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Zulfiqar Busrah; Hikmawati Pathuddin; Andi Aras; Buhaerah – Journal of Research and Advances in Mathematics Education, 2023
This research is an ethnomathematical research that aims to explore the mathematical abilities of the Bugis people in weaving the "lipa' sabbe." This study applies a qualitative method with an ethnographic approach. The data were collected through observation, interviews, and documentation. Based on the results, it can be explained that…
Descriptors: Foreign Countries, Mathematics Skills, Ethnology, Mathematics
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Brian Alvin Hananto – International Journal of Designs for Learning, 2024
Project-based learning is an effective method for students' learning design. For the "Graphic Design for Interactive Entertainment" elective course, the author uses project-based learning to teach UI and UX design to Universitas Pelita Harapan's Visual Communication Design Department students. For the project, the author designed a game…
Descriptors: Foreign Countries, Communications, Design, Active Learning
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Suritno Fayanto; I Nyoman Sudana Degeng; Syaad Patmanthara; Saida Ulfa – Science Education International, 2024
Design-Based Learning and computational thinking (CT) are two key components that support each other specifically in the learning process involving the development of experimental design. Both components emphasize the importance of integration between computational thinking and design-based learning to support a creative, innovative and data…
Descriptors: Computation, Thinking Skills, Teacher Effectiveness, Courses
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Bulkani; Fatchurahman, M.; Adella, Harirayanto; Setiawan, M. Andi – International Journal of Instruction, 2022
Teachers play an active, creative and innovative role in online learning so that student learning outcomes get maximum results. One of the efforts made is to develop animation learning media based on local wisdom in online learning. Animation media chose because students tend to be more interested in exciting things around them. To achieve this,…
Descriptors: Animation, Outcomes of Education, Elementary School Students, Teaching Methods
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Wang, Wei-Tsong; Kartika Sari, Mega – Journal of Educational Computing Research, 2024
The designs of gamification platforms are diverse and constantly evolving. Excessive use of various game mechanisms in learning platforms can distract from the learning process. However, the fit of game mechanisms is still uncertain. Thus, this study investigates the effect of achieving fit when implementing game mechanisms on learning outcomes by…
Descriptors: Gamification, Educational Technology, Design, Cognitive Processes
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Linda Nurmasari; Budiyono; Joko Nurkamto; Murni Ramli – Journal on Mathematics Education, 2024
Mastery of mathematical literacy is essential for developing life skills in the 21st century. Mathematical literacy is even more critical in elementary schools as it forms the basis for mastery at the junior and senior high school levels. Elementary school students differ in their characteristics from students at the higher education level. They,…
Descriptors: Numeracy, Elementary School Students, Models, Mathematics Instruction
Hidayat, Imam Wahyu; Amin, Saiful; Mkumbachi, Ramadhani Lausi; Shobah, Wulan Nurus; Indriansyah, Renata Tiand; Kurniawan, Muchammad Akbar – Online Submission, 2023
Islamic university students in Indonesia must improve disaster literacy by developing science-Islamic integrated disaster geography textbooks. This study aims to determine the appropriateness of science-Islamic integrated disaster geography textbooks and the effect of using them on students' learning outcomes. The Dick and Carey model was used in…
Descriptors: Islam, Geography, Textbooks, Science Instruction
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Putri Sekar Melati; Eka Cahya Prima; Eliyawati – Journal of Science Learning, 2023
The topic of the Human Reproductive System integrated with comprehensive sex education was selected for this research because the concept of the human reproductive system is highly related to daily life. This study aims to develop an Android game application named "HUPROSED" for learning media on human reproductive system topics…
Descriptors: Educational Games, Handheld Devices, Computer Oriented Programs, Educational Technology
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Herianto; Jaslin Ikhsan; Lusila Andriani Purwastuti – Journal of Educational Research, 2024
Twenty-first-century skills are increasingly recognized as critical skills that today's students must develop to adapt to increasingly rapid world changes. This research aims to test the effectiveness of the STEM-EDELCY learning model to improve students' 21st-century skills. This research involved 285 junior high school students (aged 12-13) from…
Descriptors: 21st Century Skills, Skill Development, STEM Education, Engineering Education
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Imaduddin, Muhamad; Ihsan, Ihsan; Shofyan, Muhammad Ali; Shofa, Muhammad Mujahidus; Riza, Muhammad Fatkhur; Jannah, Ro'i Khatul; Fitriani, Novi Lailatul; Dewi, Rizky Ulya – Journal of Education in Science, Environment and Health, 2022
Further development of a pedagogic framework to teach design thinking processes needs to be designed and implemented to strengthen pre-service science teachers' entrepreneurial self-efficacy (PSTs' ESE). This research aims to analyze the stages of the design thinking process in the eco-printing STEAMprojects, as well as to review the differences…
Descriptors: Preservice Teachers, Science Teachers, Entrepreneurship, Self Efficacy
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Lidyasari, Aprilia Tina; Hidayah, Nur; Triyono; Hambali, I. M. – International Journal of Learning and Change, 2023
This research aims to develop a career guidance model design based on blended learning for primary school learners. This research combines the development model of Borg and Gall and Branch. Products development are syllabus, lesson plan, inventory, guidance, and blended learning containing career awareness materials. After being validated by the…
Descriptors: Career Guidance, Models, Design, Blended Learning
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Muchsini, Binti; Siswandari; Gunarhadi; Wiranto – Pegem Journal of Education and Instruction, 2022
This study aims to investigate the behavioural dimensions that influence college students' intention to implement computational thinking in compiling financial statements using spreadsheets. This study used a non-experimental type of quantitative research with a cross-sectional research design. The sample of this study was 148 college students who…
Descriptors: College Students, Intention, Computation, Thinking Skills
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Nursakinah, Yulianita; Prima, Eka Cahya; Agustin, Rika Rafikah – Journal of Science Learning, 2023
The lack of digital media to support middle school chemistry learning needs further expanded. Hence, an Android application as a learning media on acid, base, and salt topics was needed. This study aims to develop FunLABS (Fun Learning Acid, Base, and Salt) android-based applications. This study used a DDD-E model of development as a research…
Descriptors: Handheld Devices, Computer Oriented Programs, Chemistry, Science Instruction
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Suhartini Suhartini; Muafi Muafi; Fatimah Az Zahra – International Society for Technology, Education, and Science, 2023
The digital world in the creative industry has provided new opportunities for entrepreneurs to utilize and exploit products and services in a more transparent and widespread manner. Products and services can grow exponentially and be offered to all users and communities throughout the world without time and space limitations. Creative SMEs,…
Descriptors: Entrepreneurship, Industry, Digital Literacy, Foreign Countries
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Irfan Fauzi; Andika Arisetyawan; Jiraporn Chano – International Online Journal of Primary Education, 2023
This study aims to develop a didactic design using Engklek games to teach the concept of fractions in elementary schools. This study combines a cultural approach, namely Engklek games with mathematics in the concept of fractions. This study used didactical design research, with 2 research subjects, namely 20 students in grade 5 for learning…
Descriptors: Game Based Learning, Elementary School Students, Grade 5, Fractions
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