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Jensen, Camilla Gyldendahl; Madsen, Jannie Dodensig; Gade, Peter; Andersen, Michael; Olsen, Frank – Journal of Problem Based Learning in Higher Education, 2021
In the current conceptualisations of Problem Based Learning and how we practice it, the students are expected to possess the necessary academic competencies in order to study through PBL. However, a desk research reveals that students in many cases don't have the necessary understanding or conceptual comprehension of disciplines such as problem…
Descriptors: Problem Based Learning, Instructional Design, Sequential Learning, Educational Philosophy
Marie-Monique Schaper; Rachel Charlotte Smith; Maarten van Mechelen; Mariana Aki Tamashiro; Ole Sejer Iversen – International Journal of Technology and Design Education, 2024
The paper addresses the current lack of emerging technology education in both research and practice and the urgent need for preparing future generations for a digital future. Based on a two-year participatory design process with Danish researchers and pioneer teachers, the article presents outcomes on the collaborative development of…
Descriptors: Design, Sustainability, Technological Advancement, Technology Education
Linda N. Laursen; Thomas Ryberg – European Journal of Engineering Education, 2025
This paper contributes to current discussions of digital teaching and technology within the field of engineering design education. We enter this dialogue by analysing a hybrid digital learning design for a 15-ECTS engineering design course. The course design pedagogically integrates principles from networked learning research, Problem-Based…
Descriptors: Design, Engineering Education, Blended Learning, Accountability
Brooks, Eva; Sjöberg, Jeannette – Designs for Learning, 2022
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools. In this paper we explore game-based design activities to unfold playful and creative actions and interactions among…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Game Based Learning
Luiz Ney d'Escoffier; Dan Jiang; Aida Guerra; Andres Felipe Valderrama Pineda; Imad Abou-Hayt – European Journal of Engineering Education, 2024
Despite an emerging emphasis on the role of engineers in achieving the SDGs, there is still a lack of agreement on which competencies should be prioritised to prepare them to tackle future sustainability challenges. By formulating a theoretical framework of key sustainable competencies based on prior studies, this study investigated engineering…
Descriptors: Problem Based Learning, Q Methodology, Student Attitudes, Engineering Education
Nørlem, Jakob; Stegeager, Nikolaj – International Journal for Talent Development and Creativity, 2022
This article presents a study regarding a school for young talented artists. Within this context and based on systems thinking and a holistic ecological approach to talent development, the researchers seek to identify emergent contextual properties that enhance talent development. The research question of the study was "Which emergent…
Descriptors: Talent Development, Foreign Countries, Art Education, Visual Arts
Ejsing-Duun, Stine; Skovbjerg, Helle Marie – International Journal of Art & Design Education, 2019
The aim of this article is to provide a theoretical framework to strengthen design thinking and practice in the context of teaching through productive processes and using it to generate knowledge. The article explores three modes of inquiry inspired by Dewey and based on Schön, Barab & Squire and DiSalvo to investigate academic inquiry in…
Descriptors: Design, Thinking Skills, Teaching Methods, Foreign Countries
Lehtonen, Miikka J. – Design and Technology Education, 2023
Since the beginning of the 21st century, design education has been gaining momentum across disciplines as a means to equip students with skills relevant in the job market as well as to tackle wicked problems. One of the core assumptions behind integrating design education to other disciplines focuses on the need for hands-on and experiential…
Descriptors: Blended Learning, Design, Thinking Skills, Cooperative Learning
Jensen, Camilla Gyldendahl – Journal of Problem Based Learning in Higher Education, 2017
"Virtual reality" adds a new dimension to problem-based learning (PBL) environments in the architecture and building construction educations, where a realistic and lifelike presence in a building enables students to assess and discuss how the various solutions interact with each other. Combined with "Building Information…
Descriptors: Computer Simulation, Web 2.0 Technologies, Problem Based Learning, Teaching Methods
Hautopp, Heidi; Buhl, Mie – Electronic Journal of e-Learning, 2021
This paper reports on how drawing as an academic dialogue tool was explored as a crucial actor for driving design processes among humanistic master's students targeting their digital learning designs for online and blended learning contexts. The paper builds on a previous study that investigated students' use of self-produced visualisations during…
Descriptors: Masters Programs, Graduate Students, Design, Online Courses
Lyk, Patricia Bianca; Majgaard, Gunver; Vallentin-Holbech, Lotte; Guldager, Julie Dalgaard; Dietrich, Timo; Rundle-Thiele, Sharyn; Stock, Christiane – Electronic Journal of e-Learning, 2020
This paper presents the design process of a Danish educational virtual reality (VR) application for alcohol prevention. Denmark is one on the countries in Europe with the highest alcohol consumption among adolescents. Alcohol abuse is a risk factor for a variety of diseases and contributes as a significant factor to motor vehicle accidents. The…
Descriptors: Foreign Countries, Design, Computer Simulation, Alcohol Abuse
Dirckinck-Holmfeld, Lone; Ipsen, Bertil Johannes; Tamborg, Andreas Lindenskov; Dreyøe, Jonas; Allsopp, Benjamin Brink; Misfeldt, Morten – Designs for Learning, 2019
Previous research has emphasized the importance and potential of actively involving teachers in the design and implementation of educational technologies in schools. However, only a few studies have explored the development of methodologies for engaging teachers in the appropriation of digital technologies, as the increased digitalization of many…
Descriptors: Teacher Participation, Technology Integration, Communities of Practice, Educational Technology
Winarno, Nanang; Rusdiana, Dadi; Samsudin, Achmad; Susilowati, Eko; Ahmad, Nur Jahan; Afifah, Ratih Mega Ayu – EURASIA Journal of Mathematics, Science and Technology Education, 2020
We reviewed 48 articles related to the engineering design process in science education published from 2010 to 2020. There are several previous literature review studies that analyzed the engineering design process in science education. However, we have not found any that investigates projects, discussed topics, as well as the benefits of the…
Descriptors: Engineering Education, Design, Curriculum Implementation, Science Education
Lange, Troels; Meaney, Tamsin – Contemporary Issues in Early Childhood, 2019
Media for children reflects societal views about appropriate childhoods in that the content has been chosen based on adults' views of what is appropriate for children to engage with. In this article, the mathematics in puzzles and handicrafts in a selection of Danish children's magazines from 1925 to 1930 are analysed to understand the childhoods…
Descriptors: Puzzles, Handicrafts, Gender Differences, Foreign Countries
Dalsgaard, Christian – Education Inquiry, 2018
The objective of the paper is to explore how theory is integrated into practice in students' academic work within upper secondary education. In order to study this, the paper develops an analytical framework for situated reflection that conceptualises reflective processes in direct relation to practical activities of students. The framework…
Descriptors: Theory Practice Relationship, Secondary School Students, Reflection, Learning Processes