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Wendy Fox-Turnbull – International Journal of Technology and Design Education, 2024
Classroom conversation between students is complex and used for multiple reasons every day. Student dialogue also allows teachers insight into student's learning. This article presents findings from a qualitative study that used dialogism, a branch of sociocultural theory, to investigate in depth student to student (inter-student) questioning…
Descriptors: Young Children, Technology Education, Design, Peer Relationship
Ings, Welby – International Journal of Art & Design Education, 2022
This article discusses some implications of working supportively with art and design students who manage mental health conditions in a postgraduate environment in a New Zealand University. The paper begins with a discussion of contesting research that considers relationships between highly creative thinkers and certain mental health conditions. It…
Descriptors: Foreign Countries, Mental Health, Art Education, Design
Withell, Andrew; Haigh, Neil – Curriculum Journal, 2018
While critical realist (CR) ontological and epistemological perspectives and research approaches are becoming more widely adopted by higher education researchers, the scope of research is relatively limited, and novice researchers in the area still struggle to create rich, in-depth, and critical accounts of these approaches 'in action'. This…
Descriptors: Educational Environment, Realism, Action Research, Curriculum Design
Manna, Valerie; Rombach, Meike; Dean, David; Rennie, Hamish G. – Journal of Marketing Education, 2022
Understanding sustainability requires a system-wide perspective to guide the interpretation of problems and conceptualization of solutions. A lake sustainability Trust provided an opportunity for students to gain this perspective by examining societal, commercial, and environmental policy perspectives associated with a local endangered lake and…
Descriptors: Design, Teaching Methods, Sustainability, Environmental Education
Xu, Meidan; Williams, P. John; Gu, Jianjun; Zhang, Hang – International Journal of Technology and Design Education, 2020
Using visualized bibliographic data and a range of quantitative research methods, the analysis of the International Journal of Technology and Design Education (IJTDE), which is included in the core collection of Social Science Citation Index, reached a number of conclusions. Firstly, IJTDE is an important platform for the exchange of research…
Descriptors: Technology Education, Educational Trends, Periodicals, Design
Emit Snake-Beings; Andrew Gibbons; Ricardo Sosa – Teaching and Learning Research Initiative, 2024
This study explores learner engagement with Advanced Computational Thinking (ACT) in the New Zealand digital curriculum. "Advanced" in ACT refers to an expansive, transdisciplinary, and future-looking understanding of computational thinking (CT). ACT promotes CT beyond narrow modes of problem-solving (abstraction, algorithmic thinking,…
Descriptors: Computation, Thinking Skills, Shared Resources and Services, Learner Engagement
Adams, Jonathan; Flavell, Fallyn; Raureti, Ramari – Research in Learning Technology, 2022
Pedagogy in vocational education is challenged by the increasing availability of mixed reality (MR) technologies. Wearable technologies such as the Microsoft HoloLens are being embedded in nursing education programmes in Aotearoa New Zealand and Australia and explored in other subject areas such as construction, architecture, and engineering.…
Descriptors: Computer Simulation, Assistive Technology, Educational Technology, Vocational Education
MacCallum, Kathryn; Rimmer, Tynneale; Le Comte, Kay – Teachers and Curriculum, 2021
To drive the wider adoption of STEM in schools, researchers have promoted the benefits of teaching STEM subjects integrated across the curriculum. This integration can support more authentic learning opportunities where learning is framed in real-world application or driven through problem/project-based learning. The integration of digital…
Descriptors: STEM Education, Technology Uses in Education, Technology Integration, High Schools
Turnbull, Wendy Fox; Docherty, Paul; Zaka, Pinelopi – Design and Technology Education, 2018
A flipped classroom approach consists of two distinct parts: direct on-line instruction in the students' own time and at their own pace, and interactive group learning and problem solving activities in scheduled classes. This approach has the potential to suit theoretical and practice-based courses such as technology education. This article…
Descriptors: Blended Learning, Teaching Methods, Problem Solving, Student Attitudes
Lee, Lung-Sheng, Ed.; Lee, Yi-Fang, Ed. – Online Submission, 2020
In 1997, the Industrial Technology Education Association of Taiwan (ITEA-Taiwan) hosted the 1997 International Conference on Technology Education in the Asia-Pacific Region (ICTE) in Taipei. The ICTE constitution was signed and the Association to Association mode was formed at that conference. This mode has provided the technology educators in the…
Descriptors: Teacher Education Programs, Technology Education, Foreign Countries, Cultural Differences
Lemon, Ruth; Durham, Rich – set: Research Information for Teachers, 2018
If "The New Zealand Curriculum" vision statement is aiming for students "who will work to create an Aotearoa New Zealand in which Maori and Pakeha recognise each other as full Treaty partners, and in which all cultures are valued for the contributions they bring," then we need to teach accurate understandings of historical…
Descriptors: Foreign Countries, Design, Social History, Pacific Islanders
Godbold, Rosemary; Lees, Amanda; Reay, Stephen – International Journal of Art & Design Education, 2019
Student-led design projects undertaken within healthcare settings raise considerable ethical challenges, primarily resulting from collaboration with service users. This article emerged out of the experiences of design from a New Zealand university undertaking real world projects in acute health care contexts. A human-centred approach to design is…
Descriptors: Educational Change, Design, Ethics, Health Services
O'Sullivan, Nan – Educational Philosophy and Theory, 2019
This research parallels Tongan academic Hufanga 'Okusitino Mahina's assertions in the 1994 Contemporary Pacific article Our Sea of Islands, that 'People are thought to walk forward into the past and walk backward into the future, both taking place in the present, where the past and the future are constantly mediated in the ever-transforming…
Descriptors: Indigenous Knowledge, Pacific Islanders, Futures (of Society), Sustainability
Bolstad, Rachel – set: Research Information for Teachers, 2018
The Games for Learning project set out to explore game-based learning (GBL) practices in New Zealand classrooms and build a connected community of research and practice. Our research suggests there is a mixture of curiosity, enthusiasm, and uncertainty in the sector about where games "fit" into learning. I outline some of the theoretical…
Descriptors: Foreign Countries, Educational Games, Game Based Learning, Teaching Methods
Sinfield, David; Cochrane, Thomas – E-Learning and Digital Media, 2020
Art and design undergraduate educational programmes such as Graphic Design studies are based upon best practice within the Graphic Design industry. Thus, the classroom environment is designed to mirror a typical design studio environment. However, traditional design studio interaction and collaboration are undergoing rapid transformation in…
Descriptors: Undergraduate Study, Graphic Arts, Design, Classroom Environment