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P. Blose; M.T. Gumbo – South African Journal of Education, 2024
With the single descriptive case study reported on here we aimed to explore incorporating indigenous knowledge (IK) into the teaching of graphic design (GD) as a part of Grade 9 Technology lessons. Incorporating IK into GD could make the topic more meaningful -- especially for indigenous learners. The "Curriculum and Assessment Policy…
Descriptors: Indigenous Knowledge, Graphic Arts, Design, Technology Uses in Education
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Cohen, Etan; Hod, Yotam – Interactive Learning Environments, 2023
Knowledge Building Communities (KBCs) are principled-based, interactive learning environments designed to scaffold higher levels of student agency and the formulation of goals and questions stemming from students' knowledge-building needs. The design of KBCs is guided by a set of 12 principles that have been examined across hundreds of studies.…
Descriptors: Communities of Practice, Student Attitudes, Educational Environment, Educational Principles
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Gafur Simsek; Aysegül Üldes; Yasemin Tas; Önder Simsek – Journal of Science Learning, 2023
The impact of engineering design-based STEM education on 9th-grade high school students' attitudes toward STEM and their problem-solving skills was examined in this study. The subject of factors affecting the heat conduction rate in solids was taught using STEM education. In an experimental design with one group pre-test and post-test, students…
Descriptors: STEM Education, Grade 9, High School Students, Problem Solving
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C. F. J. Pols; P. J. J. M. Dekkers; M. J. de Vries – Physical Review Physics Education Research, 2023
This small-scale, qualitative study uses educational design research to explore how focusing on argumentation may contribute to students' learning to engage in inquiry independently. Understanding inquiry as the construction of a scientifically cogent argument in support of a claim may encourage students to develop personal reasons for adhering to…
Descriptors: Persuasive Discourse, Science Instruction, Inquiry, Secondary School Students
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Scott R. Bartholomew; Nathan Pehrson – Technology and Engineering Teacher, 2023
A group of adults, dressed in authentic medieval costumes, organize and stage a full-scale battle at a local park; weapons (made from foam), roles, and medieval speech are all part of the event. This is known as "Live Action Role Play" -- more commonly referred to as "LARP." Although many settings and scenarios have been used…
Descriptors: Role Playing, Learning Activities, Engineering Education, Design
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Baydere, Fethiye Karsli; Bodur, Aydin Murat – Journal of Science Learning, 2022
In this study, a STEM activity was designed in which 9th-grade students can complete the task of making incubators by overcoming the difficulties they face in the engineering design process. This activity has been handled in the context of energy conversion and prepared based on the engineering design process consisting of 9 stages. The activity…
Descriptors: Secondary School Students, Grade 9, STEM Education, Learning Activities
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Prempree Duangpummet; Supan Yodyingyong; Pirom Chenprakhon – Journal of Chemical Education, 2022
A simple inquiry-based activity called "Fruit Puzzle" was designed to investigate high school students' understanding of the relationship between the concepts of density and solution concentration at a submicroscopic level. The first activity allowed students to predict whether five types of fruit would sink or float in water and asked…
Descriptors: Puzzles, Active Learning, Inquiry, Scientific Concepts
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Ayverdi, Leyla; Sahin, Erhan; Sar, Ugur – Journal of Inquiry Based Activities, 2023
The study aims to present how to apply a STEM activity in which physical computing principles and computational thinking processes are used as a differentiation practice to be used in the education of gifted students. In the activity, the students designed smart packaging that will provide healthy long-term storage of foods to solve the greenhouse…
Descriptors: STEM Education, Learning Activities, Academically Gifted, Conservation (Environment)
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Xiangying Xue; Nur Jahan Ahmad; Xiangcong Liu – Journal of Turkish Science Education, 2023
This study aimed to develop a STEM module for eighth-grade middle school learners through the engineering design process. The module was developed based on the ADDIE model, primarily concentrating on the stages of analysis, design and development. The study consisted of two main phases: module development and module evaluation. During the…
Descriptors: Engineering, Design, STEM Education, Learning Modules
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Zheng, Juan; Xing, Wanli; Huang, Xudong; Li, Shan; Chen, Guanhua; Xie, Charles – Interactive Learning Environments, 2023
Research on self-regulated learning (SRL) in engineering design is growing. While SRL is an effective way of learning, however, not all learners can regulate themselves successfully. There is a lack of research regarding how student characteristics, such as science knowledge and design knowledge, interact with SRL. Adapting the SRL theory in the…
Descriptors: Engineering Education, Achievement Gains, Knowledge Level, Learning Strategies
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Baioa, Ana Margarida; Carreira, Susana – Mathematical Thinking and Learning: An International Journal, 2023
The aim of this study is to understand how students' mathematical thinking is activated and nurtured in solving a modeling problem, where the problem situation involves the design of a system. From a STEM integrated perspective, 9th grade students worked on a modeling task aiming to create an identification system based on hand biometrics. The…
Descriptors: Mathematical Models, Mathematics Skills, Thinking Skills, Problem Solving
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Ladachart, Luecha; Cholsin, Jaroonpong; Kwanpet, Sawanya; Teerapanpong, Ratree; Dessi, Alisza; Phuangsuwan, Laksanawan; Phothong, Wilawan – International Journal of Technology and Design Education, 2022
Recently, design thinking has become recognized as a necessity for every student, especially when they engage in design-based learning, as a pedagogical approach to science, technology, engineering, and mathematics education. However, design-based learning is mostly based on forward engineering, in which students' design thinking can be nurtured…
Descriptors: Foreign Countries, Secondary School Students, Grade 9, Student Attitudes
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Hisashi Nakahara; Keita Sera; Tetsuya Uenosono; Atsuhiro Katsumoto; Jun Moriyama – Design and Technology Education, 2024
This study investigates junior high school students' perspectives on improving manufactured products and their perceptions as users after participating in materials processing technology learning in Japan. Guided by recent changes in Japanese curriculum guidelines emphasizing real-world application, we conducted a web-based survey collecting 721…
Descriptors: Junior High School Students, Student Attitudes, Manufacturing, Technology
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Rahimi, Farzan Baradaran; Kim, Beaumie – Learning, Media and Technology, 2023
When we give meanings to a physical space, we engage in place-making. With technologies, the place-making activities can be extended to virtual and hybrid spaces. In games, actual or virtual space can gain narrative and meaning transforming into a playce (i.e., a place for play). We suggest that playce-making (i.e., transforming a space into a…
Descriptors: Place Based Education, Play, Educational Change, Design
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Cindy Peng; Conrad Borchers; Vincent Aleven – Grantee Submission, 2024
Prior studies identified effective, but mainly non-digital, homework aids. This research involved 18 middle school students in a lo-fi prototyping study to integrate traditional homework support tools with intelligent tutoring systems (ITS), leveraging rich log data for personalized learning. Feature investigations in standardized diaries, goal…
Descriptors: Middle School Students, Intelligent Tutoring Systems, Homework, Design
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