skills, Creativity
Shin, Dong Sun; Chung, Min Suk; Park, Hyo Seok; Park, Jin Seo; Hwang, Sung Bae – Anatomical Sciences Education, 2011
The interpretation of computed tomographs (CTs) and magnetic resonance images (MRIs) to diagnose clinical conditions requires basic knowledge of sectional anatomy. Sectional anatomy has traditionally been taught using sectioned cadavers, atlases, and/or computer software. The computer software commonly used for this subject is practical and…
Descriptors: Medical Students, Intervals, Computer Assisted Instruction, Computer Software
Adams, Christina M.; Wilson, Timothy D. – Anatomical Sciences Education, 2011
The inherent spatial complexity of the human cerebral ventricular system, coupled with its deep position within the brain, poses a problem for conceptualizing its anatomy. Cadaveric dissection, while considered the gold standard of anatomical learning, may be inadequate for learning the anatomy of the cerebral ventricular system; even with…
Descriptors: Video Technology, Laboratory Procedures, Physics, Depth Perception
Hansen, Per Skafte – European Journal of Engineering Education, 2004
The Virtual Grand Tour (VGT) is a paradigm for integrating a presentation of an overview of a larger subject with the possibility of launching at any time an exploratory study of a given sub-topic. The name derives from the paradigm's emulation of those 18th-century travels intended to educate (especially) young, affluent British men; today, with…
Descriptors: Models, Teaching Methods, Computer Software, Navigation (Information Systems)