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Hanxiang Du; Gaoxia Zhu; Wanli Xing; Charles Xie – Journal of Science Education and Technology, 2025
Engineering design that requires mathematical analysis, scientific understanding, and technology is critical for preparing students for solving engineering problems. In simulated design environments, students are expected to learn about science and engineering through their design. However, there is a lack of understanding concerning linking…
Descriptors: Engineering, Design, Scientific Concepts, Problem Solving
Anna Koumara; Michael Bakaloglou; Hariton M. Polatoglou – World Journal of Education, 2024
Eleven high school students participated in a one-week STEM summer camp focused on designing and building parachutes to deliver fragile objects safely. Using the Engineering Design Process (EDP) as a framework, students explored how canopy size affects performance. They applied physics concepts such as terminal velocity, forces, and acceleration,…
Descriptors: Foreign Countries, High School Students, Summer Science Programs, Physics
Bielik, Tom; Stephens, Lynn; McIntyre, Cynthia; Damelin, Daniel; Krajcik, Joseph S. – Journal of Science Education and Technology, 2022
Developing and using models to make sense of phenomena or to design solutions to problems is a key science and engineering practice. Classroom use of technology-based tools can promote the development of students' modelling practice, systems thinking, and causal reasoning by providing opportunities to develop and use models to explore phenomena.…
Descriptors: Learning Activities, Models, Technology Uses in Education, Thinking Skills
Mathias Mejeh; Martin Rehm – Educational Technology Research and Development, 2024
Educational technology plays an increasingly significant role in supporting Self-Regulated Learning (SRL), while the importance of Adaptive Learning Technology (ALT) grows due to its ability to provide personalized support for learners. Despite recognizing the potential of ALT to be influential in SRL, effectively addressing pedagogical concerns…
Descriptors: Educational Environment, Natural Language Processing, Educational Technology, High School Students
Meng-Fei Cheng; Yu-Heng Lo; Chi-Ho Cheng – International Journal of Technology and Design Education, 2024
While it has been recognized that science, technology, engineering, and mathematics (STEM) education requires an interdisciplinary approach, integrating multiple subjects in a meaningful way remains challenging for teachers. This study aimed to design a STEM curriculum, emphasizing explicit and continuous scaffolding of students' reflection on…
Descriptors: STEM Education, Student Attitudes, Interdisciplinary Approach, Grade 10
Eleni Papantoniou – European Journal of Educational Sciences, 2023
This study tries to describe the method by which Design Thinking, a dynamic, innovative model of problem-solving procedure for the challenges of our time, can be adjusted to the modern school language curricula and make language courses meaningful and interesting to secondary students. Design Thinking (DT) traditionally originated from…
Descriptors: Design, Thinking Skills, Innovation, Greek
Gavin Tierney; Theresa Horstman; Carrie Tzou – Cognition and Instruction, 2024
Youth co-design has the possibility to reframe learning and participation, repositioning and remediating youth roles. However, youth co-design processes can also unintentionally reproduce normative forms of power and learning. This paper describes how co-design processes can position youth as having full agency for the design of a digital badge…
Descriptors: Design, Cooperation, Recognition (Achievement), Youth
P. Blose; M.T. Gumbo – South African Journal of Education, 2024
With the single descriptive case study reported on here we aimed to explore incorporating indigenous knowledge (IK) into the teaching of graphic design (GD) as a part of Grade 9 Technology lessons. Incorporating IK into GD could make the topic more meaningful -- especially for indigenous learners. The "Curriculum and Assessment Policy…
Descriptors: Indigenous Knowledge, Graphic Arts, Design, Technology Uses in Education
Lammi, Matthew D.; Wells, John G.; Gero, John – International Journal of Technology and Design Education, 2022
This paper presents the results of a 2-year longitudinal study aimed at characterizing and comparing the design cognition of high school students with and without formal engineering design experiences. The students--working as dyads--engaged in design-only sessions generating solutions in response to the same engineering design challenges. The…
Descriptors: High School Students, Engineering, Design, Cognitive Processes
Andrew J. Hughes; Mike Stitzer – Technology and Engineering Teacher, 2022
The intention of this article is to provide Technology and Engineering Educators (T&EEs) with a more thorough understanding of the product realization process (PRP) being implemented during machine design. Machines can be defined as the combination of simple machines and mechanisms for the purpose of doing work (Hughes & Merrill, 2021b).…
Descriptors: Technology Education, Engineering Education, Equipment, Design
Chien, Yu-Hung; Liu, Chia-Yu; Chan, Shaio-Chung; Chang, Yu-Shan – International Journal of STEM Education, 2023
There is a worldwide trend to include engineering design in high school curricula as a bridge course to higher-level STEM education and to increase high school students' interest in STEM fields. This study used a battlebot design curriculum to compare engineering design learning between high school and college first-year students and then proposed…
Descriptors: Engineering Education, Design, High School Students, College Freshmen
Olivier Dieu; Clément Llena; Keith Davids; François Potdevin – Physical Education and Sport Pedagogy, 2025
Purpose: Providing students with enjoyable experiences in Physical Education (PE) is considered a key variable in research on increasing Physical Activity (PA) levels. Designing game formats in PE is relevant to achieving this aim. Coupling principles of Motor Praxeology (MP) and the Constraints Led Approach (CLA) to design three games, the aim of…
Descriptors: Racquet Sports, Physical Education, Enrichment, Gender Differences
Solis, Miriam; Davies, Will; Randall, Abby – Curriculum Inquiry, 2022
This article draws on environmental justice frameworks located in urban planning (Agyeman et al., 2002; Pellow, 2007) and critical place inquiry (Tuck & McKenzie, 2014) to focus on the relationship between green building curriculum, career and technical education, and climate justice. Green building--a rapidly growing field within the…
Descriptors: Conservation (Environment), Ecology, Social Justice, Vocational Education
Shanta, Susheela; Wells, John G. – International Journal of Technology and Design Education, 2022
The research presented is of an investigation into the critical thinking (CT) and problem solving (PS) abilities used by high school technology and engineering (T/E) students when attempting to achieve a viable solution for an authentic engineering design-no-make challenge presented outside the context of the classroom in which their STEM content…
Descriptors: Teaching Methods, Critical Thinking, Problem Solving, High School Students
Olsher, Shai; Cooper, Jason – International Journal of Science and Mathematics Education, 2021
With the growing availability of technology, teachers are becoming significant co-designers of the curriculum--resequencing, editing or supplementing a primary textbook with publicly available digital learning objects. This places a grave responsibility on teachers, who must have a clear view of the rationale and didactic intentions of the…
Descriptors: Textbooks, Metadata, Coding, Calculus