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Showing 1 to 15 of 127 results Save | Export
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Alejandro Veliz Reyes – International Journal of Technology and Design Education, 2025
Architectural design representations comprise physical (models, drawings) and digital media (3D models). Multimodal combinations of physical and digital representations are commonplace in professional contexts such as design reviews or building sites, and 'making sense' of these assemblies requires complex socio-cognitive processes and…
Descriptors: Computer Simulation, Studio Art, Building Design, Visual Aids
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Jill E. Stefaniak; Fan Yang; Stephanie Gilstrap; Liangke Yang – TechTrends: Linking Research and Practice to Improve Learning, 2025
As higher education institutions increasingly expand their online course offerings, the role of instructional designers in enhancing instructional quality and effectiveness becomes critical. This study surveyed practicing instructional designers to explore the specific tasks they perform performed in higher education and identifies factors that…
Descriptors: Instructional Design, Higher Education, Design, Online Courses
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Hanxiang Du; Gaoxia Zhu; Wanli Xing; Charles Xie – Journal of Science Education and Technology, 2025
Engineering design that requires mathematical analysis, scientific understanding, and technology is critical for preparing students for solving engineering problems. In simulated design environments, students are expected to learn about science and engineering through their design. However, there is a lack of understanding concerning linking…
Descriptors: Engineering, Design, Scientific Concepts, Problem Solving
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Sedef Süner-Pla-Cerdà; Elif Öztürk; Canan Emine Ünlü – Education and Information Technologies, 2025
Design education embodies distinctive pedagogical practices rooted in experiential learning, frequent interactions between students and instructors, reflective dialogues through project deliverables, and enculturation through activities and encounters facilitated by a physical studio setting. Contrasting the traditional lecture-based format, the…
Descriptors: Studio Art, Design, Architecture, Building Design
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Fumiya Akasaka; Fuko Oura; Kentaro Watanabe – International Journal of Art & Design Education, 2025
The paradigm of design must drastically change to promote sustainable social development that considers not only economic growth but also human well-being and environmental sustainability. Some scholars argue that the central paradigm of design should focus more on the societal perspective. This article refers to such a socially oriented design…
Descriptors: Foreign Countries, Design, Sustainable Development, Social Development
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Aidan Rowe – International Journal of Art & Design Education, 2025
Traditionally, design -- and by extension design education -- has focused on the creation of distinct outputs (forms, artefacts, and objects) that satisfy a specific purpose and need. Historically these needs -- and often the designed outputs themselves -- have been dictated not by the designer but by clients and also through established…
Descriptors: Design, Educational Change, Competency Based Education, Outcome Based Education
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Gerardo Luna-Gijón; Anahí Abysaí Nava-Cuahutle; Diana Angélica Martínez-Cantero – Journal of Visual Literacy, 2025
Visual diagrams are ubiquitous elements in science communication and science teaching. We can find them in texts from any area of knowledge. However, more studies are required to understand the mechanisms that make them useful tools for sharing information. This research, from an information design perspective, analyzes visual diagrams by…
Descriptors: Visual Aids, Design, Scientific and Technical Information, Classification
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Michele Dickey – Journal of Educational Multimedia and Hypermedia, 2025
Instructional design is a design discipline that bridges science and arts-based practices. It has a long history of borrowing from various fields of design. Experience Design (XD) is a relatively new field that holds relevance for instructional design because, as a multidisciplinary approach, XD focuses on creating meaningful user experiences and…
Descriptors: Instructional Design, Learning Experience, Educational Environment, Design
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Olivia Hewitt; Peter E. Langdon; Michael Larkin – Journal of Applied Research in Intellectual Disabilities, 2025
Background: Psychological interventions need to be adapted for use with people with intellectual disabilities to ensure they are engaging, accessible and effective. Co-design allows the experiences of service users and stakeholders to actively shape and develop interventions, to ensure their accessibility. Method: An adapted model of Experience…
Descriptors: Intervention, Intellectual Disability, Stakeholders, Design
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David Sherer; Anthony S. Bryk; Angel Yee-Lam Li; Jennifer Zoltners Sherer; Jennifer Lin Russell; Mai Anh Bui – Peabody Journal of Education, 2025
The leaders of Networks for School Improvement (NSIs) have complex, challenging jobs which require constant learning and adaptation. To support these leaders, the contributors to this volume have developed a survey-based data visualization system--the Improvement Network Health Development (INHD) Information System--designed to generate insight…
Descriptors: Information Systems, Design, Networks, Visualization
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Hua Huang; Metta Sirisuk – International Journal of Education and Literacy Studies, 2025
This article focuses on exploring the integration of Anyue stone carving and creative product design under the background of cultural tourism integration. The study explores the two core concepts of cultural identity and aesthetic value in the context of design education literacy. Through a literature review to sort out relevant theories, field…
Descriptors: Tourism, Design, Handicrafts, Masonry
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Yu-chu Yeh; Jui-Ling Chiang; Sheng-Ling Chang; Yu-Shan Ting; Chih Min Wang; Yueh-Yin Peng – Educational Technology Research and Development, 2025
Visible thinking and design thinking are two approaches that have drawn attention. This study integrated these approaches into the teaching of creativity, by which we developed and evaluated the effects of "Making Creative Thinking Visible" (MCTV) on the learning of creativity and creativity mindsets among college students. Five course…
Descriptors: Thinking Skills, Creative Thinking, Creativity, Design
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Isabelle Antes – Journal of College Academic Support Programs, 2025
This exploratory piece is intended to set the stage for an ongoing conversation about Open Educational Resources (OER). The current OER landscape has hundreds of repositories and thousands of curated guides and lists for finding OER--few of which "talk" to each other behind the scenes, resulting in separate and often redundant resources…
Descriptors: Usability, Open Educational Resources, Technology Uses in Education, Advocacy
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Markus Obczovsky; Angelika Bernsteiner; Claudia Haagen-Schützenhöfer; Thomas Schubatzky – Science Education, 2025
There is a general consensus that design-based research (DBR) is a genre of approaches in education research to design interventions for specific problems with the aim to gain an understanding of how they work in the problem context. While there is a considerable body of literature discussing the epistemic and methodological aspects of DBR, we…
Descriptors: Research Methodology, Instructional Design, Educational Research, Intervention
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Natalie Houston; Ferney Manrique; Shi Mo; Wang Ruoqian; Ji Wenjing; Lu Yuting – Discover Education, 2025
"Designing an effective educational toy" is a research project that emerged from a teaching and learning course designed to facilitate creative engagement both inside and outside the classroom at Wenzhou-Kean University in China. This research study examines the incorporation of design thinking concepts in the development of an…
Descriptors: Foreign Countries, College Students, Design, Toys
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