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Seppanen, Marita – European Journal of Engineering Education, 2023
Argumentation and metacognitive reflection are required for effective thinking and convincing argumentation in engineering co-design. This study investigated engineering students' argumentation and metacognitive reflection in their final group reports and their correlation with the quality of their work in co-design. The groups practiced and…
Descriptors: Metacognition, Engineering Education, Design, Persuasive Discourse
Päivi Sanerma; Outi Ahonen; Anna Rauha; Hanna Naakka; Sami Perälä; Merja Männistö – Cogent Education, 2024
The increasing digitalization of working methods require new competencies from health and social care professionals. In addition, the development of person-centered digital health and social services call for interprofessional expertise and a social community with a unified language and culture. This study analyzes how the renewed model of…
Descriptors: Interprofessional Relationship, Student Experience, Design, Development
Mäkelä, Tiina; Fenyvesi, Kristóf; Kankaanranta, Marja; Pnevmatikos, Dimitris; Christodoulou, Panagiota – Educational Technology Research and Development, 2022
The importance of engaging and effective learning environments for science, technology, engineering and mathematics (STEM) has been internationally recognised. However, no comprehensive pedagogical frameworks exist that support STEM learning environment design. In this study, a pedagogical framework and principles for STEM learning environment…
Descriptors: Educational Environment, Design, STEM Education, Stakeholders
Pelin Efilti; Koray Gelmez – International Journal of Art & Design Education, 2024
This paper aims to interrogate the design studio conversations between teachers and students in order to explore the indicators regarding empathy. To investigate design conversations occurring between design teachers and design students, participant observation studies were conducted at two universities in Finland and Turkey. As an empathic…
Descriptors: Design, Studio Art, Teacher Student Relationship, Classroom Communication
Haapaniemi, Heini; Leinonen, Teemu – Open Education Studies, 2023
This study introduces a pedagogical model: "the parallel co-inquiry cycles with performative inquiry for character related design" for higher education design studies that focus on characterization. The disciplines benefitting from cross-fertilization provided by the model include game design, fashion design, graphic design, theatre, and…
Descriptors: Inquiry, Active Learning, Teaching Models, College Instruction
Lahdenperä, Juulia; Jussila, Jari; Järvenpää, Anne-Mari; Postareff, Liisa – LUMAT: International Journal on Math, Science and Technology Education, 2022
Many studies emphasise the need for supporting higher education students to develop general competences. In this study, we report on the first cycle of a designbased research project conducted in the Design Factory context. The aim of the project is to understand how general competences can be integrated into course modules and within…
Descriptors: College Students, School Business Relationship, Design, Competence
Niemi, Kreeta – Education Inquiry, 2021
Finnish education has recently experienced reforms with respect to guidelines forming the curriculum framework for basic education and school architecture. Since 2016, all new schools incorporate open and flexible design, at least to some extent. The more open school design challenges the conventional organisation of space and pre-defined…
Descriptors: Futures (of Society), Educational Change, Curriculum Development, Architecture
Kjällander, Susanne; Åkerfeldt, Anna; Mannila, Linda; Parnes, Peter – Journal of Digital Learning in Teacher Education, 2018
For education to provide knowledge reflecting our current and future society, many countries are revising their curricula, including a vivid discussion on digital competence, programming and computational thinking. This article builds an understanding of the maker movement in relation to education in programming, by demonstrating challenges and…
Descriptors: Design, Programming, Teacher Education Programs, Instructional Design
ICT Engineering Students' Perceptions on Project-Based Online Learning in Community of Inquiry (CoI)
Maisa Mielikäinen; Essi Viippola – SAGE Open, 2023
Industry and higher education are increasingly utilizing online environments due to digitalization. As a result, the learning experiences in these new digital learning ecosystems as communities must be re-examined critically. This study incorporates the second cycle of the design-based research (DBR) study developing the design principles and…
Descriptors: Information Technology, Engineering Education, Higher Education, College Students
Jaatinen, Juha; Lindfors, Eila – Design and Technology Education, 2019
Finland has its own version of a "makerspace": craft class. Originally, there was one craft class for boys and one for girls. Later, there were classes for different materials, especially for wood and textiles, which are deep-rooted concepts in the Finnish crafts mindset. To reclaim craft class for pupils, or "makers", we must…
Descriptors: Foreign Countries, Design, Compulsory Education, Educational Innovation
Bui, Phuong; Rodríguez-Aflecht, Gabriela; Brezovszky, Boglárka; Hannula-Sormunen, Minna M.; Laato, Samuli; Lehtinen, Erno – Educational Technology Research and Development, 2020
Serious games for learning have received increased attention in recent years. However, empirical studies on students' gaming experiences throughout the developmental process of serious games and discussions regarding game design are missing. The aims of the present study were to analyze students' gaming experiences while playing four consecutive…
Descriptors: Student Experience, Educational Games, Design, Mathematics Instruction
Mertala, Pekka; Meriläinen, Mikko – Global Studies of Childhood, 2019
Although digital games have become a constituent part of young children's lives, not enough is known about the kinds of meanings children give to games and gaming. This qualitative study contributes to resolving this need by engaging 26 5- to 7-year-old Finnish preschoolers in an open-ended drawing task to answer the following research questions:…
Descriptors: Children, Computer Games, Foreign Countries, Freehand Drawing
Lehtonen, Miikka J. – Design and Technology Education, 2023
Since the beginning of the 21st century, design education has been gaining momentum across disciplines as a means to equip students with skills relevant in the job market as well as to tackle wicked problems. One of the core assumptions behind integrating design education to other disciplines focuses on the need for hands-on and experiential…
Descriptors: Blended Learning, Design, Thinking Skills, Cooperative Learning
Härkki, Tellervo; Seitamaa-Hakkarainen, Pirita; Hakkarainen, Kai – International Journal of Technology and Design Education, 2018
While sketching has an established role in professional design, its benefits and role in design education are subjects that invite research and opinions. We investigated how undergraduates studying to become design educators and textile teachers used sketching to generate and develop design solutions in a collaborative setting. The students were…
Descriptors: Design, Freehand Drawing, Undergraduate Students, Drafting
Mankki, Ville – Scandinavian Journal of Educational Research, 2022
School lockdowns in response to COVID-19 have forced teachers around the world to quickly and unexpectedly shift from face-to-face to distance teaching. The struggle with the forced transition has been even more severe in the lower levels of schooling than in higher education institutions, which had already established online course delivery…
Descriptors: COVID-19, Pandemics, Elementary School Teachers, Distance Education