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Showing 1 to 15 of 27 results Save | Export
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Emilien Jacob – Journal of Technology Education, 2024
The objective of this study was to examine the concept of artifacts from a cultural perspective within the context of project management education at a French post-secondary engineering school. As such, this article presents a case study exploring the construction of artifacts by engineering students in project management education from a cultural…
Descriptors: Foreign Countries, Engineering Education, Postsecondary Education, Program Administration
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Jana Trgalová; Michal Tabach – ZDM: Mathematics Education, 2024
In the current digital age, (mathematics) teachers are provided with a profusion of digital resources. Consequently, research in mathematics education has focused on teachers' interactions with resources as the heart of their professional activity. The term Pedagogical Design Capacity (PDC) was introduced to designate teacher's ability to perceive…
Descriptors: Educational Technology, Mathematics Education, Mathematics Teachers, Technological Literacy
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Lagrange, Jean-Baptiste; Laval, Dominique – Educational Studies in Mathematics, 2023
Programming-based activities are becoming more widespread in curricula. Our theoretical and empirical investigation seeks to identify appropriate ways to connect computer programming and algorithmics to mathematical learning. We take the intermediate value theorem as our starting point, as it is covered by the French school curriculum, and because…
Descriptors: Algorithms, Mathematics Education, Mathematical Concepts, Design
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Matthieu Branthôme – ACM Transactions on Computing Education, 2024
This article reports on a design-based research study centered on the conception and the assessment of the "Pyrates" application. This online serious game aims at introducing Python programming to K-12 students while easing the transition from block-based to text-based languages. After we present the various aspects underlying the…
Descriptors: Educational Games, Programming, Elementary Secondary Education, Programming Languages
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Olivier Dieu; Clément Llena; Keith Davids; François Potdevin – Physical Education and Sport Pedagogy, 2025
Purpose: Providing students with enjoyable experiences in Physical Education (PE) is considered a key variable in research on increasing Physical Activity (PA) levels. Designing game formats in PE is relevant to achieving this aim. Coupling principles of Motor Praxeology (MP) and the Constraints Led Approach (CLA) to design three games, the aim of…
Descriptors: Racquet Sports, Physical Education, Enrichment, Gender Differences
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Iza Marfisi-Schottman – International Journal of Learning Technology, 2023
Many pedagogical counsellors (PCs) are destabilised by the resistance, in various forms, that novice teachers display during their counselling sessions. It is in this context that we propose TGRIS, a peer-training method, with a virtual reality interview simulator, designed to help PCs become aware of their own emotions, and deal with them, when…
Descriptors: Professional Training, Computer Simulation, Simulation, Interviews
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Emeline Roy; Matt McLain – Curriculum Journal, 2025
Applied arts and artistic cultures are taught in vocational high schools, in France, with the aim of developing civic and social skills in students, which are cross-cutting or generic. To achieve this, this design education revolves around the creation and conception of artefacts. This article explores epistemological issues relating to the role…
Descriptors: Foreign Countries, Career and Technical Education Schools, High Schools, Intellectual Disciplines
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Brion, Katherine – History of Education, 2022
The "Belle Époque" quest for a modern beauty (an 'art nouveau') extended into France's system of free primary schooling, established in the 1880s by the Third Republic to educate the popular masses. Design reformers' belief in the underlying unity of the fine and applied arts, and their growing emphasis on the importance of individual…
Descriptors: Educational History, Elementary Education, Design, Fine Arts
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Hoareau, Lara; Tazouti, Youssef; Dinet, Jérôme; Thomas, Aude; Luxembourger, Christophe; Hubert, Blandine; Fischer, Jean-Paul; Jarlégan, Annette – Computers in the Schools, 2020
This paper describes a French research project to co-design an early literacy/early numeracy tablet app for kindergarten students. In order to create an app that takes into account classroom/teaching constraints and the results of recent research, we adopted a theoretical co-design framework and followed a methodology involving researchers,…
Descriptors: Courseware, Educational Technology, Design, Cooperation
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Karoui, Aous; Marfisi-Schottman, Iza; George, Sébastien – Interactive Learning Environments, 2022
The expansion of mobile devices (e.g. tablets, smartphones) and their educational and recreational applications have contributed to the emergence of Mobile Learning Games (MLGs). MLGs show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers,…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Games, Evaluation
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Joffredo-Le Brun, Sophie; Morellato, Mireille; Sensevy, Gérard; Quilio, Serge – European Educational Research Journal, 2018
This paper describes some elements of a specific kind of design-based research, cooperative engineering. In the first part of the paper, we argue that cooperative engineering can be analyzed through a joint action framework. We first present some conceptual tools that the Joint Action Theory in Didactics proposes in order to understand didactic…
Descriptors: Elementary School Mathematics, Arithmetic, Mathematics Curriculum, Grade 1
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Selthofer, Josipa – Information Research: An International Electronic Journal, 2018
Introduction: The aim of the research is to analyse and compare visual identity elements of Croatian academic Websites with ones of European countries using Hofstede's model of cultural dimensions. The purpose of the research is to point to the influence a culture has on the design of Websites. Method: Graphical elements of university home pages…
Descriptors: Foreign Countries, Web Sites, Design, Colleges
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Gueudet, Ghislaine; Pepin, Birgit; Sabra, Hussein; Trouche, Luc – Journal of Mathematics Teacher Education, 2016
In this study, we investigated design processes in teacher collectives, which have been made possible by new "digital" opportunities: platforms, discussion lists, etc. The object of our study is the French Sésamath teacher association and its design of a grade 10 e-textbook, more precisely the design of the "functions" chapter.…
Descriptors: Mathematics Instruction, Textbooks, Grade 10, Electronic Publishing
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Jaya Kannan; Sara J. Brenneis; Sanam Nader-Esfahani – CALICO Journal, 2021
The use of digital exhibitions in two advanced language and culture courses within a liberal arts curriculum provides an innovative pedagogical approach to promoting language learning and critical analysis. This article proposes a pedagogy to incorporate Maker-Centered Learning (MCL), the framework that emerged from a Harvard Graduate School of…
Descriptors: Second Language Learning, Second Language Instruction, Cultural Awareness, French
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Millet, Charlyne; Oget, David; Cavallucci, Denis – European Journal of Engineering Education, 2017
Innovation is a key component to the success and longevity of companies. Our research opens the "black box" of creativity and innovation in R&D teams. We argue that understanding the nature of R&D projects in terms of creativity/innovation, efficiency/inefficiency, is important for designing education policies and improving…
Descriptors: Engineering Education, Creativity, Innovation, Research and Development
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